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#ifndef OBJECTS_OBJECT_ICE_BLOCK_H
#define OBJECTS_OBJECT_ICE_BLOCK_H 1
#include "align_asset_macro.h"
#define dgIceBlockCubeDL "__OTR__objects/object_ice_block/gIceBlockCubeDL"
static const ALIGN_ASSET(2) char gIceBlockCubeDL[] = dgIceBlockCubeDL;
#define dgIceBlockCubeEndDL "__OTR__objects/object_ice_block/gIceBlockCubeEndDL"
static const ALIGN_ASSET(2) char gIceBlockCubeEndDL[] = dgIceBlockCubeEndDL;
#define dgIceBlockCubeSublimatingAirTexAnim "__OTR__objects/object_ice_block/gIceBlockCubeSublimatingAirTexAnim"
static const ALIGN_ASSET(2) char gIceBlockCubeSublimatingAirTexAnim[] = dgIceBlockCubeSublimatingAirTexAnim;
#define dgIceBlockCol "__OTR__objects/object_ice_block/gIceBlockCol"
static const ALIGN_ASSET(2) char gIceBlockCol[] = dgIceBlockCol;
#define dgIceBlockIceBergDL "__OTR__objects/object_ice_block/gIceBlockIceBergDL"
static const ALIGN_ASSET(2) char gIceBlockIceBergDL[] = dgIceBlockIceBergDL;
#define dgIceBlockIceBergEndDL "__OTR__objects/object_ice_block/gIceBlockIceBergEndDL"
static const ALIGN_ASSET(2) char gIceBlockIceBergEndDL[] = dgIceBlockIceBergEndDL;
#define dgIceBlockIceBergSublimatingAirTexAnim "__OTR__objects/object_ice_block/gIceBlockIceBergSublimatingAirTexAnim"
static const ALIGN_ASSET(2) char gIceBlockIceBergSublimatingAirTexAnim[] = dgIceBlockIceBergSublimatingAirTexAnim;
#define dgIceBlockShardEffectEndDL "__OTR__objects/object_ice_block/gIceBlockShardEffectEndDL"
static const ALIGN_ASSET(2) char gIceBlockShardEffectEndDL[] = dgIceBlockShardEffectEndDL;
#define dgIceBlockShardEffectDL "__OTR__objects/object_ice_block/gIceBlockShardEffectDL"
static const ALIGN_ASSET(2) char gIceBlockShardEffectDL[] = dgIceBlockShardEffectDL;
#define dgIceBlockIce1Tex "__OTR__objects/object_ice_block/gIceBlockIce1Tex"
static const ALIGN_ASSET(2) char gIceBlockIce1Tex[] = dgIceBlockIce1Tex;
#define dgIceBlockIce2Tex "__OTR__objects/object_ice_block/gIceBlockIce2Tex"
static const ALIGN_ASSET(2) char gIceBlockIce2Tex[] = dgIceBlockIce2Tex;
#endif // OBJECTS_OBJECT_ICE_BLOCK_H
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