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#ifndef OBJECTS_OBJECT_NNH_H
#define OBJECTS_OBJECT_NNH_H 1

#include "align_asset_macro.h"

#define dgButlerSonMainBodyDL "__OTR__objects/object_nnh/gButlerSonMainBodyDL"
static const ALIGN_ASSET(2) char gButlerSonMainBodyDL[] = dgButlerSonMainBodyDL;

#define dgButlerSonTLUT "__OTR__objects/object_nnh/gButlerSonTLUT"
static const ALIGN_ASSET(2) char gButlerSonTLUT[] = dgButlerSonTLUT;

#define dgButlerSonRootTex "__OTR__objects/object_nnh/gButlerSonRootTex"
static const ALIGN_ASSET(2) char gButlerSonRootTex[] = dgButlerSonRootTex;

#define dgButlerSonMainBodyTex "__OTR__objects/object_nnh/gButlerSonMainBodyTex"
static const ALIGN_ASSET(2) char gButlerSonMainBodyTex[] = dgButlerSonMainBodyTex;

#define dgButlerSonWholeLeafTex "__OTR__objects/object_nnh/gButlerSonWholeLeafTex"
static const ALIGN_ASSET(2) char gButlerSonWholeLeafTex[] = dgButlerSonWholeLeafTex;

#define dgButlerSonCutoutLeafTex "__OTR__objects/object_nnh/gButlerSonCutoutLeafTex"
static const ALIGN_ASSET(2) char gButlerSonCutoutLeafTex[] = dgButlerSonCutoutLeafTex;
#endif // OBJECTS_OBJECT_NNH_H