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authorDavid Racine <bass_dr@hotmail.com>2026-09-27 22:21:33 -0400
committerGitHub <noreply@github.com>2026-09-28 02:21:33 +0000
commit04d0ebd38c099430d3436ad68a3b86cc61908aab (patch)
tree9c2f72b3b25de920780240192e90df716807fc28
parentb939163c3d45e4048ca98186aa244cf8ecd3bdac (diff)
Build soh.o2r as part of ALL, only when its inputs change (#7262)
`install` builds ALL, which never included GenerateSohOtr, so it copied whatever soh.o2r was already in the build tree. The version check can't catch that: a stale soh.o2r carries the same version as the binary. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
-rw-r--r--CMakeLists.txt15
1 files changed, 10 insertions, 5 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 7792172b2..77b9e4676 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -334,9 +334,12 @@ add_custom_target(
COMMAND ${CMAKE_COMMAND} -E false
)
-# Target to generate only soh.o2r
-add_custom_target(
- GenerateSohOtr
+# soh.o2r is rebuilt only when its inputs change, and is part of ALL so `install` never ships a stale one.
+file(GLOB_RECURSE SOH_O2R_ASSETS CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/*)
+list(FILTER SOH_O2R_ASSETS EXCLUDE REGEX "/soh/assets/custom/shaders/")
+file(GLOB_RECURSE SOH_O2R_SHADERS CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/fast/shaders/*)
+add_custom_command(
+ OUTPUT ${CMAKE_BINARY_DIR}/soh/soh.o2r
# copy LUS default shaders into assets/custom
COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/fast/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
@@ -347,9 +350,11 @@ add_custom_target(
${CMAKE_PROJECT_VERSION}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_BINARY_DIR}/soh/soh.o2r ${CMAKE_CURRENT_SOURCE_DIR}/soh.o2r
COMMENT "Generating soh.o2r..."
- DEPENDS soh-o2r-packer
- BYPRODUCTS ${CMAKE_SOURCE_DIR}/soh.o2r ${CMAKE_BINARY_DIR}/soh/soh.o2r
+ DEPENDS soh-o2r-packer ${SOH_O2R_ASSETS} ${SOH_O2R_SHADERS}
+ BYPRODUCTS ${CMAKE_SOURCE_DIR}/soh.o2r
+ VERBATIM
)
+add_custom_target(GenerateSohOtr ALL DEPENDS ${CMAKE_BINARY_DIR}/soh/soh.o2r)
# ExtractAssets produced soh.o2r as well as the rom archives, so keep doing that.
add_dependencies(ExtractAssets GenerateSohOtr)