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#ifndef OBJECTS_OBJECT_ICE_BLOCK_H
#define OBJECTS_OBJECT_ICE_BLOCK_H 1

#include "align_asset_macro.h"

#define dgIceBlockCubeDL "__OTR__objects/object_ice_block/gIceBlockCubeDL"
static const ALIGN_ASSET(2) char gIceBlockCubeDL[] = dgIceBlockCubeDL;

#define dgIceBlockCubeEndDL "__OTR__objects/object_ice_block/gIceBlockCubeEndDL"
static const ALIGN_ASSET(2) char gIceBlockCubeEndDL[] = dgIceBlockCubeEndDL;

#define dgIceBlockCubeSublimatingAirTexAnim "__OTR__objects/object_ice_block/gIceBlockCubeSublimatingAirTexAnim"
static const ALIGN_ASSET(2) char gIceBlockCubeSublimatingAirTexAnim[] = dgIceBlockCubeSublimatingAirTexAnim;

#define dgIceBlockCol "__OTR__objects/object_ice_block/gIceBlockCol"
static const ALIGN_ASSET(2) char gIceBlockCol[] = dgIceBlockCol;

#define dgIceBlockIceBergDL "__OTR__objects/object_ice_block/gIceBlockIceBergDL"
static const ALIGN_ASSET(2) char gIceBlockIceBergDL[] = dgIceBlockIceBergDL;

#define dgIceBlockIceBergEndDL "__OTR__objects/object_ice_block/gIceBlockIceBergEndDL"
static const ALIGN_ASSET(2) char gIceBlockIceBergEndDL[] = dgIceBlockIceBergEndDL;

#define dgIceBlockIceBergSublimatingAirTexAnim "__OTR__objects/object_ice_block/gIceBlockIceBergSublimatingAirTexAnim"
static const ALIGN_ASSET(2) char gIceBlockIceBergSublimatingAirTexAnim[] = dgIceBlockIceBergSublimatingAirTexAnim;

#define dgIceBlockShardEffectEndDL "__OTR__objects/object_ice_block/gIceBlockShardEffectEndDL"
static const ALIGN_ASSET(2) char gIceBlockShardEffectEndDL[] = dgIceBlockShardEffectEndDL;

#define dgIceBlockShardEffectDL "__OTR__objects/object_ice_block/gIceBlockShardEffectDL"
static const ALIGN_ASSET(2) char gIceBlockShardEffectDL[] = dgIceBlockShardEffectDL;

#define dgIceBlockIce1Tex "__OTR__objects/object_ice_block/gIceBlockIce1Tex"
static const ALIGN_ASSET(2) char gIceBlockIce1Tex[] = dgIceBlockIce1Tex;

#define dgIceBlockIce2Tex "__OTR__objects/object_ice_block/gIceBlockIce2Tex"
static const ALIGN_ASSET(2) char gIceBlockIce2Tex[] = dgIceBlockIce2Tex;

#endif // OBJECTS_OBJECT_ICE_BLOCK_H