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#ifndef OBJECTS_OBJECT_MTORIDE_H
#define OBJECTS_OBJECT_MTORIDE_H 1

#include "align_asset_macro.h"

#define dgWoodfallSceneryUnusedTLUT "__OTR__objects/object_mtoride/gWoodfallSceneryUnusedTLUT"
static const ALIGN_ASSET(2) char gWoodfallSceneryUnusedTLUT[] = dgWoodfallSceneryUnusedTLUT;

#define dgWoodfallSceneryBranchAndLeavesTLUT "__OTR__objects/object_mtoride/gWoodfallSceneryBranchAndLeavesTLUT"
static const ALIGN_ASSET(2) char gWoodfallSceneryBranchAndLeavesTLUT[] = dgWoodfallSceneryBranchAndLeavesTLUT;

#define dgWoodfallSceneryTreeRingTex "__OTR__objects/object_mtoride/gWoodfallSceneryTreeRingTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryTreeRingTex[] = dgWoodfallSceneryTreeRingTex;

#define dgWoodfallSceneryBranchAndLeavesTex "__OTR__objects/object_mtoride/gWoodfallSceneryBranchAndLeavesTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryBranchAndLeavesTex[] = dgWoodfallSceneryBranchAndLeavesTex;

#define dgWoodfallSceneryEntranceGradientTex "__OTR__objects/object_mtoride/gWoodfallSceneryEntranceGradientTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryEntranceGradientTex[] = dgWoodfallSceneryEntranceGradientTex;

#define dgWoodfallSceneryTempleEdgeAndRampAndPlatformTopTex "__OTR__objects/object_mtoride/gWoodfallSceneryTempleEdgeAndRampAndPlatformTopTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleEdgeAndRampAndPlatformTopTex[] = dgWoodfallSceneryTempleEdgeAndRampAndPlatformTopTex;

#define dgWoodfallSceneryTempleEntranceAndRampSidesTex "__OTR__objects/object_mtoride/gWoodfallSceneryTempleEntranceAndRampSidesTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleEntranceAndRampSidesTex[] = dgWoodfallSceneryTempleEntranceAndRampSidesTex;

#define dgWoodfallSceneryTempleSidesTex "__OTR__objects/object_mtoride/gWoodfallSceneryTempleSidesTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleSidesTex[] = dgWoodfallSceneryTempleSidesTex;

#define dgWoodfallSceneryTempleFloorAndTopTex "__OTR__objects/object_mtoride/gWoodfallSceneryTempleFloorAndTopTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleFloorAndTopTex[] = dgWoodfallSceneryTempleFloorAndTopTex;

#define dgWoodfallSceneryTreeBarkTex "__OTR__objects/object_mtoride/gWoodfallSceneryTreeBarkTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryTreeBarkTex[] = dgWoodfallSceneryTreeBarkTex;

#define dgWoodfallSceneryFaceDesignTex "__OTR__objects/object_mtoride/gWoodfallSceneryFaceDesignTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryFaceDesignTex[] = dgWoodfallSceneryFaceDesignTex;

#define dgWoodfallSceneryPoisonWaterTex "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterTex[] = dgWoodfallSceneryPoisonWaterTex;

#define dgWoodfallSceneryPoisonWallsScrollTex "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsScrollTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsScrollTex[] = dgWoodfallSceneryPoisonWallsScrollTex;

#define dgWoodfallSceneryPoisonWallsTex "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsTex[] = dgWoodfallSceneryPoisonWallsTex;

#define dgWoodfallSceneryPurifiedWalls1Tex "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWalls1Tex"
static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWalls1Tex[] = dgWoodfallSceneryPurifiedWalls1Tex;

#define dgWoodfallSceneryPurifiedWalls2Tex "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWalls2Tex"
static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWalls2Tex[] = dgWoodfallSceneryPurifiedWalls2Tex;

#define dgWoodfallSceneryFloorBackgroundTex "__OTR__objects/object_mtoride/gWoodfallSceneryFloorBackgroundTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryFloorBackgroundTex[] = dgWoodfallSceneryFloorBackgroundTex;

#define dgWoodfallSceneryFloorForegroundTex "__OTR__objects/object_mtoride/gWoodfallSceneryFloorForegroundTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryFloorForegroundTex[] = dgWoodfallSceneryFloorForegroundTex;

#define dgWoodfallSceneryPurifiedWaterTex "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWaterTex"
static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWaterTex[] = dgWoodfallSceneryPurifiedWaterTex;

#define dgWoodfallSceneryDynamicPoisonWaterEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryDynamicPoisonWaterEmptyDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryDynamicPoisonWaterEmptyDL[] = dgWoodfallSceneryDynamicPoisonWaterEmptyDL;

#define dgWoodfallSceneryDynamicPoisonWaterDL "__OTR__objects/object_mtoride/gWoodfallSceneryDynamicPoisonWaterDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryDynamicPoisonWaterDL[] = dgWoodfallSceneryDynamicPoisonWaterDL;

#define dgWoodfallSceneryDynamicPoisonWaterTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryDynamicPoisonWaterTexAnim"
static const ALIGN_ASSET(2) char gWoodfallSceneryDynamicPoisonWaterTexAnim[] = dgWoodfallSceneryDynamicPoisonWaterTexAnim;

#define dgWoodfallSceneryPoisonWaterDamageCol "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterDamageCol"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterDamageCol[] = dgWoodfallSceneryPoisonWaterDamageCol;

#define dgWoodfallSceneryPoisonWallsEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsEmptyDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsEmptyDL[] = dgWoodfallSceneryPoisonWallsEmptyDL;

#define dgWoodfallSceneryPoisonWallsDL "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsDL[] = dgWoodfallSceneryPoisonWallsDL;

#define dgWoodfallSceneryPoisonWallsTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsTexAnim"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsTexAnim[] = dgWoodfallSceneryPoisonWallsTexAnim;

#define dgWoodfallSceneryPoisonWaterEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterEmptyDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterEmptyDL[] = dgWoodfallSceneryPoisonWaterEmptyDL;

#define dgWoodfallSceneryPoisonWaterDL "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterDL[] = dgWoodfallSceneryPoisonWaterDL;

#define dgWoodfallSceneryPoisonWaterTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterTexAnim"
static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterTexAnim[] = dgWoodfallSceneryPoisonWaterTexAnim;

#define dgWoodfallSceneryPurifiedWallsEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWallsEmptyDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWallsEmptyDL[] = dgWoodfallSceneryPurifiedWallsEmptyDL;

#define dgWoodfallSceneryPurifiedWallsDL "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWallsDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWallsDL[] = dgWoodfallSceneryPurifiedWallsDL;

#define dgWoodfallSceneryPurifiedWallsTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWallsTexAnim"
static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWallsTexAnim[] = dgWoodfallSceneryPurifiedWallsTexAnim;

#define dgWoodfallSceneryTempleEntrancesDL "__OTR__objects/object_mtoride/gWoodfallSceneryTempleEntrancesDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleEntrancesDL[] = dgWoodfallSceneryTempleEntrancesDL;

#define dgWoodfallSceneryTempleDL "__OTR__objects/object_mtoride/gWoodfallSceneryTempleDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleDL[] = dgWoodfallSceneryTempleDL;

#define dgWoodfallSceneryWaterFlowingOverTempleDL "__OTR__objects/object_mtoride/gWoodfallSceneryWaterFlowingOverTempleDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryWaterFlowingOverTempleDL[] = dgWoodfallSceneryWaterFlowingOverTempleDL;

#define dgWoodfallSceneryWaterFlowingOverTempleEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryWaterFlowingOverTempleEmptyDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryWaterFlowingOverTempleEmptyDL[] = dgWoodfallSceneryWaterFlowingOverTempleEmptyDL;

#define dgWoodfallSceneryWaterFlowingOverTempleTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryWaterFlowingOverTempleTexAnim"
static const ALIGN_ASSET(2) char gWoodfallSceneryWaterFlowingOverTempleTexAnim[] = dgWoodfallSceneryWaterFlowingOverTempleTexAnim;

#define dgWoodfallSceneryTempleRampAndPlatformEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryTempleRampAndPlatformEmptyDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleRampAndPlatformEmptyDL[] = dgWoodfallSceneryTempleRampAndPlatformEmptyDL;

#define dgWoodfallSceneryTempleRampAndPlatformDL "__OTR__objects/object_mtoride/gWoodfallSceneryTempleRampAndPlatformDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleRampAndPlatformDL[] = dgWoodfallSceneryTempleRampAndPlatformDL;

#define dgWoodfallSceneryTempleRampAndPlatformCol "__OTR__objects/object_mtoride/gWoodfallSceneryTempleRampAndPlatformCol"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleRampAndPlatformCol[] = dgWoodfallSceneryTempleRampAndPlatformCol;

#define dgWoodfallSceneryTempleTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryTempleTexAnim"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleTexAnim[] = dgWoodfallSceneryTempleTexAnim;

#define dgWoodfallSceneryTempleCol "__OTR__objects/object_mtoride/gWoodfallSceneryTempleCol"
static const ALIGN_ASSET(2) char gWoodfallSceneryTempleCol[] = dgWoodfallSceneryTempleCol;

#define dgWoodfallSceneryPurifiedWaterDL "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWaterDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWaterDL[] = dgWoodfallSceneryPurifiedWaterDL;

#define dgWoodfallSceneryFloorDL "__OTR__objects/object_mtoride/gWoodfallSceneryFloorDL"
static const ALIGN_ASSET(2) char gWoodfallSceneryFloorDL[] = dgWoodfallSceneryFloorDL;

#define dgWoodfallSceneryPurifiedWaterTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWaterTexAnim"
static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWaterTexAnim[] = dgWoodfallSceneryPurifiedWaterTexAnim;

#endif // OBJECTS_OBJECT_MTORIDE_H