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| author | PurpleHato <linkvssangoku.jr@gmail.com> | 2022-06-23 17:32:19 +0200 |
|---|---|---|
| committer | Kenix3 <kenixwhisperwind@gmail.com> | 2022-06-23 20:10:39 -0400 |
| commit | 0fc75bb8735e80ac826174693ffde9906ea72aff (patch) | |
| tree | 2bee8b568deda40c46c4072b6490780a2e947914 | |
| parent | 375932f43b2b56a0598eb14cad0652f8a731e80e (diff) | |
FIX: Increased the maximum actor limit for draw distance
Fix issue #529
| -rw-r--r-- | soh/include/z64actor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/include/z64actor.h b/soh/include/z64actor.h index ab1de9fc6..d13069029 100644 --- a/soh/include/z64actor.h +++ b/soh/include/z64actor.h @@ -6,7 +6,7 @@ #include "z64math.h" #include "z64collision_check.h" -#define ACTOR_NUMBER_MAX 200 +#define ACTOR_NUMBER_MAX 2000 #define INVISIBLE_ACTOR_MAX 20 #define AM_FIELD_SIZE 0x27A0 #define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC collisions |
