1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
|
#ifndef OBJECTS_OBJECT_STK_H
#define OBJECTS_OBJECT_STK_H 1
#include "align_asset_macro.h"
#define dgSkullKidLookAroundAnim "__OTR__objects/object_stk/gSkullKidLookAroundAnim"
static const ALIGN_ASSET(2) char gSkullKidLookAroundAnim[] = dgSkullKidLookAroundAnim;
#define dgSkullKidCallDownMoonStartAnim "__OTR__objects/object_stk/gSkullKidCallDownMoonStartAnim"
static const ALIGN_ASSET(2) char gSkullKidCallDownMoonStartAnim[] = dgSkullKidCallDownMoonStartAnim;
#define dgSkullKidCallDownMoonLoopAnim "__OTR__objects/object_stk/gSkullKidCallDownMoonLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidCallDownMoonLoopAnim[] = dgSkullKidCallDownMoonLoopAnim;
#define dgSkullKidLinkMask1DL "__OTR__objects/object_stk/gSkullKidLinkMask1DL"
static const ALIGN_ASSET(2) char gSkullKidLinkMask1DL[] = dgSkullKidLinkMask1DL;
#define dgSkullKidLinkMask2DL "__OTR__objects/object_stk/gSkullKidLinkMask2DL"
static const ALIGN_ASSET(2) char gSkullKidLinkMask2DL[] = dgSkullKidLinkMask2DL;
#define dgSkullKidLinkMask3DL "__OTR__objects/object_stk/gSkullKidLinkMask3DL"
static const ALIGN_ASSET(2) char gSkullKidLinkMask3DL[] = dgSkullKidLinkMask3DL;
#define dgSkullKidMajorasMaskEyesDL "__OTR__objects/object_stk/gSkullKidMajorasMaskEyesDL"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskEyesDL[] = dgSkullKidMajorasMaskEyesDL;
#define dgSkullKidMajorasMaskEyeTex "__OTR__objects/object_stk/gSkullKidMajorasMaskEyeTex"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskEyeTex[] = dgSkullKidMajorasMaskEyeTex;
#define dgSkullKidMajorasMask1DL "__OTR__objects/object_stk/gSkullKidMajorasMask1DL"
static const ALIGN_ASSET(2) char gSkullKidMajorasMask1DL[] = dgSkullKidMajorasMask1DL;
#define dgSkullKidMajorasMask2DL "__OTR__objects/object_stk/gSkullKidMajorasMask2DL"
static const ALIGN_ASSET(2) char gSkullKidMajorasMask2DL[] = dgSkullKidMajorasMask2DL;
#define dgSkullKidUnusedEyesDL "__OTR__objects/object_stk/gSkullKidUnusedEyesDL"
static const ALIGN_ASSET(2) char gSkullKidUnusedEyesDL[] = dgSkullKidUnusedEyesDL;
#define dgSkullKidUnusedEyeTex "__OTR__objects/object_stk/gSkullKidUnusedEyeTex"
static const ALIGN_ASSET(2) char gSkullKidUnusedEyeTex[] = dgSkullKidUnusedEyeTex;
#define dgSkullKidUntexturedLeftHandDL "__OTR__objects/object_stk/gSkullKidUntexturedLeftHandDL"
static const ALIGN_ASSET(2) char gSkullKidUntexturedLeftHandDL[] = dgSkullKidUntexturedLeftHandDL;
#define dgSkullKidOpenLeftHandDL "__OTR__objects/object_stk/gSkullKidOpenLeftHandDL"
static const ALIGN_ASSET(2) char gSkullKidOpenLeftHandDL[] = dgSkullKidOpenLeftHandDL;
#define dgSkullKidFluteHoldingLeftHandDL "__OTR__objects/object_stk/gSkullKidFluteHoldingLeftHandDL"
static const ALIGN_ASSET(2) char gSkullKidFluteHoldingLeftHandDL[] = dgSkullKidFluteHoldingLeftHandDL;
#define dgSkullKidTwoFingersExtendedLeftHandDL "__OTR__objects/object_stk/gSkullKidTwoFingersExtendedLeftHandDL"
static const ALIGN_ASSET(2) char gSkullKidTwoFingersExtendedLeftHandDL[] = dgSkullKidTwoFingersExtendedLeftHandDL;
#define dgSkullKidMaskHoldingRightHandDL "__OTR__objects/object_stk/gSkullKidMaskHoldingRightHandDL"
static const ALIGN_ASSET(2) char gSkullKidMaskHoldingRightHandDL[] = dgSkullKidMaskHoldingRightHandDL;
#define dgSkullKidUntexturedRightHandDL "__OTR__objects/object_stk/gSkullKidUntexturedRightHandDL"
static const ALIGN_ASSET(2) char gSkullKidUntexturedRightHandDL[] = dgSkullKidUntexturedRightHandDL;
#define dgSkullKidOcarinaHoldingRightHandDL "__OTR__objects/object_stk/gSkullKidOcarinaHoldingRightHandDL"
static const ALIGN_ASSET(2) char gSkullKidOcarinaHoldingRightHandDL[] = dgSkullKidOcarinaHoldingRightHandDL;
#define dgSkullKidNormalEyesDL "__OTR__objects/object_stk/gSkullKidNormalEyesDL"
static const ALIGN_ASSET(2) char gSkullKidNormalEyesDL[] = dgSkullKidNormalEyesDL;
#define dgSkullKidNormalHeadDL "__OTR__objects/object_stk/gSkullKidNormalHeadDL"
static const ALIGN_ASSET(2) char gSkullKidNormalHeadDL[] = dgSkullKidNormalHeadDL;
#define dgSkullKidLaughingEyesDL "__OTR__objects/object_stk/gSkullKidLaughingEyesDL"
static const ALIGN_ASSET(2) char gSkullKidLaughingEyesDL[] = dgSkullKidLaughingEyesDL;
#define dgSkullKidLaughingHeadDL "__OTR__objects/object_stk/gSkullKidLaughingHeadDL"
static const ALIGN_ASSET(2) char gSkullKidLaughingHeadDL[] = dgSkullKidLaughingHeadDL;
#define dgSkullKidTelescopeLookUpStartAnim "__OTR__objects/object_stk/gSkullKidTelescopeLookUpStartAnim"
static const ALIGN_ASSET(2) char gSkullKidTelescopeLookUpStartAnim[] = dgSkullKidTelescopeLookUpStartAnim;
#define dgSkullKidTelescopeLookUpLoopAnim "__OTR__objects/object_stk/gSkullKidTelescopeLookUpLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidTelescopeLookUpLoopAnim[] = dgSkullKidTelescopeLookUpLoopAnim;
#define dgSkullKidOcarinaOfTimeDL "__OTR__objects/object_stk/gSkullKidOcarinaOfTimeDL"
static const ALIGN_ASSET(2) char gSkullKidOcarinaOfTimeDL[] = dgSkullKidOcarinaOfTimeDL;
#define dgSkullKidTPoseAnim "__OTR__objects/object_stk/gSkullKidTPoseAnim"
static const ALIGN_ASSET(2) char gSkullKidTPoseAnim[] = dgSkullKidTPoseAnim;
#define dgSkullKidTorsoDL "__OTR__objects/object_stk/gSkullKidTorsoDL"
static const ALIGN_ASSET(2) char gSkullKidTorsoDL[] = dgSkullKidTorsoDL;
#define dgSkullKidNeckDL "__OTR__objects/object_stk/gSkullKidNeckDL"
static const ALIGN_ASSET(2) char gSkullKidNeckDL[] = dgSkullKidNeckDL;
#define dgSkullKidHeadWithLipsDL "__OTR__objects/object_stk/gSkullKidHeadWithLipsDL"
static const ALIGN_ASSET(2) char gSkullKidHeadWithLipsDL[] = dgSkullKidHeadWithLipsDL;
#define dgSkullKidHatBrimDL "__OTR__objects/object_stk/gSkullKidHatBrimDL"
static const ALIGN_ASSET(2) char gSkullKidHatBrimDL[] = dgSkullKidHatBrimDL;
#define dgSkullKidHatRingsDL "__OTR__objects/object_stk/gSkullKidHatRingsDL"
static const ALIGN_ASSET(2) char gSkullKidHatRingsDL[] = dgSkullKidHatRingsDL;
#define dgSkullKidHatNarrowSectionDL "__OTR__objects/object_stk/gSkullKidHatNarrowSectionDL"
static const ALIGN_ASSET(2) char gSkullKidHatNarrowSectionDL[] = dgSkullKidHatNarrowSectionDL;
#define dgSkullKidHatTopDL "__OTR__objects/object_stk/gSkullKidHatTopDL"
static const ALIGN_ASSET(2) char gSkullKidHatTopDL[] = dgSkullKidHatTopDL;
#define dgSkullKidRightUpperArmDL "__OTR__objects/object_stk/gSkullKidRightUpperArmDL"
static const ALIGN_ASSET(2) char gSkullKidRightUpperArmDL[] = dgSkullKidRightUpperArmDL;
#define dgSkullKidRightForearmDL "__OTR__objects/object_stk/gSkullKidRightForearmDL"
static const ALIGN_ASSET(2) char gSkullKidRightForearmDL[] = dgSkullKidRightForearmDL;
#define dgSkullKidRightHandDL "__OTR__objects/object_stk/gSkullKidRightHandDL"
static const ALIGN_ASSET(2) char gSkullKidRightHandDL[] = dgSkullKidRightHandDL;
#define dgSkullKidLeftUpperArmDL "__OTR__objects/object_stk/gSkullKidLeftUpperArmDL"
static const ALIGN_ASSET(2) char gSkullKidLeftUpperArmDL[] = dgSkullKidLeftUpperArmDL;
#define dgSkullKidLeftForearmDL "__OTR__objects/object_stk/gSkullKidLeftForearmDL"
static const ALIGN_ASSET(2) char gSkullKidLeftForearmDL[] = dgSkullKidLeftForearmDL;
#define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_stk/gSkullKidLeftHandAndFluteDL"
static const ALIGN_ASSET(2) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL;
#define dgSkullKidPelvisDL "__OTR__objects/object_stk/gSkullKidPelvisDL"
static const ALIGN_ASSET(2) char gSkullKidPelvisDL[] = dgSkullKidPelvisDL;
#define dgSkullKidLeftThighDL "__OTR__objects/object_stk/gSkullKidLeftThighDL"
static const ALIGN_ASSET(2) char gSkullKidLeftThighDL[] = dgSkullKidLeftThighDL;
#define dgSkullKidLeftShinDL "__OTR__objects/object_stk/gSkullKidLeftShinDL"
static const ALIGN_ASSET(2) char gSkullKidLeftShinDL[] = dgSkullKidLeftShinDL;
#define dgSkullKidLeftFootDL "__OTR__objects/object_stk/gSkullKidLeftFootDL"
static const ALIGN_ASSET(2) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL;
#define dgSkullKidRightThighDL "__OTR__objects/object_stk/gSkullKidRightThighDL"
static const ALIGN_ASSET(2) char gSkullKidRightThighDL[] = dgSkullKidRightThighDL;
#define dgSkullKidRightShinDL "__OTR__objects/object_stk/gSkullKidRightShinDL"
static const ALIGN_ASSET(2) char gSkullKidRightShinDL[] = dgSkullKidRightShinDL;
#define dgSkullKidRightFootDL "__OTR__objects/object_stk/gSkullKidRightFootDL"
static const ALIGN_ASSET(2) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL;
#define dgSkullKidEmptyTexAnim "__OTR__objects/object_stk/gSkullKidEmptyTexAnim"
static const ALIGN_ASSET(2) char gSkullKidEmptyTexAnim[] = dgSkullKidEmptyTexAnim;
#define dgSkullKidClothingFringeTex "__OTR__objects/object_stk/gSkullKidClothingFringeTex"
static const ALIGN_ASSET(2) char gSkullKidClothingFringeTex[] = dgSkullKidClothingFringeTex;
#define dgSkullKidRingTex "__OTR__objects/object_stk/gSkullKidRingTex"
static const ALIGN_ASSET(2) char gSkullKidRingTex[] = dgSkullKidRingTex;
#define dgSkullKidOoTStyleMouthTex "__OTR__objects/object_stk/gSkullKidOoTStyleMouthTex"
static const ALIGN_ASSET(2) char gSkullKidOoTStyleMouthTex[] = dgSkullKidOoTStyleMouthTex;
#define dgSkullKidPantsAndWristsTex "__OTR__objects/object_stk/gSkullKidPantsAndWristsTex"
static const ALIGN_ASSET(2) char gSkullKidPantsAndWristsTex[] = dgSkullKidPantsAndWristsTex;
#define dgSkullKidSkinTex "__OTR__objects/object_stk/gSkullKidSkinTex"
static const ALIGN_ASSET(2) char gSkullKidSkinTex[] = dgSkullKidSkinTex;
#define dgSkullKidShawlTex "__OTR__objects/object_stk/gSkullKidShawlTex"
static const ALIGN_ASSET(2) char gSkullKidShawlTex[] = dgSkullKidShawlTex;
#define dgSkullKidShoeTex "__OTR__objects/object_stk/gSkullKidShoeTex"
static const ALIGN_ASSET(2) char gSkullKidShoeTex[] = dgSkullKidShoeTex;
#define dgSkullKidSkel "__OTR__objects/object_stk/gSkullKidSkel"
static const ALIGN_ASSET(2) char gSkullKidSkel[] = dgSkullKidSkel;
#define dgSkullKidHipShakeAndJumpAnim "__OTR__objects/object_stk/gSkullKidHipShakeAndJumpAnim"
static const ALIGN_ASSET(2) char gSkullKidHipShakeAndJumpAnim[] = dgSkullKidHipShakeAndJumpAnim;
#define dgSkullKidSpankAnim "__OTR__objects/object_stk/gSkullKidSpankAnim"
static const ALIGN_ASSET(2) char gSkullKidSpankAnim[] = dgSkullKidSpankAnim;
#define dgSkullKidBentOverHeadTwitchAnim "__OTR__objects/object_stk/gSkullKidBentOverHeadTwitchAnim"
static const ALIGN_ASSET(2) char gSkullKidBentOverHeadTwitchAnim[] = dgSkullKidBentOverHeadTwitchAnim;
#define dgSkullKidBentOverLookUpAnim "__OTR__objects/object_stk/gSkullKidBentOverLookUpAnim"
static const ALIGN_ASSET(2) char gSkullKidBentOverLookUpAnim[] = dgSkullKidBentOverLookUpAnim;
#define dgSkullKidFluteDL "__OTR__objects/object_stk/gSkullKidFluteDL"
static const ALIGN_ASSET(2) char gSkullKidFluteDL[] = dgSkullKidFluteDL;
#define dgSkullKidLinkMaskEyeTex "__OTR__objects/object_stk/gSkullKidLinkMaskEyeTex"
static const ALIGN_ASSET(2) char gSkullKidLinkMaskEyeTex[] = dgSkullKidLinkMaskEyeTex;
#define dgSkullKidLinkMaskNoseTex "__OTR__objects/object_stk/gSkullKidLinkMaskNoseTex"
static const ALIGN_ASSET(2) char gSkullKidLinkMaskNoseTex[] = dgSkullKidLinkMaskNoseTex;
#define dgSkullKidLinkMaskMouthTex "__OTR__objects/object_stk/gSkullKidLinkMaskMouthTex"
static const ALIGN_ASSET(2) char gSkullKidLinkMaskMouthTex[] = dgSkullKidLinkMaskMouthTex;
#define dgSkullKidLinkMaskHairTex "__OTR__objects/object_stk/gSkullKidLinkMaskHairTex"
static const ALIGN_ASSET(2) char gSkullKidLinkMaskHairTex[] = dgSkullKidLinkMaskHairTex;
#define dgSkullKidLinkMaskHatTex "__OTR__objects/object_stk/gSkullKidLinkMaskHatTex"
static const ALIGN_ASSET(2) char gSkullKidLinkMaskHatTex[] = dgSkullKidLinkMaskHatTex;
#define dgSkullKidLinkMaskEarTex "__OTR__objects/object_stk/gSkullKidLinkMaskEarTex"
static const ALIGN_ASSET(2) char gSkullKidLinkMaskEarTex[] = dgSkullKidLinkMaskEarTex;
#define dgSkullKidUnusedMajorasMaskEyeTex "__OTR__objects/object_stk/gSkullKidUnusedMajorasMaskEyeTex"
static const ALIGN_ASSET(2) char gSkullKidUnusedMajorasMaskEyeTex[] = dgSkullKidUnusedMajorasMaskEyeTex;
#define dgSkullKidMajorasMaskFaceTex "__OTR__objects/object_stk/gSkullKidMajorasMaskFaceTex"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskFaceTex[] = dgSkullKidMajorasMaskFaceTex;
#define dgSkullKidMajorasMaskSpikes1Tex "__OTR__objects/object_stk/gSkullKidMajorasMaskSpikes1Tex"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskSpikes1Tex[] = dgSkullKidMajorasMaskSpikes1Tex;
#define dgSkullKidMajorasMaskSpikes2Tex "__OTR__objects/object_stk/gSkullKidMajorasMaskSpikes2Tex"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskSpikes2Tex[] = dgSkullKidMajorasMaskSpikes2Tex;
#define dgSkullKidMajorasMaskSpikes3Tex "__OTR__objects/object_stk/gSkullKidMajorasMaskSpikes3Tex"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskSpikes3Tex[] = dgSkullKidMajorasMaskSpikes3Tex;
#define dgSkullKidMajorasMaskSpikes4Tex "__OTR__objects/object_stk/gSkullKidMajorasMaskSpikes4Tex"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskSpikes4Tex[] = dgSkullKidMajorasMaskSpikes4Tex;
#define dgSkullKidMajorasMaskBackTex "__OTR__objects/object_stk/gSkullKidMajorasMaskBackTex"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskBackTex[] = dgSkullKidMajorasMaskBackTex;
#define dgSkullKidUnusedEye2Tex "__OTR__objects/object_stk/gSkullKidUnusedEye2Tex"
static const ALIGN_ASSET(2) char gSkullKidUnusedEye2Tex[] = dgSkullKidUnusedEye2Tex;
#define dgSkullKidHandTex "__OTR__objects/object_stk/gSkullKidHandTex"
static const ALIGN_ASSET(2) char gSkullKidHandTex[] = dgSkullKidHandTex;
#define dgSkullKidEyeTex "__OTR__objects/object_stk/gSkullKidEyeTex"
static const ALIGN_ASSET(2) char gSkullKidEyeTex[] = dgSkullKidEyeTex;
#define dgSkullKidBeakTex "__OTR__objects/object_stk/gSkullKidBeakTex"
static const ALIGN_ASSET(2) char gSkullKidBeakTex[] = dgSkullKidBeakTex;
#define dgSkullKidHeadSkinTex "__OTR__objects/object_stk/gSkullKidHeadSkinTex"
static const ALIGN_ASSET(2) char gSkullKidHeadSkinTex[] = dgSkullKidHeadSkinTex;
#define dgSkullKidOcarinaOfTimeTex "__OTR__objects/object_stk/gSkullKidOcarinaOfTimeTex"
static const ALIGN_ASSET(2) char gSkullKidOcarinaOfTimeTex[] = dgSkullKidOcarinaOfTimeTex;
#define dgSkullKidFluteTex "__OTR__objects/object_stk/gSkullKidFluteTex"
static const ALIGN_ASSET(2) char gSkullKidFluteTex[] = dgSkullKidFluteTex;
#define dgSkullKidFluteHoleTex "__OTR__objects/object_stk/gSkullKidFluteHoleTex"
static const ALIGN_ASSET(2) char gSkullKidFluteHoleTex[] = dgSkullKidFluteHoleTex;
#define dgSkullKidShakeHeadAnim "__OTR__objects/object_stk/gSkullKidShakeHeadAnim"
static const ALIGN_ASSET(2) char gSkullKidShakeHeadAnim[] = dgSkullKidShakeHeadAnim;
#define dgSkullKidIdleAnim "__OTR__objects/object_stk/gSkullKidIdleAnim"
static const ALIGN_ASSET(2) char gSkullKidIdleAnim[] = dgSkullKidIdleAnim;
#define dgSkullKidWalkAnim "__OTR__objects/object_stk/gSkullKidWalkAnim"
static const ALIGN_ASSET(2) char gSkullKidWalkAnim[] = dgSkullKidWalkAnim;
typedef enum SkullKidLimb {
/* 0x00 */ SKULL_KID_LIMB_NONE,
/* 0x01 */ SKULL_KID_LIMB_ROOT,
/* 0x02 */ SKULL_KID_LIMB_PELVIS,
/* 0x03 */ SKULL_KID_LIMB_RIGHT_THIGH,
/* 0x04 */ SKULL_KID_LIMB_RIGHT_SHIN,
/* 0x05 */ SKULL_KID_LIMB_RIGHT_FOOT,
/* 0x06 */ SKULL_KID_LIMB_LEFT_THIGH,
/* 0x07 */ SKULL_KID_LIMB_LEFT_SHIN,
/* 0x08 */ SKULL_KID_LIMB_LEFT_FOOT,
/* 0x09 */ SKULL_KID_LIMB_TORSO,
/* 0x0A */ SKULL_KID_LIMB_LEFT_UPPER_ARM,
/* 0x0B */ SKULL_KID_LIMB_LEFT_FOREARM,
/* 0x0C */ SKULL_KID_LIMB_LEFT_HAND,
/* 0x0D */ SKULL_KID_LIMB_RIGHT_UPPER_ARM,
/* 0x0E */ SKULL_KID_LIMB_RIGHT_FOREARM,
/* 0x0F */ SKULL_KID_LIMB_RIGHT_HAND,
/* 0x10 */ SKULL_KID_LIMB_NECK,
/* 0x11 */ SKULL_KID_LIMB_HEAD,
/* 0x12 */ SKULL_KID_LIMB_HAT_BRIM,
/* 0x13 */ SKULL_KID_LIMB_HAT_RINGS,
/* 0x14 */ SKULL_KID_LIMB_HAT_NARROW_SECTION,
/* 0x15 */ SKULL_KID_LIMB_HAT_TOP,
/* 0x16 */ SKULL_KID_LIMB_MAX
} SkullKidLimb;
#endif // OBJECTS_OBJECT_STK_H
|