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#ifndef OBJECTS_OBJECT_SHN_H
#define OBJECTS_OBJECT_SHN_H 1
#include "align_asset_macro.h"
#define dgBurlyGuyWaistDL "__OTR__objects/object_shn/gBurlyGuyWaistDL"
static const ALIGN_ASSET(2) char gBurlyGuyWaistDL[] = dgBurlyGuyWaistDL;
#define dgBurlyGuyTorsoDL "__OTR__objects/object_shn/gBurlyGuyTorsoDL"
static const ALIGN_ASSET(2) char gBurlyGuyTorsoDL[] = dgBurlyGuyTorsoDL;
#define dgSwampShootingGalleryManHeadDL "__OTR__objects/object_shn/gSwampShootingGalleryManHeadDL"
static const ALIGN_ASSET(2) char gSwampShootingGalleryManHeadDL[] = dgSwampShootingGalleryManHeadDL;
#define dgBurlyGuyRightShoulderDL "__OTR__objects/object_shn/gBurlyGuyRightShoulderDL"
static const ALIGN_ASSET(2) char gBurlyGuyRightShoulderDL[] = dgBurlyGuyRightShoulderDL;
#define dgBurlyGuyRightForearmDL "__OTR__objects/object_shn/gBurlyGuyRightForearmDL"
static const ALIGN_ASSET(2) char gBurlyGuyRightForearmDL[] = dgBurlyGuyRightForearmDL;
#define dgBurlyGuyRightHandDL "__OTR__objects/object_shn/gBurlyGuyRightHandDL"
static const ALIGN_ASSET(2) char gBurlyGuyRightHandDL[] = dgBurlyGuyRightHandDL;
#define dgBurlyGuyLeftShoulderDL "__OTR__objects/object_shn/gBurlyGuyLeftShoulderDL"
static const ALIGN_ASSET(2) char gBurlyGuyLeftShoulderDL[] = dgBurlyGuyLeftShoulderDL;
#define dgBurlyGuyLeftForearmDL "__OTR__objects/object_shn/gBurlyGuyLeftForearmDL"
static const ALIGN_ASSET(2) char gBurlyGuyLeftForearmDL[] = dgBurlyGuyLeftForearmDL;
#define dgBurlyGuyLeftHandDL "__OTR__objects/object_shn/gBurlyGuyLeftHandDL"
static const ALIGN_ASSET(2) char gBurlyGuyLeftHandDL[] = dgBurlyGuyLeftHandDL;
#define dgBurlyGuyRightThighDL "__OTR__objects/object_shn/gBurlyGuyRightThighDL"
static const ALIGN_ASSET(2) char gBurlyGuyRightThighDL[] = dgBurlyGuyRightThighDL;
#define dgBurlyGuyRightShinDL "__OTR__objects/object_shn/gBurlyGuyRightShinDL"
static const ALIGN_ASSET(2) char gBurlyGuyRightShinDL[] = dgBurlyGuyRightShinDL;
#define dgBurlyGuyRightFootDL "__OTR__objects/object_shn/gBurlyGuyRightFootDL"
static const ALIGN_ASSET(2) char gBurlyGuyRightFootDL[] = dgBurlyGuyRightFootDL;
#define dgBurlyGuyLeftThighDL "__OTR__objects/object_shn/gBurlyGuyLeftThighDL"
static const ALIGN_ASSET(2) char gBurlyGuyLeftThighDL[] = dgBurlyGuyLeftThighDL;
#define dgBurlyGuyLeftShinDL "__OTR__objects/object_shn/gBurlyGuyLeftShinDL"
static const ALIGN_ASSET(2) char gBurlyGuyLeftShinDL[] = dgBurlyGuyLeftShinDL;
#define dgBurlyGuyLeftFootDL "__OTR__objects/object_shn/gBurlyGuyLeftFootDL"
static const ALIGN_ASSET(2) char gBurlyGuyLeftFootDL[] = dgBurlyGuyLeftFootDL;
#define dgSwampShootingGalleryManNoseTLUT "__OTR__objects/object_shn/gSwampShootingGalleryManNoseTLUT"
static const ALIGN_ASSET(2) char gSwampShootingGalleryManNoseTLUT[] = dgSwampShootingGalleryManNoseTLUT;
#define dgBurlyGuyTLUT "__OTR__objects/object_shn/gBurlyGuyTLUT"
static const ALIGN_ASSET(2) char gBurlyGuyTLUT[] = dgBurlyGuyTLUT;
#define dgBurlyGuySkinTex "__OTR__objects/object_shn/gBurlyGuySkinTex"
static const ALIGN_ASSET(2) char gBurlyGuySkinTex[] = dgBurlyGuySkinTex;
#define dgSwampShootingGalleryManEyeOpenTex "__OTR__objects/object_shn/gSwampShootingGalleryManEyeOpenTex"
static const ALIGN_ASSET(2) char gSwampShootingGalleryManEyeOpenTex[] = dgSwampShootingGalleryManEyeOpenTex;
#define dgSwampShootingGalleryManEyeHalfTex "__OTR__objects/object_shn/gSwampShootingGalleryManEyeHalfTex"
static const ALIGN_ASSET(2) char gSwampShootingGalleryManEyeHalfTex[] = dgSwampShootingGalleryManEyeHalfTex;
#define dgSwampShootingGalleryManEyeClosedTex "__OTR__objects/object_shn/gSwampShootingGalleryManEyeClosedTex"
static const ALIGN_ASSET(2) char gSwampShootingGalleryManEyeClosedTex[] = dgSwampShootingGalleryManEyeClosedTex;
#define dgSwampShootingGalleryManEarTex "__OTR__objects/object_shn/gSwampShootingGalleryManEarTex"
static const ALIGN_ASSET(2) char gSwampShootingGalleryManEarTex[] = dgSwampShootingGalleryManEarTex;
#define dgSwampShootingGalleryManNoseTex "__OTR__objects/object_shn/gSwampShootingGalleryManNoseTex"
static const ALIGN_ASSET(2) char gSwampShootingGalleryManNoseTex[] = dgSwampShootingGalleryManNoseTex;
#define dgSwampShootingGalleryManBeardAndLipsTex "__OTR__objects/object_shn/gSwampShootingGalleryManBeardAndLipsTex"
static const ALIGN_ASSET(2) char gSwampShootingGalleryManBeardAndLipsTex[] = dgSwampShootingGalleryManBeardAndLipsTex;
#define dgSwampShootingGalleryManHairTex "__OTR__objects/object_shn/gSwampShootingGalleryManHairTex"
static const ALIGN_ASSET(2) char gSwampShootingGalleryManHairTex[] = dgSwampShootingGalleryManHairTex;
#define dgBurlyGuyHandTex "__OTR__objects/object_shn/gBurlyGuyHandTex"
static const ALIGN_ASSET(2) char gBurlyGuyHandTex[] = dgBurlyGuyHandTex;
#define dgBurlyGuyBodyHairTex "__OTR__objects/object_shn/gBurlyGuyBodyHairTex"
static const ALIGN_ASSET(2) char gBurlyGuyBodyHairTex[] = dgBurlyGuyBodyHairTex;
#define dgBurlyGuyVestTex "__OTR__objects/object_shn/gBurlyGuyVestTex"
static const ALIGN_ASSET(2) char gBurlyGuyVestTex[] = dgBurlyGuyVestTex;
#define dgBurlyGuyPantsTex "__OTR__objects/object_shn/gBurlyGuyPantsTex"
static const ALIGN_ASSET(2) char gBurlyGuyPantsTex[] = dgBurlyGuyPantsTex;
#define dgBurlyGuyShoesTex "__OTR__objects/object_shn/gBurlyGuyShoesTex"
static const ALIGN_ASSET(2) char gBurlyGuyShoesTex[] = dgBurlyGuyShoesTex;
#define dgBurlyGuyEmpty1TexAnim "__OTR__objects/object_shn/gBurlyGuyEmpty1TexAnim"
static const ALIGN_ASSET(2) char gBurlyGuyEmpty1TexAnim[] = dgBurlyGuyEmpty1TexAnim;
#define dgUnusedTownShootingGalleryManEyesDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEyesDL"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEyesDL[] = dgUnusedTownShootingGalleryManEyesDL;
#define dgUnusedTownShootingGalleryManLipsDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManLipsDL"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManLipsDL[] = dgUnusedTownShootingGalleryManLipsDL;
#define dgUnusedTownShootingGalleryManNoseDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManNoseDL"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManNoseDL[] = dgUnusedTownShootingGalleryManNoseDL;
#define dgUnusedTownShootingGalleryManEarsDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEarsDL"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEarsDL[] = dgUnusedTownShootingGalleryManEarsDL;
#define dgUnusedTownShootingGalleryManHairAndSideburnsDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManHairAndSideburnsDL"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManHairAndSideburnsDL[] = dgUnusedTownShootingGalleryManHairAndSideburnsDL;
#define dgUnusedTownShootingGalleryManFaceAndChinDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManFaceAndChinDL"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManFaceAndChinDL[] = dgUnusedTownShootingGalleryManFaceAndChinDL;
#define dgUnusedTownShootingGalleryManBeardAndLipsTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManBeardAndLipsTLUT"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManBeardAndLipsTLUT[] = dgUnusedTownShootingGalleryManBeardAndLipsTLUT;
#define dgUnusedTownShootingGalleryManHairTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManHairTLUT"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManHairTLUT[] = dgUnusedTownShootingGalleryManHairTLUT;
#define dgUnusedTownShootingGalleryManEarTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEarTLUT"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEarTLUT[] = dgUnusedTownShootingGalleryManEarTLUT;
#define dgUnusedTownShootingGalleryManNoseTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManNoseTLUT"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManNoseTLUT[] = dgUnusedTownShootingGalleryManNoseTLUT;
#define dgUnusedTownShootingGalleryManEyeTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEyeTLUT"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEyeTLUT[] = dgUnusedTownShootingGalleryManEyeTLUT;
#define dgUnusedTownShootingGalleryManSkinTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManSkinTLUT"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManSkinTLUT[] = dgUnusedTownShootingGalleryManSkinTLUT;
#define dgUnusedTownShootingGalleryManBeardAndLipsTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManBeardAndLipsTex"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManBeardAndLipsTex[] = dgUnusedTownShootingGalleryManBeardAndLipsTex;
#define dgUnusedTownShootingGalleryManHairTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManHairTex"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManHairTex[] = dgUnusedTownShootingGalleryManHairTex;
#define dgUnusedTownShootingGalleryManEarTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEarTex"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEarTex[] = dgUnusedTownShootingGalleryManEarTex;
#define dgUnusedTownShootingGalleryManNoseTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManNoseTex"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManNoseTex[] = dgUnusedTownShootingGalleryManNoseTex;
#define dgUnusedTownShootingGalleryManEyeTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEyeTex"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEyeTex[] = dgUnusedTownShootingGalleryManEyeTex;
#define dgUnusedTownShootingGalleryManSkinTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManSkinTex"
static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManSkinTex[] = dgUnusedTownShootingGalleryManSkinTex;
#define dgBurlyGuyEmptyDL "__OTR__objects/object_shn/gBurlyGuyEmptyDL"
static const ALIGN_ASSET(2) char gBurlyGuyEmptyDL[] = dgBurlyGuyEmptyDL;
#define dgSwampGuideHeadDL "__OTR__objects/object_shn/gSwampGuideHeadDL"
static const ALIGN_ASSET(2) char gSwampGuideHeadDL[] = dgSwampGuideHeadDL;
#define dgSwampGuideHairFabricAndSkinTLUT "__OTR__objects/object_shn/gSwampGuideHairFabricAndSkinTLUT"
static const ALIGN_ASSET(2) char gSwampGuideHairFabricAndSkinTLUT[] = dgSwampGuideHairFabricAndSkinTLUT;
#define dgSwampGuideMouthGoggleAndEyeTLUT "__OTR__objects/object_shn/gSwampGuideMouthGoggleAndEyeTLUT"
static const ALIGN_ASSET(2) char gSwampGuideMouthGoggleAndEyeTLUT[] = dgSwampGuideMouthGoggleAndEyeTLUT;
#define dgSwampGuideSkinTex "__OTR__objects/object_shn/gSwampGuideSkinTex"
static const ALIGN_ASSET(2) char gSwampGuideSkinTex[] = dgSwampGuideSkinTex;
#define dgSwampGuideHatFabricTex "__OTR__objects/object_shn/gSwampGuideHatFabricTex"
static const ALIGN_ASSET(2) char gSwampGuideHatFabricTex[] = dgSwampGuideHatFabricTex;
#define dgSwampGuideHairAndBeardTex "__OTR__objects/object_shn/gSwampGuideHairAndBeardTex"
static const ALIGN_ASSET(2) char gSwampGuideHairAndBeardTex[] = dgSwampGuideHairAndBeardTex;
#define dgSwampGuideHatAndGogglesMetalTex "__OTR__objects/object_shn/gSwampGuideHatAndGogglesMetalTex"
static const ALIGN_ASSET(2) char gSwampGuideHatAndGogglesMetalTex[] = dgSwampGuideHatAndGogglesMetalTex;
#define dgSwampGuideEyeTex "__OTR__objects/object_shn/gSwampGuideEyeTex"
static const ALIGN_ASSET(2) char gSwampGuideEyeTex[] = dgSwampGuideEyeTex;
#define dgSwampGuideGoggleStrapTex "__OTR__objects/object_shn/gSwampGuideGoggleStrapTex"
static const ALIGN_ASSET(2) char gSwampGuideGoggleStrapTex[] = dgSwampGuideGoggleStrapTex;
#define dgSwampGuideNoseTex "__OTR__objects/object_shn/gSwampGuideNoseTex"
static const ALIGN_ASSET(2) char gSwampGuideNoseTex[] = dgSwampGuideNoseTex;
#define dgSwampGuideMouthTex "__OTR__objects/object_shn/gSwampGuideMouthTex"
static const ALIGN_ASSET(2) char gSwampGuideMouthTex[] = dgSwampGuideMouthTex;
#define dgBurlyGuyHeadScratchEndAnim "__OTR__objects/object_shn/gBurlyGuyHeadScratchEndAnim"
static const ALIGN_ASSET(2) char gBurlyGuyHeadScratchEndAnim[] = dgBurlyGuyHeadScratchEndAnim;
#define dgBurlyGuyEmptyAnim "__OTR__objects/object_shn/gBurlyGuyEmptyAnim"
static const ALIGN_ASSET(2) char gBurlyGuyEmptyAnim[] = dgBurlyGuyEmptyAnim;
#define dgBurlyGuyHandsOnTableAnim "__OTR__objects/object_shn/gBurlyGuyHandsOnTableAnim"
static const ALIGN_ASSET(2) char gBurlyGuyHandsOnTableAnim[] = dgBurlyGuyHandsOnTableAnim;
#define dgBurlyGuyHeadScratchLoopAnim "__OTR__objects/object_shn/gBurlyGuyHeadScratchLoopAnim"
static const ALIGN_ASSET(2) char gBurlyGuyHeadScratchLoopAnim[] = dgBurlyGuyHeadScratchLoopAnim;
#define dgBurlyGuyChinScratchAnim "__OTR__objects/object_shn/gBurlyGuyChinScratchAnim"
static const ALIGN_ASSET(2) char gBurlyGuyChinScratchAnim[] = dgBurlyGuyChinScratchAnim;
#define dgBurlyGuySkel "__OTR__objects/object_shn/gBurlyGuySkel"
static const ALIGN_ASSET(2) char gBurlyGuySkel[] = dgBurlyGuySkel;
#define dgTownShootingGalleryManHeadDL "__OTR__objects/object_shn/gTownShootingGalleryManHeadDL"
static const ALIGN_ASSET(2) char gTownShootingGalleryManHeadDL[] = dgTownShootingGalleryManHeadDL;
#define dgTownShootingGalleryManNoseTLUT "__OTR__objects/object_shn/gTownShootingGalleryManNoseTLUT"
static const ALIGN_ASSET(2) char gTownShootingGalleryManNoseTLUT[] = dgTownShootingGalleryManNoseTLUT;
#define dgTownShootingGalleryManHeadTLUT "__OTR__objects/object_shn/gTownShootingGalleryManHeadTLUT"
static const ALIGN_ASSET(2) char gTownShootingGalleryManHeadTLUT[] = dgTownShootingGalleryManHeadTLUT;
#define dgTownShootingGalleryManEyeOpenTex "__OTR__objects/object_shn/gTownShootingGalleryManEyeOpenTex"
static const ALIGN_ASSET(2) char gTownShootingGalleryManEyeOpenTex[] = dgTownShootingGalleryManEyeOpenTex;
#define dgTownShootingGalleryManEyeClosedTex "__OTR__objects/object_shn/gTownShootingGalleryManEyeClosedTex"
static const ALIGN_ASSET(2) char gTownShootingGalleryManEyeClosedTex[] = dgTownShootingGalleryManEyeClosedTex;
#define dgTownShootingGalleryManBeardAndLipsTex "__OTR__objects/object_shn/gTownShootingGalleryManBeardAndLipsTex"
static const ALIGN_ASSET(2) char gTownShootingGalleryManBeardAndLipsTex[] = dgTownShootingGalleryManBeardAndLipsTex;
#define dgTownShootingGalleryManNoseTex "__OTR__objects/object_shn/gTownShootingGalleryManNoseTex"
static const ALIGN_ASSET(2) char gTownShootingGalleryManNoseTex[] = dgTownShootingGalleryManNoseTex;
#define dgTownShootingGalleryManEarTex "__OTR__objects/object_shn/gTownShootingGalleryManEarTex"
static const ALIGN_ASSET(2) char gTownShootingGalleryManEarTex[] = dgTownShootingGalleryManEarTex;
#define dgTownShootingGalleryManHairTex "__OTR__objects/object_shn/gTownShootingGalleryManHairTex"
static const ALIGN_ASSET(2) char gTownShootingGalleryManHairTex[] = dgTownShootingGalleryManHairTex;
#define dgTownShootingGalleryManSkinTex "__OTR__objects/object_shn/gTownShootingGalleryManSkinTex"
static const ALIGN_ASSET(2) char gTownShootingGalleryManSkinTex[] = dgTownShootingGalleryManSkinTex;
#define dgBurlyGuyEmpty2TexAnim "__OTR__objects/object_shn/gBurlyGuyEmpty2TexAnim"
static const ALIGN_ASSET(2) char gBurlyGuyEmpty2TexAnim[] = dgBurlyGuyEmpty2TexAnim;
typedef enum BurlyGuyLimb {
/* 0x00 */ BURLY_GUY_LIMB_NONE,
/* 0x01 */ BURLY_GUY_LIMB_WAIST,
/* 0x02 */ BURLY_GUY_LIMB_LEFT_THIGH,
/* 0x03 */ BURLY_GUY_LIMB_LEFT_SHIN,
/* 0x04 */ BURLY_GUY_LIMB_LEFT_FOOT,
/* 0x05 */ BURLY_GUY_LIMB_RIGHT_THIGH,
/* 0x06 */ BURLY_GUY_LIMB_RIGHT_SHIN,
/* 0x07 */ BURLY_GUY_LIMB_RIGHT_FOOT,
/* 0x08 */ BURLY_GUY_LIMB_TORSO,
/* 0x09 */ BURLY_GUY_LIMB_LEFT_SHOULDER,
/* 0x0A */ BURLY_GUY_LIMB_LEFT_FOREARM,
/* 0x0B */ BURLY_GUY_LIMB_LEFT_HAND,
/* 0x0C */ BURLY_GUY_LIMB_RIGHT_SHOULDER,
/* 0x0D */ BURLY_GUY_LIMB_RIGHT_FOREARM,
/* 0x0E */ BURLY_GUY_LIMB_RIGHT_HAND,
/* 0x0F */ BURLY_GUY_LIMB_HEAD,
/* 0x10 */ BURLY_GUY_LIMB_MAX
} BurlyGuyLimb;
#endif // OBJECTS_OBJECT_SHN_H
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