summaryrefslogtreecommitdiff
path: root/mm/assets/objects/object_zos/object_zos.h
blob: c3632342b235d7e0e14f5267b8c92119d3b2df4f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
#ifndef OBJECTS_OBJECT_ZOS_H
#define OBJECTS_OBJECT_ZOS_H 1

#include "align_asset_macro.h"

#define dgEvanSlowPlayAnim "__OTR__objects/object_zos/gEvanSlowPlayAnim"
static const ALIGN_ASSET(2) char gEvanSlowPlayAnim[] = dgEvanSlowPlayAnim;

#define dgEvanInspiredAnim "__OTR__objects/object_zos/gEvanInspiredAnim"
static const ALIGN_ASSET(2) char gEvanInspiredAnim[] = dgEvanInspiredAnim;

#define dgEvanPlayRightAnim "__OTR__objects/object_zos/gEvanPlayRightAnim"
static const ALIGN_ASSET(2) char gEvanPlayRightAnim[] = dgEvanPlayRightAnim;

#define dgEvanPlayLeftAnim "__OTR__objects/object_zos/gEvanPlayLeftAnim"
static const ALIGN_ASSET(2) char gEvanPlayLeftAnim[] = dgEvanPlayLeftAnim;

#define dgEvanTalkFootTapAnim "__OTR__objects/object_zos/gEvanTalkFootTapAnim"
static const ALIGN_ASSET(2) char gEvanTalkFootTapAnim[] = dgEvanTalkFootTapAnim;

#define dgEvanTalkLookDownAnim "__OTR__objects/object_zos/gEvanTalkLookDownAnim"
static const ALIGN_ASSET(2) char gEvanTalkLookDownAnim[] = dgEvanTalkLookDownAnim;

#define dgEvanTalkArmsOutAnim "__OTR__objects/object_zos/gEvanTalkArmsOutAnim"
static const ALIGN_ASSET(2) char gEvanTalkArmsOutAnim[] = dgEvanTalkArmsOutAnim;

#define dgEvanTalkHandsOnHipsAnim "__OTR__objects/object_zos/gEvanTalkHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gEvanTalkHandsOnHipsAnim[] = dgEvanTalkHandsOnHipsAnim;

#define dgEvanLeanOnKeyboardAnim "__OTR__objects/object_zos/gEvanLeanOnKeyboardAnim"
static const ALIGN_ASSET(2) char gEvanLeanOnKeyboardAnim[] = dgEvanLeanOnKeyboardAnim;

#define dgEvanPelvisDL "__OTR__objects/object_zos/gEvanPelvisDL"
static const ALIGN_ASSET(2) char gEvanPelvisDL[] = dgEvanPelvisDL;

#define dgEvanTorsoDL "__OTR__objects/object_zos/gEvanTorsoDL"
static const ALIGN_ASSET(2) char gEvanTorsoDL[] = dgEvanTorsoDL;

#define dgEvanRightUpperArmDL "__OTR__objects/object_zos/gEvanRightUpperArmDL"
static const ALIGN_ASSET(2) char gEvanRightUpperArmDL[] = dgEvanRightUpperArmDL;

#define dgEvanRightForearmDL "__OTR__objects/object_zos/gEvanRightForearmDL"
static const ALIGN_ASSET(2) char gEvanRightForearmDL[] = dgEvanRightForearmDL;

#define dgEvanRightHandDL "__OTR__objects/object_zos/gEvanRightHandDL"
static const ALIGN_ASSET(2) char gEvanRightHandDL[] = dgEvanRightHandDL;

#define dgEvanLeftUpperArmDL "__OTR__objects/object_zos/gEvanLeftUpperArmDL"
static const ALIGN_ASSET(2) char gEvanLeftUpperArmDL[] = dgEvanLeftUpperArmDL;

#define dgEvanLeftForearmDL "__OTR__objects/object_zos/gEvanLeftForearmDL"
static const ALIGN_ASSET(2) char gEvanLeftForearmDL[] = dgEvanLeftForearmDL;

#define dgEvanLeftHandDL "__OTR__objects/object_zos/gEvanLeftHandDL"
static const ALIGN_ASSET(2) char gEvanLeftHandDL[] = dgEvanLeftHandDL;

#define dgEvanHeadDL "__OTR__objects/object_zos/gEvanHeadDL"
static const ALIGN_ASSET(2) char gEvanHeadDL[] = dgEvanHeadDL;

#define dgEvanUpperHeadFinDL "__OTR__objects/object_zos/gEvanUpperHeadFinDL"
static const ALIGN_ASSET(2) char gEvanUpperHeadFinDL[] = dgEvanUpperHeadFinDL;

#define dgEvanLowerHeadFinDL "__OTR__objects/object_zos/gEvanLowerHeadFinDL"
static const ALIGN_ASSET(2) char gEvanLowerHeadFinDL[] = dgEvanLowerHeadFinDL;

#define dgEvanRightThighDL "__OTR__objects/object_zos/gEvanRightThighDL"
static const ALIGN_ASSET(2) char gEvanRightThighDL[] = dgEvanRightThighDL;

#define dgEvanRightShinDL "__OTR__objects/object_zos/gEvanRightShinDL"
static const ALIGN_ASSET(2) char gEvanRightShinDL[] = dgEvanRightShinDL;

#define dgEvanRightFootDL "__OTR__objects/object_zos/gEvanRightFootDL"
static const ALIGN_ASSET(2) char gEvanRightFootDL[] = dgEvanRightFootDL;

#define dgEvanLeftThighDL "__OTR__objects/object_zos/gEvanLeftThighDL"
static const ALIGN_ASSET(2) char gEvanLeftThighDL[] = dgEvanLeftThighDL;

#define dgEvanLeftShinDL "__OTR__objects/object_zos/gEvanLeftShinDL"
static const ALIGN_ASSET(2) char gEvanLeftShinDL[] = dgEvanLeftShinDL;

#define dgEvanLeftFootDL "__OTR__objects/object_zos/gEvanLeftFootDL"
static const ALIGN_ASSET(2) char gEvanLeftFootDL[] = dgEvanLeftFootDL;

#define dgEvanFingersTLUT "__OTR__objects/object_zos/gEvanFingersTLUT"
static const ALIGN_ASSET(2) char gEvanFingersTLUT[] = dgEvanFingersTLUT;

#define dgEvanSpottedSkinTex "__OTR__objects/object_zos/gEvanSpottedSkinTex"
static const ALIGN_ASSET(2) char gEvanSpottedSkinTex[] = dgEvanSpottedSkinTex;

#define dgEvanFingersTex "__OTR__objects/object_zos/gEvanFingersTex"
static const ALIGN_ASSET(2) char gEvanFingersTex[] = dgEvanFingersTex;

#define dgEvanMouthEdgeTex "__OTR__objects/object_zos/gEvanMouthEdgeTex"
static const ALIGN_ASSET(2) char gEvanMouthEdgeTex[] = dgEvanMouthEdgeTex;

#define dgEvanMouthAndFinsTex "__OTR__objects/object_zos/gEvanMouthAndFinsTex"
static const ALIGN_ASSET(2) char gEvanMouthAndFinsTex[] = dgEvanMouthAndFinsTex;

#define dgEvanSkinTex "__OTR__objects/object_zos/gEvanSkinTex"
static const ALIGN_ASSET(2) char gEvanSkinTex[] = dgEvanSkinTex;

#define dgEvanHeadphoneClamTex "__OTR__objects/object_zos/gEvanHeadphoneClamTex"
static const ALIGN_ASSET(2) char gEvanHeadphoneClamTex[] = dgEvanHeadphoneClamTex;

#define dgEvanHeadphoneBoneTex "__OTR__objects/object_zos/gEvanHeadphoneBoneTex"
static const ALIGN_ASSET(2) char gEvanHeadphoneBoneTex[] = dgEvanHeadphoneBoneTex;

#define dgEvanArmbandTex "__OTR__objects/object_zos/gEvanArmbandTex"
static const ALIGN_ASSET(2) char gEvanArmbandTex[] = dgEvanArmbandTex;

#define dgEvanEyeOpenTex "__OTR__objects/object_zos/gEvanEyeOpenTex"
static const ALIGN_ASSET(2) char gEvanEyeOpenTex[] = dgEvanEyeOpenTex;

#define dgEvanEyeHalfTex "__OTR__objects/object_zos/gEvanEyeHalfTex"
static const ALIGN_ASSET(2) char gEvanEyeHalfTex[] = dgEvanEyeHalfTex;

#define dgEvanEyeClosedTex "__OTR__objects/object_zos/gEvanEyeClosedTex"
static const ALIGN_ASSET(2) char gEvanEyeClosedTex[] = dgEvanEyeClosedTex;

#define dgEvanKeyboardDL "__OTR__objects/object_zos/gEvanKeyboardDL"
static const ALIGN_ASSET(2) char gEvanKeyboardDL[] = dgEvanKeyboardDL;

#define dgEvanUnknownWhiteTriangleDL "__OTR__objects/object_zos/gEvanUnknownWhiteTriangleDL"
static const ALIGN_ASSET(2) char gEvanUnknownWhiteTriangleDL[] = dgEvanUnknownWhiteTriangleDL;

#define dgEvanKeyboardRibKeysTex "__OTR__objects/object_zos/gEvanKeyboardRibKeysTex"
static const ALIGN_ASSET(2) char gEvanKeyboardRibKeysTex[] = dgEvanKeyboardRibKeysTex;

#define dgEvanKeyboardSkullTex "__OTR__objects/object_zos/gEvanKeyboardSkullTex"
static const ALIGN_ASSET(2) char gEvanKeyboardSkullTex[] = dgEvanKeyboardSkullTex;

#define dgEvanKeyboardBoneTex "__OTR__objects/object_zos/gEvanKeyboardBoneTex"
static const ALIGN_ASSET(2) char gEvanKeyboardBoneTex[] = dgEvanKeyboardBoneTex;

#define dgEvanKeyboardOtherKeysTex "__OTR__objects/object_zos/gEvanKeyboardOtherKeysTex"
static const ALIGN_ASSET(2) char gEvanKeyboardOtherKeysTex[] = dgEvanKeyboardOtherKeysTex;

#define dgEvanSkel "__OTR__objects/object_zos/gEvanSkel"
static const ALIGN_ASSET(2) char gEvanSkel[] = dgEvanSkel;

#define dgEvanLeanOnKeyboardAndSighAnim "__OTR__objects/object_zos/gEvanLeanOnKeyboardAndSighAnim"
static const ALIGN_ASSET(2) char gEvanLeanOnKeyboardAndSighAnim[] = dgEvanLeanOnKeyboardAndSighAnim;

#define dgEvanHandsOnHipsAnim "__OTR__objects/object_zos/gEvanHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gEvanHandsOnHipsAnim[] = dgEvanHandsOnHipsAnim;

typedef enum EvanLimb {
    /* 0x00 */ EVAN_LIMB_NONE,
    /* 0x01 */ EVAN_LIMB_PELVIS,
    /* 0x02 */ EVAN_LIMB_LEFT_THIGH,
    /* 0x03 */ EVAN_LIMB_LEFT_SHIN,
    /* 0x04 */ EVAN_LIMB_LEFT_FOOT,
    /* 0x05 */ EVAN_LIMB_RIGHT_THIGH,
    /* 0x06 */ EVAN_LIMB_RIGHT_SHIN,
    /* 0x07 */ EVAN_LIMB_RIGHT_FOOT,
    /* 0x08 */ EVAN_LIMB_TORSO,
    /* 0x09 */ EVAN_LIMB_HEAD,
    /* 0x0A */ EVAN_LIMB_UPPER_HEAD_FIN,
    /* 0x0B */ EVAN_LIMB_LOWER_HEAD_FIN,
    /* 0x0C */ EVAN_LIMB_LEFT_UPPER_ARM,
    /* 0x0D */ EVAN_LIMB_LEFT_FOREARM,
    /* 0x0E */ EVAN_LIMB_LEFT_HAND,
    /* 0x0F */ EVAN_LIMB_RIGHT_UPPER_ARM,
    /* 0x10 */ EVAN_LIMB_RIGHT_FOREARM,
    /* 0x11 */ EVAN_LIMB_RIGHT_HAND,
    /* 0x12 */ EVAN_LIMB_MAX
} EvanLimb;

#endif // OBJECTS_OBJECT_ZOS_H