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#ifndef OBJECTS_OBJECT_GI_SHIELD_2_H
#define OBJECTS_OBJECT_GI_SHIELD_2_H 1
#include "align_asset_macro.h"
#define dgGiHerosShieldDL "__OTR__objects/object_gi_shield_2/gGiHerosShieldDL"
static const ALIGN_ASSET(2) char gGiHerosShieldDL[] = dgGiHerosShieldDL;
#define dgGiHerosShieldEmblemDL "__OTR__objects/object_gi_shield_2/gGiHerosShieldEmblemDL"
static const ALIGN_ASSET(2) char gGiHerosShieldEmblemDL[] = dgGiHerosShieldEmblemDL;
#define dgGiHerosShieldEmblem1Tex "__OTR__objects/object_gi_shield_2/gGiHerosShieldEmblem1Tex"
static const ALIGN_ASSET(2) char gGiHerosShieldEmblem1Tex[] = dgGiHerosShieldEmblem1Tex;
#define dgGiHerosShieldBase1Tex "__OTR__objects/object_gi_shield_2/gGiHerosShieldBase1Tex"
static const ALIGN_ASSET(2) char gGiHerosShieldBase1Tex[] = dgGiHerosShieldBase1Tex;
#define dgGiHerosShieldEmblem2Tex "__OTR__objects/object_gi_shield_2/gGiHerosShieldEmblem2Tex"
static const ALIGN_ASSET(2) char gGiHerosShieldEmblem2Tex[] = dgGiHerosShieldEmblem2Tex;
#define dgGiHerosShieldBase2Tex "__OTR__objects/object_gi_shield_2/gGiHerosShieldBase2Tex"
static const ALIGN_ASSET(2) char gGiHerosShieldBase2Tex[] = dgGiHerosShieldBase2Tex;
#endif // OBJECTS_OBJECT_GI_SHIELD_2_H
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