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#ifndef OBJECTS_OBJECT_MAG_H
#define OBJECTS_OBJECT_MAG_H 1
#include "align_asset_macro.h"
#define dgTitleScreenZeldaLogoTex "__OTR__objects/object_mag/gTitleScreenZeldaLogoTex"
static const ALIGN_ASSET(2) char gTitleScreenZeldaLogoTex[] = dgTitleScreenZeldaLogoTex;
#define dgTitleScreenMajorasMaskSubtitleTex "__OTR__objects/object_mag/gTitleScreenMajorasMaskSubtitleTex"
static const ALIGN_ASSET(2) char gTitleScreenMajorasMaskSubtitleTex[] = dgTitleScreenMajorasMaskSubtitleTex;
#define dgTitleScreenMajorasMaskSubtitleMaskTex "__OTR__objects/object_mag/gTitleScreenMajorasMaskSubtitleMaskTex"
static const ALIGN_ASSET(2) char gTitleScreenMajorasMaskSubtitleMaskTex[] = dgTitleScreenMajorasMaskSubtitleMaskTex;
#define dgTitleScreenTheLegendOfTextTex "__OTR__objects/object_mag/gTitleScreenTheLegendOfTextTex"
static const ALIGN_ASSET(2) char gTitleScreenTheLegendOfTextTex[] = dgTitleScreenTheLegendOfTextTex;
#define dgTitleScreenDisplayEffectMask00Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask00Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask00Tex[] = dgTitleScreenDisplayEffectMask00Tex;
#define dgTitleScreenDisplayEffectMask01Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask01Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask01Tex[] = dgTitleScreenDisplayEffectMask01Tex;
#define dgTitleScreenDisplayEffectMask10Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask10Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask10Tex[] = dgTitleScreenDisplayEffectMask10Tex;
#define dgTitleScreenDisplayEffectMask11Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask11Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask11Tex[] = dgTitleScreenDisplayEffectMask11Tex;
#define dgTitleScreenDisplayEffectMask02Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask02Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask02Tex[] = dgTitleScreenDisplayEffectMask02Tex;
#define dgTitleScreenDisplayEffectMask12Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask12Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask12Tex[] = dgTitleScreenDisplayEffectMask12Tex;
#define dgTitleScreenAppearEffectMask00Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask00Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask00Tex[] = dgTitleScreenAppearEffectMask00Tex;
#define dgTitleScreenAppearEffectMask01Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask01Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask01Tex[] = dgTitleScreenAppearEffectMask01Tex;
#define dgTitleScreenAppearEffectMask10Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask10Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask10Tex[] = dgTitleScreenAppearEffectMask10Tex;
#define dgTitleScreenAppearEffectMask11Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask11Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask11Tex[] = dgTitleScreenAppearEffectMask11Tex;
#define dgTitleScreenAppearEffectMask02Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask02Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask02Tex[] = dgTitleScreenAppearEffectMask02Tex;
#define dgTitleScreenAppearEffectMask12Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask12Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask12Tex[] = dgTitleScreenAppearEffectMask12Tex;
#define dgTitleScreenFlame0Tex "__OTR__objects/object_mag/gTitleScreenFlame0Tex"
static const ALIGN_ASSET(2) char gTitleScreenFlame0Tex[] = dgTitleScreenFlame0Tex;
#define dgTitleScreenFlame1Tex "__OTR__objects/object_mag/gTitleScreenFlame1Tex"
static const ALIGN_ASSET(2) char gTitleScreenFlame1Tex[] = dgTitleScreenFlame1Tex;
#define dgTitleScreenFlame2Tex "__OTR__objects/object_mag/gTitleScreenFlame2Tex"
static const ALIGN_ASSET(2) char gTitleScreenFlame2Tex[] = dgTitleScreenFlame2Tex;
#define dgTitleScreenFlame3Tex "__OTR__objects/object_mag/gTitleScreenFlame3Tex"
static const ALIGN_ASSET(2) char gTitleScreenFlame3Tex[] = dgTitleScreenFlame3Tex;
#define dgTitleScreenCopyright2000NintendoTex "__OTR__objects/object_mag/gTitleScreenCopyright2000NintendoTex"
static const ALIGN_ASSET(2) char gTitleScreenCopyright2000NintendoTex[] = dgTitleScreenCopyright2000NintendoTex;
#define dgTitleScreenCopyright20002003NintendoTex "__OTR__objects/object_mag/gTitleScreenCopyright20002003NintendoTex"
static const ALIGN_ASSET(2) char gTitleScreenCopyright20002003NintendoTex[] = dgTitleScreenCopyright20002003NintendoTex;
#define dgTitleScreenControllerNotConnectedTextTex "__OTR__objects/object_mag/gTitleScreenControllerNotConnectedTextTex"
static const ALIGN_ASSET(2) char gTitleScreenControllerNotConnectedTextTex[] = dgTitleScreenControllerNotConnectedTextTex;
#define dgTitleScreenInsertControllerTextTex "__OTR__objects/object_mag/gTitleScreenInsertControllerTextTex"
static const ALIGN_ASSET(2) char gTitleScreenInsertControllerTextTex[] = dgTitleScreenInsertControllerTextTex;
#define dgTitleScreenMajorasMaskTex "__OTR__objects/object_mag/gTitleScreenMajorasMaskTex"
static const ALIGN_ASSET(2) char gTitleScreenMajorasMaskTex[] = dgTitleScreenMajorasMaskTex;
#endif // OBJECTS_OBJECT_MAG_H
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