1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
|
#ifndef OBJECTS_OBJECT_ZM_H
#define OBJECTS_OBJECT_ZM_H 1
#include "align_asset_macro.h"
#define dobject_zm_Anim_000C80 "__OTR__objects/object_zm/object_zm_Anim_000C80"
static const ALIGN_ASSET(2) char object_zm_Anim_000C80[] = dobject_zm_Anim_000C80;
#define dobject_zm_Anim_001324 "__OTR__objects/object_zm/object_zm_Anim_001324"
static const ALIGN_ASSET(2) char object_zm_Anim_001324[] = dobject_zm_Anim_001324;
#define dobject_zm_Anim_0016A4 "__OTR__objects/object_zm/object_zm_Anim_0016A4"
static const ALIGN_ASSET(2) char object_zm_Anim_0016A4[] = dobject_zm_Anim_0016A4;
#define dobject_zm_Anim_001DF0 "__OTR__objects/object_zm/object_zm_Anim_001DF0"
static const ALIGN_ASSET(2) char object_zm_Anim_001DF0[] = dobject_zm_Anim_001DF0;
#define dobject_zm_Anim_0022C8 "__OTR__objects/object_zm/object_zm_Anim_0022C8"
static const ALIGN_ASSET(2) char object_zm_Anim_0022C8[] = dobject_zm_Anim_0022C8;
#define dobject_zm_Anim_0028B8 "__OTR__objects/object_zm/object_zm_Anim_0028B8"
static const ALIGN_ASSET(2) char object_zm_Anim_0028B8[] = dobject_zm_Anim_0028B8;
#define dobject_zm_Anim_002F20 "__OTR__objects/object_zm/object_zm_Anim_002F20"
static const ALIGN_ASSET(2) char object_zm_Anim_002F20[] = dobject_zm_Anim_002F20;
#define dobject_zm_Anim_003AA8 "__OTR__objects/object_zm/object_zm_Anim_003AA8"
static const ALIGN_ASSET(2) char object_zm_Anim_003AA8[] = dobject_zm_Anim_003AA8;
#define dobject_zm_DL_0063A0 "__OTR__objects/object_zm/object_zm_DL_0063A0"
static const ALIGN_ASSET(2) char object_zm_DL_0063A0[] = dobject_zm_DL_0063A0;
#define dobject_zm_DL_0066D0 "__OTR__objects/object_zm/object_zm_DL_0066D0"
static const ALIGN_ASSET(2) char object_zm_DL_0066D0[] = dobject_zm_DL_0066D0;
#define dobject_zm_DL_006898 "__OTR__objects/object_zm/object_zm_DL_006898"
static const ALIGN_ASSET(2) char object_zm_DL_006898[] = dobject_zm_DL_006898;
#define dobject_zm_DL_0069D8 "__OTR__objects/object_zm/object_zm_DL_0069D8"
static const ALIGN_ASSET(2) char object_zm_DL_0069D8[] = dobject_zm_DL_0069D8;
#define dobject_zm_DL_006C38 "__OTR__objects/object_zm/object_zm_DL_006C38"
static const ALIGN_ASSET(2) char object_zm_DL_006C38[] = dobject_zm_DL_006C38;
#define dobject_zm_DL_006E00 "__OTR__objects/object_zm/object_zm_DL_006E00"
static const ALIGN_ASSET(2) char object_zm_DL_006E00[] = dobject_zm_DL_006E00;
#define dobject_zm_DL_006F40 "__OTR__objects/object_zm/object_zm_DL_006F40"
static const ALIGN_ASSET(2) char object_zm_DL_006F40[] = dobject_zm_DL_006F40;
#define dobject_zm_DL_007178 "__OTR__objects/object_zm/object_zm_DL_007178"
static const ALIGN_ASSET(2) char object_zm_DL_007178[] = dobject_zm_DL_007178;
#define dobject_zm_DL_0076F8 "__OTR__objects/object_zm/object_zm_DL_0076F8"
static const ALIGN_ASSET(2) char object_zm_DL_0076F8[] = dobject_zm_DL_0076F8;
#define dobject_zm_DL_0078A0 "__OTR__objects/object_zm/object_zm_DL_0078A0"
static const ALIGN_ASSET(2) char object_zm_DL_0078A0[] = dobject_zm_DL_0078A0;
#define dobject_zm_DL_007A18 "__OTR__objects/object_zm/object_zm_DL_007A18"
static const ALIGN_ASSET(2) char object_zm_DL_007A18[] = dobject_zm_DL_007A18;
#define dobject_zm_DL_007B18 "__OTR__objects/object_zm/object_zm_DL_007B18"
static const ALIGN_ASSET(2) char object_zm_DL_007B18[] = dobject_zm_DL_007B18;
#define dobject_zm_DL_007C38 "__OTR__objects/object_zm/object_zm_DL_007C38"
static const ALIGN_ASSET(2) char object_zm_DL_007C38[] = dobject_zm_DL_007C38;
#define dobject_zm_DL_007D60 "__OTR__objects/object_zm/object_zm_DL_007D60"
static const ALIGN_ASSET(2) char object_zm_DL_007D60[] = dobject_zm_DL_007D60;
#define dobject_zm_DL_007E60 "__OTR__objects/object_zm/object_zm_DL_007E60"
static const ALIGN_ASSET(2) char object_zm_DL_007E60[] = dobject_zm_DL_007E60;
#define dobject_zm_DL_007F80 "__OTR__objects/object_zm/object_zm_DL_007F80"
static const ALIGN_ASSET(2) char object_zm_DL_007F80[] = dobject_zm_DL_007F80;
#define dobject_zm_TLUT_0080A8 "__OTR__objects/object_zm/object_zm_TLUT_0080A8"
static const ALIGN_ASSET(2) char object_zm_TLUT_0080A8[] = dobject_zm_TLUT_0080A8;
#define dobject_zm_Tex_0082A8 "__OTR__objects/object_zm/object_zm_Tex_0082A8"
static const ALIGN_ASSET(2) char object_zm_Tex_0082A8[] = dobject_zm_Tex_0082A8;
#define dobject_zm_Tex_0082E8 "__OTR__objects/object_zm/object_zm_Tex_0082E8"
static const ALIGN_ASSET(2) char object_zm_Tex_0082E8[] = dobject_zm_Tex_0082E8;
#define dobject_zm_Tex_0086E8 "__OTR__objects/object_zm/object_zm_Tex_0086E8"
static const ALIGN_ASSET(2) char object_zm_Tex_0086E8[] = dobject_zm_Tex_0086E8;
#define dgTotoEyesOpenTex "__OTR__objects/object_zm/gTotoEyesOpenTex"
static const ALIGN_ASSET(2) char gTotoEyesOpenTex[] = dgTotoEyesOpenTex;
#define dobject_zm_Tex_008EE8 "__OTR__objects/object_zm/object_zm_Tex_008EE8"
static const ALIGN_ASSET(2) char object_zm_Tex_008EE8[] = dobject_zm_Tex_008EE8;
#define dobject_zm_Tex_008FE8 "__OTR__objects/object_zm/object_zm_Tex_008FE8"
static const ALIGN_ASSET(2) char object_zm_Tex_008FE8[] = dobject_zm_Tex_008FE8;
#define dobject_zm_Tex_0097E8 "__OTR__objects/object_zm/object_zm_Tex_0097E8"
static const ALIGN_ASSET(2) char object_zm_Tex_0097E8[] = dobject_zm_Tex_0097E8;
#define dobject_zm_Tex_009868 "__OTR__objects/object_zm/object_zm_Tex_009868"
static const ALIGN_ASSET(2) char object_zm_Tex_009868[] = dobject_zm_Tex_009868;
#define dobject_zm_Tex_009968 "__OTR__objects/object_zm/object_zm_Tex_009968"
static const ALIGN_ASSET(2) char object_zm_Tex_009968[] = dobject_zm_Tex_009968;
#define dobject_zm_Tex_009A68 "__OTR__objects/object_zm/object_zm_Tex_009A68"
static const ALIGN_ASSET(2) char object_zm_Tex_009A68[] = dobject_zm_Tex_009A68;
#define dobject_zm_Tex_009C68 "__OTR__objects/object_zm/object_zm_Tex_009C68"
static const ALIGN_ASSET(2) char object_zm_Tex_009C68[] = dobject_zm_Tex_009C68;
#define dgTotoEyesHalfTex "__OTR__objects/object_zm/gTotoEyesHalfTex"
static const ALIGN_ASSET(2) char gTotoEyesHalfTex[] = dgTotoEyesHalfTex;
#define dgTotoEyesClosedTex "__OTR__objects/object_zm/gTotoEyesClosedTex"
static const ALIGN_ASSET(2) char gTotoEyesClosedTex[] = dgTotoEyesClosedTex;
#define dobject_zm_Skel_00A978 "__OTR__objects/object_zm/object_zm_Skel_00A978"
static const ALIGN_ASSET(2) char object_zm_Skel_00A978[] = dobject_zm_Skel_00A978;
#define dobject_zm_Anim_00B3E0 "__OTR__objects/object_zm/object_zm_Anim_00B3E0"
static const ALIGN_ASSET(2) char object_zm_Anim_00B3E0[] = dobject_zm_Anim_00B3E0;
#define dobject_zm_Anim_00B894 "__OTR__objects/object_zm/object_zm_Anim_00B894"
static const ALIGN_ASSET(2) char object_zm_Anim_00B894[] = dobject_zm_Anim_00B894;
#define dobject_zm_Anim_00BC08 "__OTR__objects/object_zm/object_zm_Anim_00BC08"
static const ALIGN_ASSET(2) char object_zm_Anim_00BC08[] = dobject_zm_Anim_00BC08;
#define dobject_zm_Anim_00C880 "__OTR__objects/object_zm/object_zm_Anim_00C880"
static const ALIGN_ASSET(2) char object_zm_Anim_00C880[] = dobject_zm_Anim_00C880;
typedef enum ObjectZmLimb {
/* 0x00 */ OBJECT_ZM_LIMB_NONE,
/* 0x01 */ OBJECT_ZM_LIMB_01,
/* 0x02 */ OBJECT_ZM_LIMB_02,
/* 0x03 */ OBJECT_ZM_LIMB_03,
/* 0x04 */ OBJECT_ZM_LIMB_04,
/* 0x05 */ OBJECT_ZM_LIMB_05,
/* 0x06 */ OBJECT_ZM_LIMB_06,
/* 0x07 */ OBJECT_ZM_LIMB_07,
/* 0x08 */ OBJECT_ZM_LIMB_08,
/* 0x09 */ OBJECT_ZM_LIMB_09,
/* 0x0A */ OBJECT_ZM_LIMB_0A,
/* 0x0B */ OBJECT_ZM_LIMB_0B,
/* 0x0C */ OBJECT_ZM_LIMB_0C,
/* 0x0D */ OBJECT_ZM_LIMB_0D,
/* 0x0E */ OBJECT_ZM_LIMB_0E,
/* 0x0F */ OBJECT_ZM_LIMB_0F,
/* 0x10 */ OBJECT_ZM_LIMB_10,
/* 0x11 */ OBJECT_ZM_LIMB_11,
/* 0x12 */ OBJECT_ZM_LIMB_MAX
} ObjectZmLimb;
#endif // OBJECTS_OBJECT_ZM_H
|