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#ifndef OBJECTS_OBJECT_MOONSTON_H
#define OBJECTS_OBJECT_MOONSTON_H 1
#include "align_asset_macro.h"
#define dgFallingMoonsTearDL "__OTR__objects/object_moonston/gFallingMoonsTearDL"
static const ALIGN_ASSET(2) char gFallingMoonsTearDL[] = dgFallingMoonsTearDL;
#define dgFallingMoonsTearFireDL "__OTR__objects/object_moonston/gFallingMoonsTearFireDL"
static const ALIGN_ASSET(2) char gFallingMoonsTearFireDL[] = dgFallingMoonsTearFireDL;
#define dgFallingMoonsTearTex "__OTR__objects/object_moonston/gFallingMoonsTearTex"
static const ALIGN_ASSET(2) char gFallingMoonsTearTex[] = dgFallingMoonsTearTex;
#define dgFallingMoonsTearFireTex "__OTR__objects/object_moonston/gFallingMoonsTearFireTex"
static const ALIGN_ASSET(2) char gFallingMoonsTearFireTex[] = dgFallingMoonsTearFireTex;
#define dgFallingMoonsTearTexAnim "__OTR__objects/object_moonston/gFallingMoonsTearTexAnim"
static const ALIGN_ASSET(2) char gFallingMoonsTearTexAnim[] = dgFallingMoonsTearTexAnim;
#endif // OBJECTS_OBJECT_MOONSTON_H
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