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#ifndef OBJECTS_OBJECT_GI_MAP_H
#define OBJECTS_OBJECT_GI_MAP_H 1

#include "align_asset_macro.h"

#define dgGiDungeonMapDL "__OTR__objects/object_gi_map/gGiDungeonMapDL"
static const ALIGN_ASSET(2) char gGiDungeonMapDL[] = dgGiDungeonMapDL;

#define dgGiStoneOfAgonyDL "__OTR__objects/object_gi_map/gGiStoneOfAgonyDL"
static const ALIGN_ASSET(2) char gGiStoneOfAgonyDL[] = dgGiStoneOfAgonyDL;

#define dgGiDungeonMapInscriptionsTex "__OTR__objects/object_gi_map/gGiDungeonMapInscriptionsTex"
static const ALIGN_ASSET(2) char gGiDungeonMapInscriptionsTex[] = dgGiDungeonMapInscriptionsTex;
#endif // OBJECTS_OBJECT_GI_MAP_H