summaryrefslogtreecommitdiff
path: root/mm/assets/objects/object_zod/object_zod.h
blob: 4fb5d1af0dcb16c3a27251ba25318eda4a307ee4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
#ifndef OBJECTS_OBJECT_ZOD_H
#define OBJECTS_OBJECT_ZOD_H 1

#include "align_asset_macro.h"

#define dgTijoPlayingVivaceAnim "__OTR__objects/object_zod/gTijoPlayingVivaceAnim"
static const ALIGN_ASSET(2) char gTijoPlayingVivaceAnim[] = dgTijoPlayingVivaceAnim;

#define dgTijoReadyToPlayAnim "__OTR__objects/object_zod/gTijoReadyToPlayAnim"
static const ALIGN_ASSET(2) char gTijoReadyToPlayAnim[] = dgTijoReadyToPlayAnim;

#define dgTijoArmsFoldedAnim "__OTR__objects/object_zod/gTijoArmsFoldedAnim"
static const ALIGN_ASSET(2) char gTijoArmsFoldedAnim[] = dgTijoArmsFoldedAnim;

#define dgTijoPlayingLentoAnim "__OTR__objects/object_zod/gTijoPlayingLentoAnim"
static const ALIGN_ASSET(2) char gTijoPlayingLentoAnim[] = dgTijoPlayingLentoAnim;

#define dgTijoLowerBodyChairDL "__OTR__objects/object_zod/gTijoLowerBodyChairDL"
static const ALIGN_ASSET(2) char gTijoLowerBodyChairDL[] = dgTijoLowerBodyChairDL;

#define dgTijoUpperBodyDL "__OTR__objects/object_zod/gTijoUpperBodyDL"
static const ALIGN_ASSET(2) char gTijoUpperBodyDL[] = dgTijoUpperBodyDL;

#define dgTijoRightArmDL "__OTR__objects/object_zod/gTijoRightArmDL"
static const ALIGN_ASSET(2) char gTijoRightArmDL[] = dgTijoRightArmDL;

#define dgTijoRightForearmDL "__OTR__objects/object_zod/gTijoRightForearmDL"
static const ALIGN_ASSET(2) char gTijoRightForearmDL[] = dgTijoRightForearmDL;

#define dgTijoRightHandDL "__OTR__objects/object_zod/gTijoRightHandDL"
static const ALIGN_ASSET(2) char gTijoRightHandDL[] = dgTijoRightHandDL;

#define dgTijoLeftArmDL "__OTR__objects/object_zod/gTijoLeftArmDL"
static const ALIGN_ASSET(2) char gTijoLeftArmDL[] = dgTijoLeftArmDL;

#define dgTijoLeftForearmDL "__OTR__objects/object_zod/gTijoLeftForearmDL"
static const ALIGN_ASSET(2) char gTijoLeftForearmDL[] = dgTijoLeftForearmDL;

#define dgTijoLeftHandDL "__OTR__objects/object_zod/gTijoLeftHandDL"
static const ALIGN_ASSET(2) char gTijoLeftHandDL[] = dgTijoLeftHandDL;

#define dgTijoHeadDL "__OTR__objects/object_zod/gTijoHeadDL"
static const ALIGN_ASSET(2) char gTijoHeadDL[] = dgTijoHeadDL;

#define dgTijoSkinTex "__OTR__objects/object_zod/gTijoSkinTex"
static const ALIGN_ASSET(2) char gTijoSkinTex[] = dgTijoSkinTex;

#define dgTijoChairTex "__OTR__objects/object_zod/gTijoChairTex"
static const ALIGN_ASSET(2) char gTijoChairTex[] = dgTijoChairTex;

#define dgTijoHandTex "__OTR__objects/object_zod/gTijoHandTex"
static const ALIGN_ASSET(2) char gTijoHandTex[] = dgTijoHandTex;

#define dgTijoNoseTex "__OTR__objects/object_zod/gTijoNoseTex"
static const ALIGN_ASSET(2) char gTijoNoseTex[] = dgTijoNoseTex;

#define dgTijoSkinSpotsTex "__OTR__objects/object_zod/gTijoSkinSpotsTex"
static const ALIGN_ASSET(2) char gTijoSkinSpotsTex[] = dgTijoSkinSpotsTex;

#define dgTijoEyesOpenTex "__OTR__objects/object_zod/gTijoEyesOpenTex"
static const ALIGN_ASSET(2) char gTijoEyesOpenTex[] = dgTijoEyesOpenTex;

#define dgTijoEyesHalfOpenTex "__OTR__objects/object_zod/gTijoEyesHalfOpenTex"
static const ALIGN_ASSET(2) char gTijoEyesHalfOpenTex[] = dgTijoEyesHalfOpenTex;

#define dgTijoEyesClosedTex "__OTR__objects/object_zod/gTijoEyesClosedTex"
static const ALIGN_ASSET(2) char gTijoEyesClosedTex[] = dgTijoEyesClosedTex;

#define dgTijoMouthClosedTex "__OTR__objects/object_zod/gTijoMouthClosedTex"
static const ALIGN_ASSET(2) char gTijoMouthClosedTex[] = dgTijoMouthClosedTex;

#define dgTijoMouthOpenTex "__OTR__objects/object_zod/gTijoMouthOpenTex"
static const ALIGN_ASSET(2) char gTijoMouthOpenTex[] = dgTijoMouthOpenTex;

#define dgTijoDrumFrameDL "__OTR__objects/object_zod/gTijoDrumFrameDL"
static const ALIGN_ASSET(2) char gTijoDrumFrameDL[] = dgTijoDrumFrameDL;

#define dgTijoRideCymbalDL "__OTR__objects/object_zod/gTijoRideCymbalDL"
static const ALIGN_ASSET(2) char gTijoRideCymbalDL[] = dgTijoRideCymbalDL;

#define dgTijoCrashCymbalDL "__OTR__objects/object_zod/gTijoCrashCymbalDL"
static const ALIGN_ASSET(2) char gTijoCrashCymbalDL[] = dgTijoCrashCymbalDL;

#define dgTijoHiHatDL "__OTR__objects/object_zod/gTijoHiHatDL"
static const ALIGN_ASSET(2) char gTijoHiHatDL[] = dgTijoHiHatDL;

#define dgTijoDrum1DL "__OTR__objects/object_zod/gTijoDrum1DL"
static const ALIGN_ASSET(2) char gTijoDrum1DL[] = dgTijoDrum1DL;

#define dgTijoDrum2DL "__OTR__objects/object_zod/gTijoDrum2DL"
static const ALIGN_ASSET(2) char gTijoDrum2DL[] = dgTijoDrum2DL;

#define dgTijoDrum3DL "__OTR__objects/object_zod/gTijoDrum3DL"
static const ALIGN_ASSET(2) char gTijoDrum3DL[] = dgTijoDrum3DL;

#define dgTijoDrum4DL "__OTR__objects/object_zod/gTijoDrum4DL"
static const ALIGN_ASSET(2) char gTijoDrum4DL[] = dgTijoDrum4DL;

#define dgTijoDrum5DL "__OTR__objects/object_zod/gTijoDrum5DL"
static const ALIGN_ASSET(2) char gTijoDrum5DL[] = dgTijoDrum5DL;

#define dgTijoBassDrumDL "__OTR__objects/object_zod/gTijoBassDrumDL"
static const ALIGN_ASSET(2) char gTijoBassDrumDL[] = dgTijoBassDrumDL;

#define dgTijoDrumFrameTex "__OTR__objects/object_zod/gTijoDrumFrameTex"
static const ALIGN_ASSET(2) char gTijoDrumFrameTex[] = dgTijoDrumFrameTex;

#define dgTijoCymbalHiHatTex "__OTR__objects/object_zod/gTijoCymbalHiHatTex"
static const ALIGN_ASSET(2) char gTijoCymbalHiHatTex[] = dgTijoCymbalHiHatTex;

#define dgTijoDrumsSkinTex "__OTR__objects/object_zod/gTijoDrumsSkinTex"
static const ALIGN_ASSET(2) char gTijoDrumsSkinTex[] = dgTijoDrumsSkinTex;

#define dgTijoDrumsEyesTex "__OTR__objects/object_zod/gTijoDrumsEyesTex"
static const ALIGN_ASSET(2) char gTijoDrumsEyesTex[] = dgTijoDrumsEyesTex;

#define dgTijoDrumsMouthTex "__OTR__objects/object_zod/gTijoDrumsMouthTex"
static const ALIGN_ASSET(2) char gTijoDrumsMouthTex[] = dgTijoDrumsMouthTex;

#define dgTijoDrumsHairTex "__OTR__objects/object_zod/gTijoDrumsHairTex"
static const ALIGN_ASSET(2) char gTijoDrumsHairTex[] = dgTijoDrumsHairTex;

#define dgTijoSkel "__OTR__objects/object_zod/gTijoSkel"
static const ALIGN_ASSET(2) char gTijoSkel[] = dgTijoSkel;

#define dgTijoPlayingAndantinoAnim "__OTR__objects/object_zod/gTijoPlayingAndantinoAnim"
static const ALIGN_ASSET(2) char gTijoPlayingAndantinoAnim[] = dgTijoPlayingAndantinoAnim;

typedef enum TijoLimb {
    /* 0x00 */ TIJO_LIMB_NONE,
    /* 0x01 */ TIJO_LIMB_BODY_CHAIR,
    /* 0x02 */ TIJO_LIMB_UPPER_BODY,
    /* 0x03 */ TIJO_LIMB_HEAD,
    /* 0x04 */ TIJO_LIMB_LEFT_ARM,
    /* 0x05 */ TIJO_LIMB_LEFT_FOREARM,
    /* 0x06 */ TIJO_LIMB_LEFT_HAND,
    /* 0x07 */ TIJO_LIMB_RIGHT_ARM,
    /* 0x08 */ TIJO_LIMB_RIGHT_FOREARM,
    /* 0x09 */ TIJO_LIMB_RIGHT_HAND,
    /* 0x0A */ TIJO_LIMB_MAX
} TijoLimb;

#endif // OBJECTS_OBJECT_ZOD_H