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#ifndef OBJECTS_OBJECT_LADDER_H
#define OBJECTS_OBJECT_LADDER_H 1
#include "align_asset_macro.h"
#define dgWoodenLadder12RungDL "__OTR__objects/object_ladder/gWoodenLadder12RungDL"
static const ALIGN_ASSET(2) char gWoodenLadder12RungDL[] = dgWoodenLadder12RungDL;
#define dgWoodenLadder12RungCol "__OTR__objects/object_ladder/gWoodenLadder12RungCol"
static const ALIGN_ASSET(2) char gWoodenLadder12RungCol[] = dgWoodenLadder12RungCol;
#define dgWoodenLadder16RungDL "__OTR__objects/object_ladder/gWoodenLadder16RungDL"
static const ALIGN_ASSET(2) char gWoodenLadder16RungDL[] = dgWoodenLadder16RungDL;
#define dgWoodenLadder16RungCol "__OTR__objects/object_ladder/gWoodenLadder16RungCol"
static const ALIGN_ASSET(2) char gWoodenLadder16RungCol[] = dgWoodenLadder16RungCol;
#define dgWoodenLadder20RungDL "__OTR__objects/object_ladder/gWoodenLadder20RungDL"
static const ALIGN_ASSET(2) char gWoodenLadder20RungDL[] = dgWoodenLadder20RungDL;
#define dgWoodenLadder20RungCol "__OTR__objects/object_ladder/gWoodenLadder20RungCol"
static const ALIGN_ASSET(2) char gWoodenLadder20RungCol[] = dgWoodenLadder20RungCol;
#define dgWoodenLadder24RungDL "__OTR__objects/object_ladder/gWoodenLadder24RungDL"
static const ALIGN_ASSET(2) char gWoodenLadder24RungDL[] = dgWoodenLadder24RungDL;
#define dgWoodenLadder24RungCol "__OTR__objects/object_ladder/gWoodenLadder24RungCol"
static const ALIGN_ASSET(2) char gWoodenLadder24RungCol[] = dgWoodenLadder24RungCol;
#define dgWoodenLadderTex "__OTR__objects/object_ladder/gWoodenLadderTex"
static const ALIGN_ASSET(2) char gWoodenLadderTex[] = dgWoodenLadderTex;
#endif // OBJECTS_OBJECT_LADDER_H
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