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#ifndef OBJECTS_OBJECT_PS_H
#define OBJECTS_OBJECT_PS_H 1
#include "align_asset_macro.h"
#define dobject_ps_Anim_00049C "__OTR__objects/object_ps/object_ps_Anim_00049C"
static const ALIGN_ASSET(2) char object_ps_Anim_00049C[] = dobject_ps_Anim_00049C;
#define dobject_ps_DL_001B30 "__OTR__objects/object_ps/object_ps_DL_001B30"
static const ALIGN_ASSET(2) char object_ps_DL_001B30[] = dobject_ps_DL_001B30;
#define dobject_ps_DL_001B38 "__OTR__objects/object_ps/object_ps_DL_001B38"
static const ALIGN_ASSET(2) char object_ps_DL_001B38[] = dobject_ps_DL_001B38;
#define dobject_ps_DL_001F38 "__OTR__objects/object_ps/object_ps_DL_001F38"
static const ALIGN_ASSET(2) char object_ps_DL_001F38[] = dobject_ps_DL_001F38;
#define dobject_ps_DL_002438 "__OTR__objects/object_ps/object_ps_DL_002438"
static const ALIGN_ASSET(2) char object_ps_DL_002438[] = dobject_ps_DL_002438;
#define dobject_ps_DL_002560 "__OTR__objects/object_ps/object_ps_DL_002560"
static const ALIGN_ASSET(2) char object_ps_DL_002560[] = dobject_ps_DL_002560;
#define dobject_ps_DL_002638 "__OTR__objects/object_ps/object_ps_DL_002638"
static const ALIGN_ASSET(2) char object_ps_DL_002638[] = dobject_ps_DL_002638;
#define dobject_ps_DL_002840 "__OTR__objects/object_ps/object_ps_DL_002840"
static const ALIGN_ASSET(2) char object_ps_DL_002840[] = dobject_ps_DL_002840;
#define dobject_ps_DL_002948 "__OTR__objects/object_ps/object_ps_DL_002948"
static const ALIGN_ASSET(2) char object_ps_DL_002948[] = dobject_ps_DL_002948;
#define dobject_ps_DL_002A60 "__OTR__objects/object_ps/object_ps_DL_002A60"
static const ALIGN_ASSET(2) char object_ps_DL_002A60[] = dobject_ps_DL_002A60;
#define dobject_ps_DL_002B68 "__OTR__objects/object_ps/object_ps_DL_002B68"
static const ALIGN_ASSET(2) char object_ps_DL_002B68[] = dobject_ps_DL_002B68;
#define dobject_ps_TLUT_002C80 "__OTR__objects/object_ps/object_ps_TLUT_002C80"
static const ALIGN_ASSET(2) char object_ps_TLUT_002C80[] = dobject_ps_TLUT_002C80;
#define dobject_ps_Tex_003F00 "__OTR__objects/object_ps/object_ps_Tex_003F00"
static const ALIGN_ASSET(2) char object_ps_Tex_003F00[] = dobject_ps_Tex_003F00;
#define dobject_ps_Tex_0062C0 "__OTR__objects/object_ps/object_ps_Tex_0062C0"
static const ALIGN_ASSET(2) char object_ps_Tex_0062C0[] = dobject_ps_Tex_0062C0;
#define dobject_ps_Tex_006300 "__OTR__objects/object_ps/object_ps_Tex_006300"
static const ALIGN_ASSET(2) char object_ps_Tex_006300[] = dobject_ps_Tex_006300;
#define dobject_ps_Tex_006700 "__OTR__objects/object_ps/object_ps_Tex_006700"
static const ALIGN_ASSET(2) char object_ps_Tex_006700[] = dobject_ps_Tex_006700;
#define dobject_ps_Tex_006740 "__OTR__objects/object_ps/object_ps_Tex_006740"
static const ALIGN_ASSET(2) char object_ps_Tex_006740[] = dobject_ps_Tex_006740;
#define dobject_ps_Tex_006780 "__OTR__objects/object_ps/object_ps_Tex_006780"
static const ALIGN_ASSET(2) char object_ps_Tex_006780[] = dobject_ps_Tex_006780;
#define dobject_ps_Tex_006B80 "__OTR__objects/object_ps/object_ps_Tex_006B80"
static const ALIGN_ASSET(2) char object_ps_Tex_006B80[] = dobject_ps_Tex_006B80;
#define dobject_ps_Tex_006D80 "__OTR__objects/object_ps/object_ps_Tex_006D80"
static const ALIGN_ASSET(2) char object_ps_Tex_006D80[] = dobject_ps_Tex_006D80;
#define dobject_ps_Skel_007230 "__OTR__objects/object_ps/object_ps_Skel_007230"
static const ALIGN_ASSET(2) char object_ps_Skel_007230[] = dobject_ps_Skel_007230;
#define dobject_ps_Colheader_0072E0 "__OTR__objects/object_ps/object_ps_Colheader_0072E0"
static const ALIGN_ASSET(2) char object_ps_Colheader_0072E0[] = dobject_ps_Colheader_0072E0;
#define dobject_ps_Anim_0078FC "__OTR__objects/object_ps/object_ps_Anim_0078FC"
static const ALIGN_ASSET(2) char object_ps_Anim_0078FC[] = dobject_ps_Anim_0078FC;
typedef enum ObjectPsLimb {
/* 0x00 */ OBJECT_PS_LIMB_NONE,
/* 0x01 */ OBJECT_PS_LIMB_01,
/* 0x02 */ OBJECT_PS_LIMB_02,
/* 0x03 */ OBJECT_PS_LIMB_03,
/* 0x04 */ OBJECT_PS_LIMB_04,
/* 0x05 */ OBJECT_PS_LIMB_05,
/* 0x06 */ OBJECT_PS_LIMB_06,
/* 0x07 */ OBJECT_PS_LIMB_07,
/* 0x08 */ OBJECT_PS_LIMB_08,
/* 0x09 */ OBJECT_PS_LIMB_09,
/* 0x0A */ OBJECT_PS_LIMB_0A,
/* 0x0B */ OBJECT_PS_LIMB_0B,
/* 0x0C */ OBJECT_PS_LIMB_MAX
} ObjectPsLimb;
#endif // OBJECTS_OBJECT_PS_H
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