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#ifndef OBJECTS_OBJECT_REDEAD_OBJ_H
#define OBJECTS_OBJECT_REDEAD_OBJ_H 1

#include "align_asset_macro.h"

#define dgBeneathTheWellSlidingDoorDL "__OTR__objects/object_redead_obj/gBeneathTheWellSlidingDoorDL"
static const ALIGN_ASSET(2) char gBeneathTheWellSlidingDoorDL[] = dgBeneathTheWellSlidingDoorDL;

#define dgBeneathTheWellSlidingDoorTLUT "__OTR__objects/object_redead_obj/gBeneathTheWellSlidingDoorTLUT"
static const ALIGN_ASSET(2) char gBeneathTheWellSlidingDoorTLUT[] = dgBeneathTheWellSlidingDoorTLUT;

#define dgBeneathTheWellSlidingDoorTex "__OTR__objects/object_redead_obj/gBeneathTheWellSlidingDoorTex"
static const ALIGN_ASSET(2) char gBeneathTheWellSlidingDoorTex[] = dgBeneathTheWellSlidingDoorTex;
#endif // OBJECTS_OBJECT_REDEAD_OBJ_H