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#ifndef OBJECTS_OBJECT_JG_H
#define OBJECTS_OBJECT_JG_H 1
#include "align_asset_macro.h"
#define dgGoronElderPelvisDL "__OTR__objects/object_jg/gGoronElderPelvisDL"
static const ALIGN_ASSET(2) char gGoronElderPelvisDL[] = dgGoronElderPelvisDL;
#define dgGoronElderRightShinDL "__OTR__objects/object_jg/gGoronElderRightShinDL"
static const ALIGN_ASSET(2) char gGoronElderRightShinDL[] = dgGoronElderRightShinDL;
#define dgGoronElderRightFootDL "__OTR__objects/object_jg/gGoronElderRightFootDL"
static const ALIGN_ASSET(2) char gGoronElderRightFootDL[] = dgGoronElderRightFootDL;
#define dgGoronElderRightThighDL "__OTR__objects/object_jg/gGoronElderRightThighDL"
static const ALIGN_ASSET(2) char gGoronElderRightThighDL[] = dgGoronElderRightThighDL;
#define dgGoronElderLeftShinDL "__OTR__objects/object_jg/gGoronElderLeftShinDL"
static const ALIGN_ASSET(2) char gGoronElderLeftShinDL[] = dgGoronElderLeftShinDL;
#define dgGoronElderLeftFootDL "__OTR__objects/object_jg/gGoronElderLeftFootDL"
static const ALIGN_ASSET(2) char gGoronElderLeftFootDL[] = dgGoronElderLeftFootDL;
#define dgGoronElderLeftThighDL "__OTR__objects/object_jg/gGoronElderLeftThighDL"
static const ALIGN_ASSET(2) char gGoronElderLeftThighDL[] = dgGoronElderLeftThighDL;
#define dgGoronElderHeadDL "__OTR__objects/object_jg/gGoronElderHeadDL"
static const ALIGN_ASSET(2) char gGoronElderHeadDL[] = dgGoronElderHeadDL;
#define dgGoronElderLowerBeardDL "__OTR__objects/object_jg/gGoronElderLowerBeardDL"
static const ALIGN_ASSET(2) char gGoronElderLowerBeardDL[] = dgGoronElderLowerBeardDL;
#define dgGoronElderUpperBeardDL "__OTR__objects/object_jg/gGoronElderUpperBeardDL"
static const ALIGN_ASSET(2) char gGoronElderUpperBeardDL[] = dgGoronElderUpperBeardDL;
#define dgGoronElderLowerLipDL "__OTR__objects/object_jg/gGoronElderLowerLipDL"
static const ALIGN_ASSET(2) char gGoronElderLowerLipDL[] = dgGoronElderLowerLipDL;
#define dgGoronElderHairBackDL "__OTR__objects/object_jg/gGoronElderHairBackDL"
static const ALIGN_ASSET(2) char gGoronElderHairBackDL[] = dgGoronElderHairBackDL;
#define dgGoronElderRightHairEndDL "__OTR__objects/object_jg/gGoronElderRightHairEndDL"
static const ALIGN_ASSET(2) char gGoronElderRightHairEndDL[] = dgGoronElderRightHairEndDL;
#define dgGoronElderLeftHairEndDL "__OTR__objects/object_jg/gGoronElderLeftHairEndDL"
static const ALIGN_ASSET(2) char gGoronElderLeftHairEndDL[] = dgGoronElderLeftHairEndDL;
#define dgGoronElderUpperTorsoDL "__OTR__objects/object_jg/gGoronElderUpperTorsoDL"
static const ALIGN_ASSET(2) char gGoronElderUpperTorsoDL[] = dgGoronElderUpperTorsoDL;
#define dgGoronElderRightForearmDL "__OTR__objects/object_jg/gGoronElderRightForearmDL"
static const ALIGN_ASSET(2) char gGoronElderRightForearmDL[] = dgGoronElderRightForearmDL;
#define dgGoronElderRightFingersDL "__OTR__objects/object_jg/gGoronElderRightFingersDL"
static const ALIGN_ASSET(2) char gGoronElderRightFingersDL[] = dgGoronElderRightFingersDL;
#define dgGoronElderRightHandAndThumbDL "__OTR__objects/object_jg/gGoronElderRightHandAndThumbDL"
static const ALIGN_ASSET(2) char gGoronElderRightHandAndThumbDL[] = dgGoronElderRightHandAndThumbDL;
#define dgGoronElderRightShoulderAndUpperArmDL "__OTR__objects/object_jg/gGoronElderRightShoulderAndUpperArmDL"
static const ALIGN_ASSET(2) char gGoronElderRightShoulderAndUpperArmDL[] = dgGoronElderRightShoulderAndUpperArmDL;
#define dgGoronElderLeftForearmDL "__OTR__objects/object_jg/gGoronElderLeftForearmDL"
static const ALIGN_ASSET(2) char gGoronElderLeftForearmDL[] = dgGoronElderLeftForearmDL;
#define dgGoronElderLeftFingersDL "__OTR__objects/object_jg/gGoronElderLeftFingersDL"
static const ALIGN_ASSET(2) char gGoronElderLeftFingersDL[] = dgGoronElderLeftFingersDL;
#define dgGoronElderLeftHandAndThumbDL "__OTR__objects/object_jg/gGoronElderLeftHandAndThumbDL"
static const ALIGN_ASSET(2) char gGoronElderLeftHandAndThumbDL[] = dgGoronElderLeftHandAndThumbDL;
#define dgGoronElderLeftShoulderAndUpperArmDL "__OTR__objects/object_jg/gGoronElderLeftShoulderAndUpperArmDL"
static const ALIGN_ASSET(2) char gGoronElderLeftShoulderAndUpperArmDL[] = dgGoronElderLeftShoulderAndUpperArmDL;
#define dgGoronElderLowerTorsoDL "__OTR__objects/object_jg/gGoronElderLowerTorsoDL"
static const ALIGN_ASSET(2) char gGoronElderLowerTorsoDL[] = dgGoronElderLowerTorsoDL;
#define dgGoronElderThinkingAnim "__OTR__objects/object_jg/gGoronElderThinkingAnim"
static const ALIGN_ASSET(2) char gGoronElderThinkingAnim[] = dgGoronElderThinkingAnim;
#define dgGoronElderWalkAnim "__OTR__objects/object_jg/gGoronElderWalkAnim"
static const ALIGN_ASSET(2) char gGoronElderWalkAnim[] = dgGoronElderWalkAnim;
#define dgGoronElderCradleAnim "__OTR__objects/object_jg/gGoronElderCradleAnim"
static const ALIGN_ASSET(2) char gGoronElderCradleAnim[] = dgGoronElderCradleAnim;
#define dgGoronElderDrumDL "__OTR__objects/object_jg/gGoronElderDrumDL"
static const ALIGN_ASSET(2) char gGoronElderDrumDL[] = dgGoronElderDrumDL;
#define dgGoronElderDrumSidesTex "__OTR__objects/object_jg/gGoronElderDrumSidesTex"
static const ALIGN_ASSET(2) char gGoronElderDrumSidesTex[] = dgGoronElderDrumSidesTex;
#define dgGoronElderDrumTopTex "__OTR__objects/object_jg/gGoronElderDrumTopTex"
static const ALIGN_ASSET(2) char gGoronElderDrumTopTex[] = dgGoronElderDrumTopTex;
#define dgGoronElderWavingAnim "__OTR__objects/object_jg/gGoronElderWavingAnim"
static const ALIGN_ASSET(2) char gGoronElderWavingAnim[] = dgGoronElderWavingAnim;
#define dgGoronElderHeadShakeAnim "__OTR__objects/object_jg/gGoronElderHeadShakeAnim"
static const ALIGN_ASSET(2) char gGoronElderHeadShakeAnim[] = dgGoronElderHeadShakeAnim;
#define dgGoronElderRememberingAnim "__OTR__objects/object_jg/gGoronElderRememberingAnim"
static const ALIGN_ASSET(2) char gGoronElderRememberingAnim[] = dgGoronElderRememberingAnim;
#define dgGoronElderSurpriseStartAnim "__OTR__objects/object_jg/gGoronElderSurpriseStartAnim"
static const ALIGN_ASSET(2) char gGoronElderSurpriseStartAnim[] = dgGoronElderSurpriseStartAnim;
#define dgGoronElderSurpriseLoopAnim "__OTR__objects/object_jg/gGoronElderSurpriseLoopAnim"
static const ALIGN_ASSET(2) char gGoronElderSurpriseLoopAnim[] = dgGoronElderSurpriseLoopAnim;
#define dgGoronElderStrongRememberingAnim "__OTR__objects/object_jg/gGoronElderStrongRememberingAnim"
static const ALIGN_ASSET(2) char gGoronElderStrongRememberingAnim[] = dgGoronElderStrongRememberingAnim;
#define dgGoronElderTakeOutDrumAnim "__OTR__objects/object_jg/gGoronElderTakeOutDrumAnim"
static const ALIGN_ASSET(2) char gGoronElderTakeOutDrumAnim[] = dgGoronElderTakeOutDrumAnim;
#define dgGoronElderDrumIdleAnim "__OTR__objects/object_jg/gGoronElderDrumIdleAnim"
static const ALIGN_ASSET(2) char gGoronElderDrumIdleAnim[] = dgGoronElderDrumIdleAnim;
#define dgGoronElderPlayingDrumAnim "__OTR__objects/object_jg/gGoronElderPlayingDrumAnim"
static const ALIGN_ASSET(2) char gGoronElderPlayingDrumAnim[] = dgGoronElderPlayingDrumAnim;
#define dgGoronElderAngryAnim "__OTR__objects/object_jg/gGoronElderAngryAnim"
static const ALIGN_ASSET(2) char gGoronElderAngryAnim[] = dgGoronElderAngryAnim;
#define dgGoronElderTLUT "__OTR__objects/object_jg/gGoronElderTLUT"
static const ALIGN_ASSET(2) char gGoronElderTLUT[] = dgGoronElderTLUT;
#define dgGoronElderSkinTex "__OTR__objects/object_jg/gGoronElderSkinTex"
static const ALIGN_ASSET(2) char gGoronElderSkinTex[] = dgGoronElderSkinTex;
#define dgGoronElderToesTex "__OTR__objects/object_jg/gGoronElderToesTex"
static const ALIGN_ASSET(2) char gGoronElderToesTex[] = dgGoronElderToesTex;
#define dgGoronElderFootBottomTex "__OTR__objects/object_jg/gGoronElderFootBottomTex"
static const ALIGN_ASSET(2) char gGoronElderFootBottomTex[] = dgGoronElderFootBottomTex;
#define dgGoronElderVeinsTex "__OTR__objects/object_jg/gGoronElderVeinsTex"
static const ALIGN_ASSET(2) char gGoronElderVeinsTex[] = dgGoronElderVeinsTex;
#define dgGoronElderSpotsTex "__OTR__objects/object_jg/gGoronElderSpotsTex"
static const ALIGN_ASSET(2) char gGoronElderSpotsTex[] = dgGoronElderSpotsTex;
#define dgGoronElderLowerLipTex "__OTR__objects/object_jg/gGoronElderLowerLipTex"
static const ALIGN_ASSET(2) char gGoronElderLowerLipTex[] = dgGoronElderLowerLipTex;
#define dgGoronElderLipTex "__OTR__objects/object_jg/gGoronElderLipTex"
static const ALIGN_ASSET(2) char gGoronElderLipTex[] = dgGoronElderLipTex;
#define dgGoronElderHairTex "__OTR__objects/object_jg/gGoronElderHairTex"
static const ALIGN_ASSET(2) char gGoronElderHairTex[] = dgGoronElderHairTex;
#define dgGoronElderNostrilAndBellyButtonTex "__OTR__objects/object_jg/gGoronElderNostrilAndBellyButtonTex"
static const ALIGN_ASSET(2) char gGoronElderNostrilAndBellyButtonTex[] = dgGoronElderNostrilAndBellyButtonTex;
#define dgGoronElderCheekTex "__OTR__objects/object_jg/gGoronElderCheekTex"
static const ALIGN_ASSET(2) char gGoronElderCheekTex[] = dgGoronElderCheekTex;
#define dgGoronElderBrowTex "__OTR__objects/object_jg/gGoronElderBrowTex"
static const ALIGN_ASSET(2) char gGoronElderBrowTex[] = dgGoronElderBrowTex;
#define dgGoronElderHairEndTex "__OTR__objects/object_jg/gGoronElderHairEndTex"
static const ALIGN_ASSET(2) char gGoronElderHairEndTex[] = dgGoronElderHairEndTex;
#define dgGoronElderFingersTex "__OTR__objects/object_jg/gGoronElderFingersTex"
static const ALIGN_ASSET(2) char gGoronElderFingersTex[] = dgGoronElderFingersTex;
#define dgGoronElderGoronRubyTattooTex "__OTR__objects/object_jg/gGoronElderGoronRubyTattooTex"
static const ALIGN_ASSET(2) char gGoronElderGoronRubyTattooTex[] = dgGoronElderGoronRubyTattooTex;
#define dgGoronElderChestTex "__OTR__objects/object_jg/gGoronElderChestTex"
static const ALIGN_ASSET(2) char gGoronElderChestTex[] = dgGoronElderChestTex;
#define dgGoronElderBackTex "__OTR__objects/object_jg/gGoronElderBackTex"
static const ALIGN_ASSET(2) char gGoronElderBackTex[] = dgGoronElderBackTex;
#define dgGoronElderDepressedAnim "__OTR__objects/object_jg/gGoronElderDepressedAnim"
static const ALIGN_ASSET(2) char gGoronElderDepressedAnim[] = dgGoronElderDepressedAnim;
#define dgGoronElderIdleAnim "__OTR__objects/object_jg/gGoronElderIdleAnim"
static const ALIGN_ASSET(2) char gGoronElderIdleAnim[] = dgGoronElderIdleAnim;
#define dgGoronElderSkel "__OTR__objects/object_jg/gGoronElderSkel"
static const ALIGN_ASSET(2) char gGoronElderSkel[] = dgGoronElderSkel;
#define dgGoronElderDrumTakeOutAnim "__OTR__objects/object_jg/gGoronElderDrumTakeOutAnim"
static const ALIGN_ASSET(2) char gGoronElderDrumTakeOutAnim[] = dgGoronElderDrumTakeOutAnim;
#define dgGoronElderDrumSkel "__OTR__objects/object_jg/gGoronElderDrumSkel"
static const ALIGN_ASSET(2) char gGoronElderDrumSkel[] = dgGoronElderDrumSkel;
typedef enum GoronElderLimb {
/* 0x00 */ GORON_ELDER_LIMB_NONE,
/* 0x01 */ GORON_ELDER_LIMB_ROOT,
/* 0x02 */ GORON_ELDER_LIMB_UPPER_BODY_ROOT,
/* 0x03 */ GORON_ELDER_LIMB_LOWER_TORSO,
/* 0x04 */ GORON_ELDER_LIMB_UPPER_TORSO,
/* 0x05 */ GORON_ELDER_LIMB_LEFT_ARM_ROOT,
/* 0x06 */ GORON_ELDER_LIMB_LEFT_SHOULDER_AND_UPPER_ARM,
/* 0x07 */ GORON_ELDER_LIMB_LEFT_FOREARM,
/* 0x08 */ GORON_ELDER_LIMB_LEFT_WRIST,
/* 0x09 */ GORON_ELDER_LIMB_LEFT_HAND_AND_THUMB,
/* 0x0A */ GORON_ELDER_LIMB_LEFT_FINGERS,
/* 0x0B */ GORON_ELDER_LIMB_RIGHT_ARM_ROOT,
/* 0x0C */ GORON_ELDER_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM,
/* 0x0D */ GORON_ELDER_LIMB_RIGHT_FOREARM,
/* 0x0E */ GORON_ELDER_LIMB_RIGHT_WRIST,
/* 0x0F */ GORON_ELDER_LIMB_RIGHT_HAND_AND_THUMB,
/* 0x10 */ GORON_ELDER_LIMB_RIGHT_FINGERS,
/* 0x11 */ GORON_ELDER_LIMB_NECK,
/* 0x12 */ GORON_ELDER_LIMB_LEFT_HAIR_END,
/* 0x13 */ GORON_ELDER_LIMB_RIGHT_HAIR_END,
/* 0x14 */ GORON_ELDER_LIMB_HAIR_BACK,
/* 0x15 */ GORON_ELDER_LIMB_HEAD,
/* 0x16 */ GORON_ELDER_LIMB_LOWER_LIP,
/* 0x17 */ GORON_ELDER_LIMB_BEARD_ROOT,
/* 0x18 */ GORON_ELDER_LIMB_UPPER_BEARD,
/* 0x19 */ GORON_ELDER_LIMB_LOWER_BEARD,
/* 0x1A */ GORON_ELDER_LIMB_PELVIS,
/* 0x1B */ GORON_ELDER_LIMB_LEFT_LEG_ROOT,
/* 0x1C */ GORON_ELDER_LIMB_LEFT_THIGH,
/* 0x1D */ GORON_ELDER_LIMB_LEFT_SHIN,
/* 0x1E */ GORON_ELDER_LIMB_LEFT_FOOT,
/* 0x1F */ GORON_ELDER_LIMB_RIGHT_LEG_ROOT,
/* 0x20 */ GORON_ELDER_LIMB_RIGHT_THIGH,
/* 0x21 */ GORON_ELDER_LIMB_RIGHT_SHIN,
/* 0x22 */ GORON_ELDER_LIMB_RIGHT_FOOT,
/* 0x23 */ GORON_ELDER_LIMB_MAX
} GoronElderLimb;
typedef enum GoronElderDrumLimb {
/* 0x00 */ GORON_ELDER_DRUM_LIMB_NONE,
/* 0x01 */ GORON_ELDER_DRUM_LIMB_ROOT,
/* 0x02 */ GORON_ELDER_DRUM_LIMB_MAX
} GoronElderDrumLimb;
#endif // OBJECTS_OBJECT_JG_H
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