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#ifndef OBJECTS_OBJECT_TRT_H
#define OBJECTS_OBJECT_TRT_H 1
#include "align_asset_macro.h"
#define dgKotakeHoverAnim "__OTR__objects/object_trt/gKotakeHoverAnim"
static const ALIGN_ASSET(2) char gKotakeHoverAnim[] = dgKotakeHoverAnim;
#define dgKotakeFlyLookAroundAnim "__OTR__objects/object_trt/gKotakeFlyLookAroundAnim"
static const ALIGN_ASSET(2) char gKotakeFlyLookAroundAnim[] = dgKotakeFlyLookAroundAnim;
#define dgKotakeFlyDownAnim "__OTR__objects/object_trt/gKotakeFlyDownAnim"
static const ALIGN_ASSET(2) char gKotakeFlyDownAnim[] = dgKotakeFlyDownAnim;
#define dgKotakeFlyAnim "__OTR__objects/object_trt/gKotakeFlyAnim"
static const ALIGN_ASSET(2) char gKotakeFlyAnim[] = dgKotakeFlyAnim;
#define dgKotakeWakeUpAnim "__OTR__objects/object_trt/gKotakeWakeUpAnim"
static const ALIGN_ASSET(2) char gKotakeWakeUpAnim[] = dgKotakeWakeUpAnim;
#define dgKotakeSurprisedAnim "__OTR__objects/object_trt/gKotakeSurprisedAnim"
static const ALIGN_ASSET(2) char gKotakeSurprisedAnim[] = dgKotakeSurprisedAnim;
#define dgKotakePelvisDL "__OTR__objects/object_trt/gKotakePelvisDL"
static const ALIGN_ASSET(2) char gKotakePelvisDL[] = dgKotakePelvisDL;
#define dgKotakeTorsoDL "__OTR__objects/object_trt/gKotakeTorsoDL"
static const ALIGN_ASSET(2) char gKotakeTorsoDL[] = dgKotakeTorsoDL;
#define dgKotakeNeckDL "__OTR__objects/object_trt/gKotakeNeckDL"
static const ALIGN_ASSET(2) char gKotakeNeckDL[] = dgKotakeNeckDL;
#define dgKotakeHeadDL "__OTR__objects/object_trt/gKotakeHeadDL"
static const ALIGN_ASSET(2) char gKotakeHeadDL[] = dgKotakeHeadDL;
#define dgKotakeLeftBraidStartDL "__OTR__objects/object_trt/gKotakeLeftBraidStartDL"
static const ALIGN_ASSET(2) char gKotakeLeftBraidStartDL[] = dgKotakeLeftBraidStartDL;
#define dgKotakeLeftBraidEndDL "__OTR__objects/object_trt/gKotakeLeftBraidEndDL"
static const ALIGN_ASSET(2) char gKotakeLeftBraidEndDL[] = dgKotakeLeftBraidEndDL;
#define dgKotakeTeethDL "__OTR__objects/object_trt/gKotakeTeethDL"
static const ALIGN_ASSET(2) char gKotakeTeethDL[] = dgKotakeTeethDL;
#define dgKotakeRightBraidStartDL "__OTR__objects/object_trt/gKotakeRightBraidStartDL"
static const ALIGN_ASSET(2) char gKotakeRightBraidStartDL[] = dgKotakeRightBraidStartDL;
#define dgKotakeRightBraidEndDL "__OTR__objects/object_trt/gKotakeRightBraidEndDL"
static const ALIGN_ASSET(2) char gKotakeRightBraidEndDL[] = dgKotakeRightBraidEndDL;
#define dgKotakeRightSleeveStartDL "__OTR__objects/object_trt/gKotakeRightSleeveStartDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveStartDL[] = dgKotakeRightSleeveStartDL;
#define dgKotakeRightSleeveFrontDL "__OTR__objects/object_trt/gKotakeRightSleeveFrontDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveFrontDL[] = dgKotakeRightSleeveFrontDL;
#define dgKotakeRightHandDL "__OTR__objects/object_trt/gKotakeRightHandDL"
static const ALIGN_ASSET(2) char gKotakeRightHandDL[] = dgKotakeRightHandDL;
#define dgKotakeRightSleeveMidDL "__OTR__objects/object_trt/gKotakeRightSleeveMidDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveMidDL[] = dgKotakeRightSleeveMidDL;
#define dgKotakeRightSleeveEndDL "__OTR__objects/object_trt/gKotakeRightSleeveEndDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveEndDL[] = dgKotakeRightSleeveEndDL;
#define dgKotakeLeftSleeveStartDL "__OTR__objects/object_trt/gKotakeLeftSleeveStartDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveStartDL[] = dgKotakeLeftSleeveStartDL;
#define dgKotakeLeftSleeveFrontDL "__OTR__objects/object_trt/gKotakeLeftSleeveFrontDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveFrontDL[] = dgKotakeLeftSleeveFrontDL;
#define dgKotakeLeftHandDL "__OTR__objects/object_trt/gKotakeLeftHandDL"
static const ALIGN_ASSET(2) char gKotakeLeftHandDL[] = dgKotakeLeftHandDL;
#define dgKotakeBroomDL "__OTR__objects/object_trt/gKotakeBroomDL"
static const ALIGN_ASSET(2) char gKotakeBroomDL[] = dgKotakeBroomDL;
#define dgKotakeLeftSleeveMidDL "__OTR__objects/object_trt/gKotakeLeftSleeveMidDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveMidDL[] = dgKotakeLeftSleeveMidDL;
#define dgKotakeLeftSleeveEndDL "__OTR__objects/object_trt/gKotakeLeftSleeveEndDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveEndDL[] = dgKotakeLeftSleeveEndDL;
#define dgKotakeRightThighDL "__OTR__objects/object_trt/gKotakeRightThighDL"
static const ALIGN_ASSET(2) char gKotakeRightThighDL[] = dgKotakeRightThighDL;
#define dgKotakeRightShinDL "__OTR__objects/object_trt/gKotakeRightShinDL"
static const ALIGN_ASSET(2) char gKotakeRightShinDL[] = dgKotakeRightShinDL;
#define dgKotakeRightFootDL "__OTR__objects/object_trt/gKotakeRightFootDL"
static const ALIGN_ASSET(2) char gKotakeRightFootDL[] = dgKotakeRightFootDL;
#define dgKotakeLeftThighDL "__OTR__objects/object_trt/gKotakeLeftThighDL"
static const ALIGN_ASSET(2) char gKotakeLeftThighDL[] = dgKotakeLeftThighDL;
#define dgKotakeLeftShinDL "__OTR__objects/object_trt/gKotakeLeftShinDL"
static const ALIGN_ASSET(2) char gKotakeLeftShinDL[] = dgKotakeLeftShinDL;
#define dgKotakeLeftFootDL "__OTR__objects/object_trt/gKotakeLeftFootDL"
static const ALIGN_ASSET(2) char gKotakeLeftFootDL[] = dgKotakeLeftFootDL;
#define dgKotakeSkinTLUT "__OTR__objects/object_trt/gKotakeSkinTLUT"
static const ALIGN_ASSET(2) char gKotakeSkinTLUT[] = dgKotakeSkinTLUT;
#define dgKotakeMouthTLUT "__OTR__objects/object_trt/gKotakeMouthTLUT"
static const ALIGN_ASSET(2) char gKotakeMouthTLUT[] = dgKotakeMouthTLUT;
#define dgKotakeEarTLUT "__OTR__objects/object_trt/gKotakeEarTLUT"
static const ALIGN_ASSET(2) char gKotakeEarTLUT[] = dgKotakeEarTLUT;
#define dgKotakeFingerTLUT "__OTR__objects/object_trt/gKotakeFingerTLUT"
static const ALIGN_ASSET(2) char gKotakeFingerTLUT[] = dgKotakeFingerTLUT;
#define dgKotakeNeckTLUT "__OTR__objects/object_trt/gKotakeNeckTLUT"
static const ALIGN_ASSET(2) char gKotakeNeckTLUT[] = dgKotakeNeckTLUT;
#define dgKotakeNostrilsTLUT "__OTR__objects/object_trt/gKotakeNostrilsTLUT"
static const ALIGN_ASSET(2) char gKotakeNostrilsTLUT[] = dgKotakeNostrilsTLUT;
#define dgKotakeGerudoFabricTex "__OTR__objects/object_trt/gKotakeGerudoFabricTex"
static const ALIGN_ASSET(2) char gKotakeGerudoFabricTex[] = dgKotakeGerudoFabricTex;
#define dgKotakeRobeTex "__OTR__objects/object_trt/gKotakeRobeTex"
static const ALIGN_ASSET(2) char gKotakeRobeTex[] = dgKotakeRobeTex;
#define dgKotakeRobePatternTex "__OTR__objects/object_trt/gKotakeRobePatternTex"
static const ALIGN_ASSET(2) char gKotakeRobePatternTex[] = dgKotakeRobePatternTex;
#define dgKotakeRobeTrimTex "__OTR__objects/object_trt/gKotakeRobeTrimTex"
static const ALIGN_ASSET(2) char gKotakeRobeTrimTex[] = dgKotakeRobeTrimTex;
#define dgKotakeSkinTex "__OTR__objects/object_trt/gKotakeSkinTex"
static const ALIGN_ASSET(2) char gKotakeSkinTex[] = dgKotakeSkinTex;
#define dgKotakeMouthTex "__OTR__objects/object_trt/gKotakeMouthTex"
static const ALIGN_ASSET(2) char gKotakeMouthTex[] = dgKotakeMouthTex;
#define dgKotakeHairTex "__OTR__objects/object_trt/gKotakeHairTex"
static const ALIGN_ASSET(2) char gKotakeHairTex[] = dgKotakeHairTex;
#define dgKotakeBraidEndTex "__OTR__objects/object_trt/gKotakeBraidEndTex"
static const ALIGN_ASSET(2) char gKotakeBraidEndTex[] = dgKotakeBraidEndTex;
#define dgKotakeEarTex "__OTR__objects/object_trt/gKotakeEarTex"
static const ALIGN_ASSET(2) char gKotakeEarTex[] = dgKotakeEarTex;
#define dgKotakeCollarNeckTex "__OTR__objects/object_trt/gKotakeCollarNeckTex"
static const ALIGN_ASSET(2) char gKotakeCollarNeckTex[] = dgKotakeCollarNeckTex;
#define dgKotakeFingerTex "__OTR__objects/object_trt/gKotakeFingerTex"
static const ALIGN_ASSET(2) char gKotakeFingerTex[] = dgKotakeFingerTex;
#define dgKotakeBroomHandleTex "__OTR__objects/object_trt/gKotakeBroomHandleTex"
static const ALIGN_ASSET(2) char gKotakeBroomHandleTex[] = dgKotakeBroomHandleTex;
#define dgKotakeBroomHeadTex "__OTR__objects/object_trt/gKotakeBroomHeadTex"
static const ALIGN_ASSET(2) char gKotakeBroomHeadTex[] = dgKotakeBroomHeadTex;
#define dgKotakeJewelHolderTex "__OTR__objects/object_trt/gKotakeJewelHolderTex"
static const ALIGN_ASSET(2) char gKotakeJewelHolderTex[] = dgKotakeJewelHolderTex;
#define dgKotakeNeckTex "__OTR__objects/object_trt/gKotakeNeckTex"
static const ALIGN_ASSET(2) char gKotakeNeckTex[] = dgKotakeNeckTex;
#define dgKotakeNostrilsTex "__OTR__objects/object_trt/gKotakeNostrilsTex"
static const ALIGN_ASSET(2) char gKotakeNostrilsTex[] = dgKotakeNostrilsTex;
#define dgKotakeEyeOpenTex "__OTR__objects/object_trt/gKotakeEyeOpenTex"
static const ALIGN_ASSET(2) char gKotakeEyeOpenTex[] = dgKotakeEyeOpenTex;
#define dgKotakeEyeHalfTex "__OTR__objects/object_trt/gKotakeEyeHalfTex"
static const ALIGN_ASSET(2) char gKotakeEyeHalfTex[] = dgKotakeEyeHalfTex;
#define dgKotakeEyeClosedTex "__OTR__objects/object_trt/gKotakeEyeClosedTex"
static const ALIGN_ASSET(2) char gKotakeEyeClosedTex[] = dgKotakeEyeClosedTex;
#define dgKotakeJewelTex "__OTR__objects/object_trt/gKotakeJewelTex"
static const ALIGN_ASSET(2) char gKotakeJewelTex[] = dgKotakeJewelTex;
#define dgKotakeEyeTexAnim "__OTR__objects/object_trt/gKotakeEyeTexAnim"
static const ALIGN_ASSET(2) char gKotakeEyeTexAnim[] = dgKotakeEyeTexAnim;
#define dgKotakeHandsOnCounterAnim "__OTR__objects/object_trt/gKotakeHandsOnCounterAnim"
static const ALIGN_ASSET(2) char gKotakeHandsOnCounterAnim[] = dgKotakeHandsOnCounterAnim;
#define dgKotakeIdleAnim "__OTR__objects/object_trt/gKotakeIdleAnim"
static const ALIGN_ASSET(2) char gKotakeIdleAnim[] = dgKotakeIdleAnim;
#define dgKotakeHalfAwakeAnim "__OTR__objects/object_trt/gKotakeHalfAwakeAnim"
static const ALIGN_ASSET(2) char gKotakeHalfAwakeAnim[] = dgKotakeHalfAwakeAnim;
#define dgKotakeSleepingAnim "__OTR__objects/object_trt/gKotakeSleepingAnim"
static const ALIGN_ASSET(2) char gKotakeSleepingAnim[] = dgKotakeSleepingAnim;
#define dgKotakeSkel "__OTR__objects/object_trt/gKotakeSkel"
static const ALIGN_ASSET(2) char gKotakeSkel[] = dgKotakeSkel;
typedef enum KotakeLimb {
/* 0x00 */ KOTAKE_LIMB_NONE,
/* 0x01 */ KOTAKE_LIMB_PELVIS,
/* 0x02 */ KOTAKE_LIMB_LEFT_THIGH,
/* 0x03 */ KOTAKE_LIMB_LEFT_SHIN,
/* 0x04 */ KOTAKE_LIMB_LEFT_FOOT,
/* 0x05 */ KOTAKE_LIMB_RIGH_THIGH,
/* 0x06 */ KOTAKE_LIMB_RIGHT_SHIN,
/* 0x07 */ KOTAKE_LIMB_RIGHT_FOOT,
/* 0x08 */ KOTAKE_LIMB_TORSO_LIMB,
/* 0x09 */ KOTAKE_LIMB_LEFT_SLEEVE_START,
/* 0x0A */ KOTAKE_LIMB_LEFT_SLEEVE_MID,
/* 0x0B */ KOTAKE_LIMB_LEFT_SLEEVE_END,
/* 0x0C */ KOTAKE_LIMB_LEFT_SLEEVE_FRONT,
/* 0x0D */ KOTAKE_LIMB_LEFT_HAND,
/* 0x0E */ KOTAKE_LIMB_BROOM,
/* 0x0F */ KOTAKE_LIMB_RIGHT_SLEEVE_START,
/* 0x10 */ KOTAKE_LIMB_RIGHT_SLEEVE_MID,
/* 0x11 */ KOTAKE_LIMB_RIGHT_SLEEVE_END,
/* 0x12 */ KOTAKE_LIMB_RIGHT_SLEEVE_FRONT,
/* 0x13 */ KOTAKE_LIMB_RIGHT_HAND,
/* 0x14 */ KOTAKE_LIMB_NECK,
/* 0x15 */ KOTAKE_LIMB_HEAD,
/* 0x16 */ KOTAKE_LIMB_RIGHT_BRAID_START,
/* 0x17 */ KOTAKE_LIMB_RIGHT_BRAID_END,
/* 0x18 */ KOTAKE_LIMB_TEETH,
/* 0x19 */ KOTAKE_LIMB_LEFT_BRAID_START,
/* 0x1A */ KOTAKE_LIMB_LEFT_BRAID_END,
/* 0x1B */ KOTAKE_LIMB_MAX
} KotakeLimb;
#endif // OBJECTS_OBJECT_TRT_H
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