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#ifndef OBJECTS_OBJECT_LIGHTBLOCK_H
#define OBJECTS_OBJECT_LIGHTBLOCK_H 1

#include "align_asset_macro.h"

#define dgSunBlockEmptyDL "__OTR__objects/object_lightblock/gSunBlockEmptyDL"
static const ALIGN_ASSET(2) char gSunBlockEmptyDL[] = dgSunBlockEmptyDL;

#define dgSunBlockDL "__OTR__objects/object_lightblock/gSunBlockDL"
static const ALIGN_ASSET(2) char gSunBlockDL[] = dgSunBlockDL;

#define dgSunBlockTLUT "__OTR__objects/object_lightblock/gSunBlockTLUT"
static const ALIGN_ASSET(2) char gSunBlockTLUT[] = dgSunBlockTLUT;

#define dgSunBlockTex "__OTR__objects/object_lightblock/gSunBlockTex"
static const ALIGN_ASSET(2) char gSunBlockTex[] = dgSunBlockTex;

#define dgSunBlockCol "__OTR__objects/object_lightblock/gSunBlockCol"
static const ALIGN_ASSET(2) char gSunBlockCol[] = dgSunBlockCol;
#endif // OBJECTS_OBJECT_LIGHTBLOCK_H