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#ifndef OBJECTS_OBJECT_RAT_H
#define OBJECTS_OBJECT_RAT_H 1
#include "align_asset_macro.h"
#define dgRealBombchuSpotAnim "__OTR__objects/object_rat/gRealBombchuSpotAnim"
static const ALIGN_ASSET(2) char gRealBombchuSpotAnim[] = dgRealBombchuSpotAnim;
#define dgRealBombchuRunAnim "__OTR__objects/object_rat/gRealBombchuRunAnim"
static const ALIGN_ASSET(2) char gRealBombchuRunAnim[] = dgRealBombchuRunAnim;
#define dgRealBombchuBodyDL "__OTR__objects/object_rat/gRealBombchuBodyDL"
static const ALIGN_ASSET(2) char gRealBombchuBodyDL[] = dgRealBombchuBodyDL;
#define dgRealBombchuBackRightLegDL "__OTR__objects/object_rat/gRealBombchuBackRightLegDL"
static const ALIGN_ASSET(2) char gRealBombchuBackRightLegDL[] = dgRealBombchuBackRightLegDL;
#define dgRealBombchuFrontRightLegDL "__OTR__objects/object_rat/gRealBombchuFrontRightLegDL"
static const ALIGN_ASSET(2) char gRealBombchuFrontRightLegDL[] = dgRealBombchuFrontRightLegDL;
#define dgRealBombchuBackLeftLegDL "__OTR__objects/object_rat/gRealBombchuBackLeftLegDL"
static const ALIGN_ASSET(2) char gRealBombchuBackLeftLegDL[] = dgRealBombchuBackLeftLegDL;
#define dgRealBombchuFrontLeftLegDL "__OTR__objects/object_rat/gRealBombchuFrontLeftLegDL"
static const ALIGN_ASSET(2) char gRealBombchuFrontLeftLegDL[] = dgRealBombchuFrontLeftLegDL;
#define dgRealBombchuTailBaseDL "__OTR__objects/object_rat/gRealBombchuTailBaseDL"
static const ALIGN_ASSET(2) char gRealBombchuTailBaseDL[] = dgRealBombchuTailBaseDL;
#define dgRealBombchuTailMiddleDL "__OTR__objects/object_rat/gRealBombchuTailMiddleDL"
static const ALIGN_ASSET(2) char gRealBombchuTailMiddleDL[] = dgRealBombchuTailMiddleDL;
#define dgRealBombchuTailEndDL "__OTR__objects/object_rat/gRealBombchuTailEndDL"
static const ALIGN_ASSET(2) char gRealBombchuTailEndDL[] = dgRealBombchuTailEndDL;
#define dgRealBombchuHeadDL "__OTR__objects/object_rat/gRealBombchuHeadDL"
static const ALIGN_ASSET(2) char gRealBombchuHeadDL[] = dgRealBombchuHeadDL;
#define dgRealBombchuSkinTex "__OTR__objects/object_rat/gRealBombchuSkinTex"
static const ALIGN_ASSET(2) char gRealBombchuSkinTex[] = dgRealBombchuSkinTex;
#define dgRealBombchuMouthTex "__OTR__objects/object_rat/gRealBombchuMouthTex"
static const ALIGN_ASSET(2) char gRealBombchuMouthTex[] = dgRealBombchuMouthTex;
#define dgRealBombchuEyeTex "__OTR__objects/object_rat/gRealBombchuEyeTex"
static const ALIGN_ASSET(2) char gRealBombchuEyeTex[] = dgRealBombchuEyeTex;
#define dgRealBombchuSkel "__OTR__objects/object_rat/gRealBombchuSkel"
static const ALIGN_ASSET(2) char gRealBombchuSkel[] = dgRealBombchuSkel;
typedef enum RealBombchuLimb {
/* 0x00 */ REAL_BOMBCHU_LIMB_NONE,
/* 0x01 */ REAL_BOMBCHU_LIMB_BODY,
/* 0x02 */ REAL_BOMBCHU_LIMB_HEAD,
/* 0x03 */ REAL_BOMBCHU_LIMB_TAIL_BASE,
/* 0x04 */ REAL_BOMBCHU_LIMB_TAIL_MIDDLE,
/* 0x05 */ REAL_BOMBCHU_LIMB_TAIL_END,
/* 0x06 */ REAL_BOMBCHU_LIMB_FRONT_LEFT_LEG,
/* 0x07 */ REAL_BOMBCHU_LIMB_BACK_LEFT_LEG,
/* 0x08 */ REAL_BOMBCHU_LIMB_FRONT_RIGHT_LEG,
/* 0x09 */ REAL_BOMBCHU_LIMB_BACK_RIGHT_LEG,
/* 0x0A */ REAL_BOMBCHU_LIMB_MAX
} RealBombchuLimb;
#endif // OBJECTS_OBJECT_RAT_H
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