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authorPurpleHato <linkvssangoku.jr@gmail.com>2022-06-23 17:32:19 +0200
committerKenix3 <kenixwhisperwind@gmail.com>2022-06-23 20:10:39 -0400
commit0fc75bb8735e80ac826174693ffde9906ea72aff (patch)
tree2bee8b568deda40c46c4072b6490780a2e947914
parent375932f43b2b56a0598eb14cad0652f8a731e80e (diff)
FIX: Increased the maximum actor limit for draw distance
Fix issue #529
-rw-r--r--soh/include/z64actor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/include/z64actor.h b/soh/include/z64actor.h
index ab1de9fc6..d13069029 100644
--- a/soh/include/z64actor.h
+++ b/soh/include/z64actor.h
@@ -6,7 +6,7 @@
#include "z64math.h"
#include "z64collision_check.h"
-#define ACTOR_NUMBER_MAX 200
+#define ACTOR_NUMBER_MAX 2000
#define INVISIBLE_ACTOR_MAX 20
#define AM_FIELD_SIZE 0x27A0
#define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC collisions