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#ifndef OBJECTS_OBJECT_STK3_H
#define OBJECTS_OBJECT_STK3_H 1
#include "align_asset_macro.h"
#define dgSkullKidSniffAnim "__OTR__objects/object_stk3/gSkullKidSniffAnim"
static const ALIGN_ASSET(2) char gSkullKidSniffAnim[] = dgSkullKidSniffAnim;
#define dgSkullKidLaughAfterSniffAnim "__OTR__objects/object_stk3/gSkullKidLaughAfterSniffAnim"
static const ALIGN_ASSET(2) char gSkullKidLaughAfterSniffAnim[] = dgSkullKidLaughAfterSniffAnim;
#define dgSkullKidAshamedStartAnim "__OTR__objects/object_stk3/gSkullKidAshamedStartAnim"
static const ALIGN_ASSET(2) char gSkullKidAshamedStartAnim[] = dgSkullKidAshamedStartAnim;
#define dgSkullKidAshamedLoopAnim "__OTR__objects/object_stk3/gSkullKidAshamedLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidAshamedLoopAnim[] = dgSkullKidAshamedLoopAnim;
#define dgSkullKidLookLeftStartAnim "__OTR__objects/object_stk3/gSkullKidLookLeftStartAnim"
static const ALIGN_ASSET(2) char gSkullKidLookLeftStartAnim[] = dgSkullKidLookLeftStartAnim;
#define dgSkullKidLookLeftLoopAnim "__OTR__objects/object_stk3/gSkullKidLookLeftLoopAnim"
static const ALIGN_ASSET(2) char gSkullKidLookLeftLoopAnim[] = dgSkullKidLookLeftLoopAnim;
#define dgSkullKidLookUpAtGiantsAnim "__OTR__objects/object_stk3/gSkullKidLookUpAtGiantsAnim"
static const ALIGN_ASSET(2) char gSkullKidLookUpAtGiantsAnim[] = dgSkullKidLookUpAtGiantsAnim;
#endif // OBJECTS_OBJECT_STK3_H
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