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#ifndef OBJECTS_OBJECT_TAKARAYA_OBJECTS_H
#define OBJECTS_OBJECT_TAKARAYA_OBJECTS_H 1
#include "align_asset_macro.h"
#define dgTreasureChestShopWallWhiteTLUT "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteTLUT"
static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteTLUT[] = dgTreasureChestShopWallWhiteTLUT;
#define dgTreasureChestShopWallBlackTex "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallBlackTex"
static const ALIGN_ASSET(2) char gTreasureChestShopWallBlackTex[] = dgTreasureChestShopWallBlackTex;
#define dgTreasureChestShopWallWhiteTex "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteTex"
static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteTex[] = dgTreasureChestShopWallWhiteTex;
#define dgTreasureChestShopWallBlackDL "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallBlackDL"
static const ALIGN_ASSET(2) char gTreasureChestShopWallBlackDL[] = dgTreasureChestShopWallBlackDL;
#define dgTreasureChestShopWallWhiteDL "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteDL"
static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteDL[] = dgTreasureChestShopWallWhiteDL;
#endif // OBJECTS_OBJECT_TAKARAYA_OBJECTS_H
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