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#ifndef OBJECTS_OBJECT_HINTNUTS_H
#define OBJECTS_OBJECT_HINTNUTS_H 1
#include "align_asset_macro.h"
#define dobject_hintnuts_Anim_000168 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_000168"
static const ALIGN_ASSET(2) char object_hintnuts_Anim_000168[] = dobject_hintnuts_Anim_000168;
#define dobject_hintnuts_DL_000B30 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000B30"
static const ALIGN_ASSET(2) char object_hintnuts_DL_000B30[] = dobject_hintnuts_DL_000B30;
#define dobject_hintnuts_DL_000C68 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000C68"
static const ALIGN_ASSET(2) char object_hintnuts_DL_000C68[] = dobject_hintnuts_DL_000C68;
#define dobject_hintnuts_DL_000D10 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000D10"
static const ALIGN_ASSET(2) char object_hintnuts_DL_000D10[] = dobject_hintnuts_DL_000D10;
#define dobject_hintnuts_DL_000E28 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000E28"
static const ALIGN_ASSET(2) char object_hintnuts_DL_000E28[] = dobject_hintnuts_DL_000E28;
#define dobject_hintnuts_DL_000EC8 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000EC8"
static const ALIGN_ASSET(2) char object_hintnuts_DL_000EC8[] = dobject_hintnuts_DL_000EC8;
#define dobject_hintnuts_DL_000F78 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000F78"
static const ALIGN_ASSET(2) char object_hintnuts_DL_000F78[] = dobject_hintnuts_DL_000F78;
#define dobject_hintnuts_DL_001028 "__OTR__objects/object_hintnuts/object_hintnuts_DL_001028"
static const ALIGN_ASSET(2) char object_hintnuts_DL_001028[] = dobject_hintnuts_DL_001028;
#define dobject_hintnuts_DL_0010C8 "__OTR__objects/object_hintnuts/object_hintnuts_DL_0010C8"
static const ALIGN_ASSET(2) char object_hintnuts_DL_0010C8[] = dobject_hintnuts_DL_0010C8;
#define dobject_hintnuts_DL_001208 "__OTR__objects/object_hintnuts/object_hintnuts_DL_001208"
static const ALIGN_ASSET(2) char object_hintnuts_DL_001208[] = dobject_hintnuts_DL_001208;
#define dobject_hintnuts_DL_0012F0 "__OTR__objects/object_hintnuts/object_hintnuts_DL_0012F0"
static const ALIGN_ASSET(2) char object_hintnuts_DL_0012F0[] = dobject_hintnuts_DL_0012F0;
#define dobject_hintnuts_DL_0014E0 "__OTR__objects/object_hintnuts/object_hintnuts_DL_0014E0"
static const ALIGN_ASSET(2) char object_hintnuts_DL_0014E0[] = dobject_hintnuts_DL_0014E0;
#define dobject_hintnuts_Tex_0015A8 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_0015A8"
static const ALIGN_ASSET(2) char object_hintnuts_Tex_0015A8[] = dobject_hintnuts_Tex_0015A8;
#define dobject_hintnuts_Tex_001DA8 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_001DA8"
static const ALIGN_ASSET(2) char object_hintnuts_Tex_001DA8[] = dobject_hintnuts_Tex_001DA8;
#define dobject_hintnuts_Tex_001FA8 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_001FA8"
static const ALIGN_ASSET(2) char object_hintnuts_Tex_001FA8[] = dobject_hintnuts_Tex_001FA8;
#define dobject_hintnuts_Tex_002028 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_002028"
static const ALIGN_ASSET(2) char object_hintnuts_Tex_002028[] = dobject_hintnuts_Tex_002028;
#define dobject_hintnuts_Tex_0020A8 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_0020A8"
static const ALIGN_ASSET(2) char object_hintnuts_Tex_0020A8[] = dobject_hintnuts_Tex_0020A8;
#define dobject_hintnuts_Tex_002128 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_002128"
static const ALIGN_ASSET(2) char object_hintnuts_Tex_002128[] = dobject_hintnuts_Tex_002128;
#define dobject_hintnuts_Skel_0023B8 "__OTR__objects/object_hintnuts/object_hintnuts_Skel_0023B8"
static const ALIGN_ASSET(2) char object_hintnuts_Skel_0023B8[] = dobject_hintnuts_Skel_0023B8;
#define dobject_hintnuts_Anim_0024CC "__OTR__objects/object_hintnuts/object_hintnuts_Anim_0024CC"
static const ALIGN_ASSET(2) char object_hintnuts_Anim_0024CC[] = dobject_hintnuts_Anim_0024CC;
#define dobject_hintnuts_Anim_0026C4 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_0026C4"
static const ALIGN_ASSET(2) char object_hintnuts_Anim_0026C4[] = dobject_hintnuts_Anim_0026C4;
#define dobject_hintnuts_Anim_002894 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_002894"
static const ALIGN_ASSET(2) char object_hintnuts_Anim_002894[] = dobject_hintnuts_Anim_002894;
#define dobject_hintnuts_Anim_0029BC "__OTR__objects/object_hintnuts/object_hintnuts_Anim_0029BC"
static const ALIGN_ASSET(2) char object_hintnuts_Anim_0029BC[] = dobject_hintnuts_Anim_0029BC;
#define dobject_hintnuts_Anim_002B90 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_002B90"
static const ALIGN_ASSET(2) char object_hintnuts_Anim_002B90[] = dobject_hintnuts_Anim_002B90;
#define dobject_hintnuts_Anim_002E84 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_002E84"
static const ALIGN_ASSET(2) char object_hintnuts_Anim_002E84[] = dobject_hintnuts_Anim_002E84;
#define dobject_hintnuts_Anim_002F7C "__OTR__objects/object_hintnuts/object_hintnuts_Anim_002F7C"
static const ALIGN_ASSET(2) char object_hintnuts_Anim_002F7C[] = dobject_hintnuts_Anim_002F7C;
#define dobject_hintnuts_Anim_003128 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_003128"
static const ALIGN_ASSET(2) char object_hintnuts_Anim_003128[] = dobject_hintnuts_Anim_003128;
typedef enum ObjectHintnutsLimb {
/* 0x00 */ OBJECT_HINTNUTS_LIMB_NONE,
/* 0x01 */ OBJECT_HINTNUTS_LIMB_01,
/* 0x02 */ OBJECT_HINTNUTS_LIMB_02,
/* 0x03 */ OBJECT_HINTNUTS_LIMB_03,
/* 0x04 */ OBJECT_HINTNUTS_LIMB_04,
/* 0x05 */ OBJECT_HINTNUTS_LIMB_05,
/* 0x06 */ OBJECT_HINTNUTS_LIMB_06,
/* 0x07 */ OBJECT_HINTNUTS_LIMB_07,
/* 0x08 */ OBJECT_HINTNUTS_LIMB_08,
/* 0x09 */ OBJECT_HINTNUTS_LIMB_09,
/* 0x0A */ OBJECT_HINTNUTS_LIMB_MAX
} ObjectHintnutsLimb;
#endif // OBJECTS_OBJECT_HINTNUTS_H
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