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#ifndef OBJECTS_OBJECT_STK2_H
#define OBJECTS_OBJECT_STK2_H 1
#include "align_asset_macro.h"
#define dgSkullKidCurseStartAnim "__OTR__objects/object_stk2/gSkullKidCurseStartAnim"
static const ALIGN_ASSET(2) char gSkullKidCurseStartAnim[] = dgSkullKidCurseStartAnim;
#define dgSkullKidCurseLoopAnim "__OTR__objects/object_stk2/gSkullKidCurseLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidCurseLoopAnim[] = dgSkullKidCurseLoopAnim;
#define dgSkullKidHorseRideStartAnim "__OTR__objects/object_stk2/gSkullKidHorseRideStartAnim"
static const ALIGN_ASSET(2) char gSkullKidHorseRideStartAnim[] = dgSkullKidHorseRideStartAnim;
#define dgSkullKidHorseRideAndRotateAnim "__OTR__objects/object_stk2/gSkullKidHorseRideAndRotateAnim"
static const ALIGN_ASSET(2) char gSkullKidHorseRideAndRotateAnim[] = dgSkullKidHorseRideAndRotateAnim;
#define dgSkullKidHorseRideLoopAnim "__OTR__objects/object_stk2/gSkullKidHorseRideLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidHorseRideLoopAnim[] = dgSkullKidHorseRideLoopAnim;
#define dgSkullKidGlitchyHorseRideStartAnim "__OTR__objects/object_stk2/gSkullKidGlitchyHorseRideStartAnim"
static const ALIGN_ASSET(2) char gSkullKidGlitchyHorseRideStartAnim[] = dgSkullKidGlitchyHorseRideStartAnim;
#define dgSkullKidMajorasMaskCurseOverlayDL "__OTR__objects/object_stk2/gSkullKidMajorasMaskCurseOverlayDL"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskCurseOverlayDL[] = dgSkullKidMajorasMaskCurseOverlayDL;
#define dgSkullKidMajorasMaskCurseOverlayMaskTex "__OTR__objects/object_stk2/gSkullKidMajorasMaskCurseOverlayMaskTex"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskCurseOverlayMaskTex[] = dgSkullKidMajorasMaskCurseOverlayMaskTex;
#define dgSkullKidMajorasMaskCurseOverlayElectricityTex "__OTR__objects/object_stk2/gSkullKidMajorasMaskCurseOverlayElectricityTex"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskCurseOverlayElectricityTex[] = dgSkullKidMajorasMaskCurseOverlayElectricityTex;
#define dgSkullKidMajorasMaskCurseOverlayTexAnim "__OTR__objects/object_stk2/gSkullKidMajorasMaskCurseOverlayTexAnim"
static const ALIGN_ASSET(2) char gSkullKidMajorasMaskCurseOverlayTexAnim[] = dgSkullKidMajorasMaskCurseOverlayTexAnim;
#define dobject_stk2_DL_008920 "__OTR__objects/object_stk2/object_stk2_DL_008920"
static const ALIGN_ASSET(2) char object_stk2_DL_008920[] = dobject_stk2_DL_008920;
#define dobject_stk2_DL_008A38 "__OTR__objects/object_stk2/object_stk2_DL_008A38"
static const ALIGN_ASSET(2) char object_stk2_DL_008A38[] = dobject_stk2_DL_008A38;
#define dobject_stk2_Tex_008B50 "__OTR__objects/object_stk2/object_stk2_Tex_008B50"
static const ALIGN_ASSET(2) char object_stk2_Tex_008B50[] = dobject_stk2_Tex_008B50;
#define dobject_stk2_Tex_009350 "__OTR__objects/object_stk2/object_stk2_Tex_009350"
static const ALIGN_ASSET(2) char object_stk2_Tex_009350[] = dobject_stk2_Tex_009350;
#define dobject_stk2_Tex_009750 "__OTR__objects/object_stk2/object_stk2_Tex_009750"
static const ALIGN_ASSET(2) char object_stk2_Tex_009750[] = dobject_stk2_Tex_009750;
#define dobject_stk2_Matanimheader_009F60 "__OTR__objects/object_stk2/object_stk2_Matanimheader_009F60"
static const ALIGN_ASSET(2) char object_stk2_Matanimheader_009F60[] = dobject_stk2_Matanimheader_009F60;
#define dgClockTowerOcarinaOfTimeFallAnim "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeFallAnim"
static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeFallAnim[] = dgClockTowerOcarinaOfTimeFallAnim;
#define dgClockTowerOcarinaOfTimeHitGroundAnim "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeHitGroundAnim"
static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeHitGroundAnim[] = dgClockTowerOcarinaOfTimeHitGroundAnim;
#define dgClockTowerOcarinaOfTimeTurnAroundAnim "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeTurnAroundAnim"
static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeTurnAroundAnim[] = dgClockTowerOcarinaOfTimeTurnAroundAnim;
#define dgClockTowerOcarinaOfTimeJuggleAnim "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeJuggleAnim"
static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeJuggleAnim[] = dgClockTowerOcarinaOfTimeJuggleAnim;
#define dgClockTowerOcarinaOfTimeDL "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeDL"
static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeDL[] = dgClockTowerOcarinaOfTimeDL;
#define dgClockTowerOcarinaOfTimeTex "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeTex"
static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeTex[] = dgClockTowerOcarinaOfTimeTex;
#define dgClockTowerOcarinaOfTimeSkel "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeSkel"
static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeSkel[] = dgClockTowerOcarinaOfTimeSkel;
#define dgSkullKidLaughStartAnim "__OTR__objects/object_stk2/gSkullKidLaughStartAnim"
static const ALIGN_ASSET(2) char gSkullKidLaughStartAnim[] = dgSkullKidLaughStartAnim;
#define dgSkullKidLaughLoopAnim "__OTR__objects/object_stk2/gSkullKidLaughLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidLaughLoopAnim[] = dgSkullKidLaughLoopAnim;
#define dgSkullKidRecliningFloatAnim "__OTR__objects/object_stk2/gSkullKidRecliningFloatAnim"
static const ALIGN_ASSET(2) char gSkullKidRecliningFloatAnim[] = dgSkullKidRecliningFloatAnim;
#define dgSkullKidHoldHeadAndShakeStartAnim "__OTR__objects/object_stk2/gSkullKidHoldHeadAndShakeStartAnim"
static const ALIGN_ASSET(2) char gSkullKidHoldHeadAndShakeStartAnim[] = dgSkullKidHoldHeadAndShakeStartAnim;
#define dgSkullKidHoldHeadAndShakeLoopAnim "__OTR__objects/object_stk2/gSkullKidHoldHeadAndShakeLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidHoldHeadAndShakeLoopAnim[] = dgSkullKidHoldHeadAndShakeLoopAnim;
#define dgSkullKidSmackFairyStartAnim "__OTR__objects/object_stk2/gSkullKidSmackFairyStartAnim"
static const ALIGN_ASSET(2) char gSkullKidSmackFairyStartAnim[] = dgSkullKidSmackFairyStartAnim;
#define dgSkullKidSmackFairyLoopAnim "__OTR__objects/object_stk2/gSkullKidSmackFairyLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidSmackFairyLoopAnim[] = dgSkullKidSmackFairyLoopAnim;
#define dgSkullKidSurpriseStartAnim "__OTR__objects/object_stk2/gSkullKidSurpriseStartAnim"
static const ALIGN_ASSET(2) char gSkullKidSurpriseStartAnim[] = dgSkullKidSurpriseStartAnim;
#define dgSkullKidSurpriseLoopAnim "__OTR__objects/object_stk2/gSkullKidSurpriseLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidSurpriseLoopAnim[] = dgSkullKidSurpriseLoopAnim;
#define dgSkullKidLookAroundForGiantsStartAnim "__OTR__objects/object_stk2/gSkullKidLookAroundForGiantsStartAnim"
static const ALIGN_ASSET(2) char gSkullKidLookAroundForGiantsStartAnim[] = dgSkullKidLookAroundForGiantsStartAnim;
#define dgSkullKidLookAroundForGiantsLoopAnim "__OTR__objects/object_stk2/gSkullKidLookAroundForGiantsLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidLookAroundForGiantsLoopAnim[] = dgSkullKidLookAroundForGiantsLoopAnim;
#define dgSkullKidPickUpOcarinaAndStartPlayingAnim "__OTR__objects/object_stk2/gSkullKidPickUpOcarinaAndStartPlayingAnim"
static const ALIGN_ASSET(2) char gSkullKidPickUpOcarinaAndStartPlayingAnim[] = dgSkullKidPickUpOcarinaAndStartPlayingAnim;
#define dgSkullKidPlayOcarinaAndLaughAnim "__OTR__objects/object_stk2/gSkullKidPlayOcarinaAndLaughAnim"
static const ALIGN_ASSET(2) char gSkullKidPlayOcarinaAndLaughAnim[] = dgSkullKidPlayOcarinaAndLaughAnim;
#define dgSkullKidHideOcarinaStartAnim "__OTR__objects/object_stk2/gSkullKidHideOcarinaStartAnim"
static const ALIGN_ASSET(2) char gSkullKidHideOcarinaStartAnim[] = dgSkullKidHideOcarinaStartAnim;
#define dgSkullKidJumpWhileHidingOcarinaAnim "__OTR__objects/object_stk2/gSkullKidJumpWhileHidingOcarinaAnim"
static const ALIGN_ASSET(2) char gSkullKidJumpWhileHidingOcarinaAnim[] = dgSkullKidJumpWhileHidingOcarinaAnim;
#define dgSkullKidHideOcarinaLoopAnim "__OTR__objects/object_stk2/gSkullKidHideOcarinaLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidHideOcarinaLoopAnim[] = dgSkullKidHideOcarinaLoopAnim;
#define dgSkullKidPickUpOcarinaAnim "__OTR__objects/object_stk2/gSkullKidPickUpOcarinaAnim"
static const ALIGN_ASSET(2) char gSkullKidPickUpOcarinaAnim[] = dgSkullKidPickUpOcarinaAnim;
#define dgSkullKidLookAtOcarinaAnim "__OTR__objects/object_stk2/gSkullKidLookAtOcarinaAnim"
static const ALIGN_ASSET(2) char gSkullKidLookAtOcarinaAnim[] = dgSkullKidLookAtOcarinaAnim;
#define dgSkullKidDropOcarinaAnim "__OTR__objects/object_stk2/gSkullKidDropOcarinaAnim"
static const ALIGN_ASSET(2) char gSkullKidDropOcarinaAnim[] = dgSkullKidDropOcarinaAnim;
#define dgSkullKidPlayOcarinaWhileFloatingAnim "__OTR__objects/object_stk2/gSkullKidPlayOcarinaWhileFloatingAnim"
static const ALIGN_ASSET(2) char gSkullKidPlayOcarinaWhileFloatingAnim[] = dgSkullKidPlayOcarinaWhileFloatingAnim;
#define dgSkullKidFloatingTurnAroundAnim "__OTR__objects/object_stk2/gSkullKidFloatingTurnAroundAnim"
static const ALIGN_ASSET(2) char gSkullKidFloatingTurnAroundAnim[] = dgSkullKidFloatingTurnAroundAnim;
#define dgSkullKidOcarinaJuggleAnim "__OTR__objects/object_stk2/gSkullKidOcarinaJuggleAnim"
static const ALIGN_ASSET(2) char gSkullKidOcarinaJuggleAnim[] = dgSkullKidOcarinaJuggleAnim;
#define dgSkullKidRaiseMaskStartAnim "__OTR__objects/object_stk2/gSkullKidRaiseMaskStartAnim"
static const ALIGN_ASSET(2) char gSkullKidRaiseMaskStartAnim[] = dgSkullKidRaiseMaskStartAnim;
#define dgSkullKidRaiseMaskLoopAnim "__OTR__objects/object_stk2/gSkullKidRaiseMaskLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidRaiseMaskLoopAnim[] = dgSkullKidRaiseMaskLoopAnim;
#define dgSkullKidLowerMaskAnim "__OTR__objects/object_stk2/gSkullKidLowerMaskAnim"
static const ALIGN_ASSET(2) char gSkullKidLowerMaskAnim[] = dgSkullKidLowerMaskAnim;
#define dgSkullKidHoldHeadAndScreamStartAnim "__OTR__objects/object_stk2/gSkullKidHoldHeadAndScreamStartAnim"
static const ALIGN_ASSET(2) char gSkullKidHoldHeadAndScreamStartAnim[] = dgSkullKidHoldHeadAndScreamStartAnim;
#define dgSkullKidHoldHeadAndScreamLoopAnim "__OTR__objects/object_stk2/gSkullKidHoldHeadAndScreamLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidHoldHeadAndScreamLoopAnim[] = dgSkullKidHoldHeadAndScreamLoopAnim;
#define dgSkullKidFloatingArmsCrossedAnim "__OTR__objects/object_stk2/gSkullKidFloatingArmsCrossedAnim"
static const ALIGN_ASSET(2) char gSkullKidFloatingArmsCrossedAnim[] = dgSkullKidFloatingArmsCrossedAnim;
#define dgSkullKidHitByBubbleAnim "__OTR__objects/object_stk2/gSkullKidHitByBubbleAnim"
static const ALIGN_ASSET(2) char gSkullKidHitByBubbleAnim[] = dgSkullKidHitByBubbleAnim;
#define dgSkullKidDeflectAttackAnim "__OTR__objects/object_stk2/gSkullKidDeflectAttackAnim"
static const ALIGN_ASSET(2) char gSkullKidDeflectAttackAnim[] = dgSkullKidDeflectAttackAnim;
#define dgSkullKidKickOverLinkAnim "__OTR__objects/object_stk2/gSkullKidKickOverLinkAnim"
static const ALIGN_ASSET(2) char gSkullKidKickOverLinkAnim[] = dgSkullKidKickOverLinkAnim;
#define dgSkullKidSearchLinkAnim "__OTR__objects/object_stk2/gSkullKidSearchLinkAnim"
static const ALIGN_ASSET(2) char gSkullKidSearchLinkAnim[] = dgSkullKidSearchLinkAnim;
#define dgSkullKidPlayFluteAnim "__OTR__objects/object_stk2/gSkullKidPlayFluteAnim"
static const ALIGN_ASSET(2) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim;
#define dgSkullKidShiverAnim "__OTR__objects/object_stk2/gSkullKidShiverAnim"
static const ALIGN_ASSET(2) char gSkullKidShiverAnim[] = dgSkullKidShiverAnim;
#define dgSkullKidSearchMaskSalesmanAnim "__OTR__objects/object_stk2/gSkullKidSearchMaskSalesmanAnim"
static const ALIGN_ASSET(2) char gSkullKidSearchMaskSalesmanAnim[] = dgSkullKidSearchMaskSalesmanAnim;
#define dgSkullKidHoldUpMaskStartAnim "__OTR__objects/object_stk2/gSkullKidHoldUpMaskStartAnim"
static const ALIGN_ASSET(2) char gSkullKidHoldUpMaskStartAnim[] = dgSkullKidHoldUpMaskStartAnim;
#define dgSkullKidHoldUpMaskLoopAnim "__OTR__objects/object_stk2/gSkullKidHoldUpMaskLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidHoldUpMaskLoopAnim[] = dgSkullKidHoldUpMaskLoopAnim;
#define dgSkullKidHuddleWithFairiesAnim "__OTR__objects/object_stk2/gSkullKidHuddleWithFairiesAnim"
static const ALIGN_ASSET(2) char gSkullKidHuddleWithFairiesAnim[] = dgSkullKidHuddleWithFairiesAnim;
#define dgSkullKidDroppedFromMaskAnim "__OTR__objects/object_stk2/gSkullKidDroppedFromMaskAnim"
static const ALIGN_ASSET(2) char gSkullKidDroppedFromMaskAnim[] = dgSkullKidDroppedFromMaskAnim;
#define dgSkullKidDrawAnim "__OTR__objects/object_stk2/gSkullKidDrawAnim"
static const ALIGN_ASSET(2) char gSkullKidDrawAnim[] = dgSkullKidDrawAnim;
#define dgSkullKidCartwheelAnim "__OTR__objects/object_stk2/gSkullKidCartwheelAnim"
static const ALIGN_ASSET(2) char gSkullKidCartwheelAnim[] = dgSkullKidCartwheelAnim;
#define dgSkullKidDangleFromMaskStartAnim "__OTR__objects/object_stk2/gSkullKidDangleFromMaskStartAnim"
static const ALIGN_ASSET(2) char gSkullKidDangleFromMaskStartAnim[] = dgSkullKidDangleFromMaskStartAnim;
#define dgSkullKidDangleFromMaskLoopAnim "__OTR__objects/object_stk2/gSkullKidDangleFromMaskLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidDangleFromMaskLoopAnim[] = dgSkullKidDangleFromMaskLoopAnim;
typedef enum ClockTowerOcarinaOfTimeLimb {
/* 0x00 */ CLOCK_TOWER_OCARINA_OF_TIME_LIMB_NONE,
/* 0x01 */ CLOCK_TOWER_OCARINA_OF_TIME_LIMB_ROOT,
/* 0x02 */ CLOCK_TOWER_OCARINA_OF_TIME_LIMB_MAX
} ClockTowerOcarinaOfTimeLimb;
#endif // OBJECTS_OBJECT_STK2_H
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