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#ifndef OBJECTS_OBJECT_MU_H
#define OBJECTS_OBJECT_MU_H 1
#include "align_asset_macro.h"
#define dgHoneyAndDarlingCupCheeksLoopAnim "__OTR__objects/object_mu/gHoneyAndDarlingCupCheeksLoopAnim"
static const ALIGN_ASSET(2) char gHoneyAndDarlingCupCheeksLoopAnim[] = dgHoneyAndDarlingCupCheeksLoopAnim;
#define dgHoneyAndDarlingHugLoopAnim "__OTR__objects/object_mu/gHoneyAndDarlingHugLoopAnim"
static const ALIGN_ASSET(2) char gHoneyAndDarlingHugLoopAnim[] = dgHoneyAndDarlingHugLoopAnim;
#define dgHoneyAndDarlingGameDanceLoopAnim "__OTR__objects/object_mu/gHoneyAndDarlingGameDanceLoopAnim"
static const ALIGN_ASSET(2) char gHoneyAndDarlingGameDanceLoopAnim[] = dgHoneyAndDarlingGameDanceLoopAnim;
#define dgHoneyAndDarlingHoldHandsLoopAnim "__OTR__objects/object_mu/gHoneyAndDarlingHoldHandsLoopAnim"
static const ALIGN_ASSET(2) char gHoneyAndDarlingHoldHandsLoopAnim[] = dgHoneyAndDarlingHoldHandsLoopAnim;
#define dgHoneyAndDarlingIdleAnim "__OTR__objects/object_mu/gHoneyAndDarlingIdleAnim"
static const ALIGN_ASSET(2) char gHoneyAndDarlingIdleAnim[] = dgHoneyAndDarlingIdleAnim;
#define dgHoneyAndDarlingTLUT "__OTR__objects/object_mu/gHoneyAndDarlingTLUT"
static const ALIGN_ASSET(2) char gHoneyAndDarlingTLUT[] = dgHoneyAndDarlingTLUT;
#define dgHoneyAndDarlingShirtsAndShoesTex "__OTR__objects/object_mu/gHoneyAndDarlingShirtsAndShoesTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingShirtsAndShoesTex[] = dgHoneyAndDarlingShirtsAndShoesTex;
#define dgHoneyAndDarlingWomanDressTex "__OTR__objects/object_mu/gHoneyAndDarlingWomanDressTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanDressTex[] = dgHoneyAndDarlingWomanDressTex;
#define dgHoneyAndDarlingJointShadeTex "__OTR__objects/object_mu/gHoneyAndDarlingJointShadeTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingJointShadeTex[] = dgHoneyAndDarlingJointShadeTex;
#define dgHoneyAndDarlingHeadSkinTex "__OTR__objects/object_mu/gHoneyAndDarlingHeadSkinTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingHeadSkinTex[] = dgHoneyAndDarlingHeadSkinTex;
#define dgHoneyAndDarlingManHairTex "__OTR__objects/object_mu/gHoneyAndDarlingManHairTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManHairTex[] = dgHoneyAndDarlingManHairTex;
#define dgHoneyAndDarlingEarTex "__OTR__objects/object_mu/gHoneyAndDarlingEarTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingEarTex[] = dgHoneyAndDarlingEarTex;
#define dgHoneyAndDarlingMouthTex "__OTR__objects/object_mu/gHoneyAndDarlingMouthTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingMouthTex[] = dgHoneyAndDarlingMouthTex;
#define dgHoneyAndDarlingManEyeTex "__OTR__objects/object_mu/gHoneyAndDarlingManEyeTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManEyeTex[] = dgHoneyAndDarlingManEyeTex;
#define dgHoneyAndDarlingHandTex "__OTR__objects/object_mu/gHoneyAndDarlingHandTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingHandTex[] = dgHoneyAndDarlingHandTex;
#define dgHoneyAndDarlingWomanHairTex "__OTR__objects/object_mu/gHoneyAndDarlingWomanHairTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanHairTex[] = dgHoneyAndDarlingWomanHairTex;
#define dgHoneyAndDarlingWomanEyeTex "__OTR__objects/object_mu/gHoneyAndDarlingWomanEyeTex"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanEyeTex[] = dgHoneyAndDarlingWomanEyeTex;
#define dgHoneyAndDarlingLegsDL "__OTR__objects/object_mu/gHoneyAndDarlingLegsDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingLegsDL[] = dgHoneyAndDarlingLegsDL;
#define dgHoneyAndDarlingWomanHeadDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanHeadDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanHeadDL[] = dgHoneyAndDarlingWomanHeadDL;
#define dgHoneyAndDarlingWomanRightHandDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanRightHandDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanRightHandDL[] = dgHoneyAndDarlingWomanRightHandDL;
#define dgHoneyAndDarlingWomanRightForearmDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanRightForearmDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanRightForearmDL[] = dgHoneyAndDarlingWomanRightForearmDL;
#define dgHoneyAndDarlingWomanRightUpperArmDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanRightUpperArmDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanRightUpperArmDL[] = dgHoneyAndDarlingWomanRightUpperArmDL;
#define dgHoneyAndDarlingWomanLeftHandDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanLeftHandDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanLeftHandDL[] = dgHoneyAndDarlingWomanLeftHandDL;
#define dgHoneyAndDarlingWomanLeftForearmDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanLeftForearmDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanLeftForearmDL[] = dgHoneyAndDarlingWomanLeftForearmDL;
#define dgHoneyAndDarlingWomanLeftUpperArmDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanLeftUpperArmDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanLeftUpperArmDL[] = dgHoneyAndDarlingWomanLeftUpperArmDL;
#define dgHoneyAndDarlingWomanTorsoDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanTorsoDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanTorsoDL[] = dgHoneyAndDarlingWomanTorsoDL;
#define dgHoneyAndDarlingManTorsoDL "__OTR__objects/object_mu/gHoneyAndDarlingManTorsoDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManTorsoDL[] = dgHoneyAndDarlingManTorsoDL;
#define dgHoneyAndDarlingManHeadDL "__OTR__objects/object_mu/gHoneyAndDarlingManHeadDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManHeadDL[] = dgHoneyAndDarlingManHeadDL;
#define dgHoneyAndDarlingManRightUpperArmDL "__OTR__objects/object_mu/gHoneyAndDarlingManRightUpperArmDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManRightUpperArmDL[] = dgHoneyAndDarlingManRightUpperArmDL;
#define dgHoneyAndDarlingManRightForearmDL "__OTR__objects/object_mu/gHoneyAndDarlingManRightForearmDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManRightForearmDL[] = dgHoneyAndDarlingManRightForearmDL;
#define dgHoneyAndDarlingManRightHandDL "__OTR__objects/object_mu/gHoneyAndDarlingManRightHandDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManRightHandDL[] = dgHoneyAndDarlingManRightHandDL;
#define dgHoneyAndDarlingManLeftUpperArmDL "__OTR__objects/object_mu/gHoneyAndDarlingManLeftUpperArmDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManLeftUpperArmDL[] = dgHoneyAndDarlingManLeftUpperArmDL;
#define dgHoneyAndDarlingManLeftForearmDL "__OTR__objects/object_mu/gHoneyAndDarlingManLeftForearmDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManLeftForearmDL[] = dgHoneyAndDarlingManLeftForearmDL;
#define dgHoneyAndDarlingManLeftHandDL "__OTR__objects/object_mu/gHoneyAndDarlingManLeftHandDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingManLeftHandDL[] = dgHoneyAndDarlingManLeftHandDL;
#define dgHoneyAndDarlingHeartMaterialDL "__OTR__objects/object_mu/gHoneyAndDarlingHeartMaterialDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingHeartMaterialDL[] = dgHoneyAndDarlingHeartMaterialDL;
#define dgHoneyAndDarlingHeartModelDL "__OTR__objects/object_mu/gHoneyAndDarlingHeartModelDL"
static const ALIGN_ASSET(2) char gHoneyAndDarlingHeartModelDL[] = dgHoneyAndDarlingHeartModelDL;
#define dgHoneyAndDarlingSkel "__OTR__objects/object_mu/gHoneyAndDarlingSkel"
static const ALIGN_ASSET(2) char gHoneyAndDarlingSkel[] = dgHoneyAndDarlingSkel;
#define dgHoneyAndDarlingSurpiseAnim "__OTR__objects/object_mu/gHoneyAndDarlingSurpiseAnim"
static const ALIGN_ASSET(2) char gHoneyAndDarlingSurpiseAnim[] = dgHoneyAndDarlingSurpiseAnim;
typedef enum HoneyAndDarlingLimb {
/* 0x00 */ HONEY_AND_DARLING_LIMB_NONE,
/* 0x01 */ HONEY_AND_DARLING_LIMB_LEGS,
/* 0x02 */ HONEY_AND_DARLING_LIMB_MAN_TORSO,
/* 0x03 */ HONEY_AND_DARLING_LIMB_MAN_LEFT_UPPER_ARM,
/* 0x04 */ HONEY_AND_DARLING_LIMB_MAN_LEFT_FOREARM,
/* 0x05 */ HONEY_AND_DARLING_LIMB_MAN_LEFT_HAND,
/* 0x06 */ HONEY_AND_DARLING_LIMB_MAN_RIGHT_UPPER_ARM,
/* 0x07 */ HONEY_AND_DARLING_LIMB_MAN_RIGHT_FOREARM,
/* 0x08 */ HONEY_AND_DARLING_LIMB_MAN_RIGHT_HAND,
/* 0x09 */ HONEY_AND_DARLING_LIMB_MAN_HEAD,
/* 0x0A */ HONEY_AND_DARLING_LIMB_WOMAN_ROOT,
/* 0x0B */ HONEY_AND_DARLING_LIMB_WOMAN_TORSO,
/* 0x0C */ HONEY_AND_DARLING_LIMB_WOMAN_LEFT_UPPER_ARM,
/* 0x0D */ HONEY_AND_DARLING_LIMB_WOMAN_LEFT_FOREARM_ROOT,
/* 0x0E */ HONEY_AND_DARLING_LIMB_WOMAN_LEFT_FOREARM,
/* 0x0F */ HONEY_AND_DARLING_LIMB_WOMAN_LEFT_HAND,
/* 0x10 */ HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_UPPER_ARM,
/* 0x11 */ HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_FOREARM_ROOT,
/* 0x12 */ HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_FOREARM,
/* 0x13 */ HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_HAND,
/* 0x14 */ HONEY_AND_DARLING_LIMB_WOMAN_HEAD,
/* 0x15 */ HONEY_AND_DARLING_LIMB_MAX
} HoneyAndDarlingLimb;
#endif // OBJECTS_OBJECT_MU_H
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