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authorJameriquiah <42100286+Jameriquiah@users.noreply.github.com>2026-07-23 00:01:28 -0400
committerGitHub <noreply@github.com>2026-07-23 04:01:28 +0000
commit23685ce11fd2f264314ca0ffbcb449a88a439abe (patch)
treecc304b2b35970fc0f4a2a1a545fa06eae693ca5d
parent236c9c81f59795ec75512c932e7b6c666b098e73 (diff)
bump lus (#6966)
m---------libultraship0
-rw-r--r--soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp10
-rw-r--r--soh/soh/Enhancements/debugger/debugSaveEditor.cpp2
-rw-r--r--soh/soh/Enhancements/randomizer/Plandomizer.cpp24
-rw-r--r--soh/soh/Enhancements/timesplits/TimeSplits.cpp4
-rw-r--r--soh/soh/SohGui/ImGuiUtils.cpp30
6 files changed, 35 insertions, 35 deletions
diff --git a/libultraship b/libultraship
-Subproject 2c63e7edef577cd2a3726ce24dfedd7f088f12a
+Subproject 2bfbde3a72c119f8073ad762ec6be131dff5df6
diff --git a/soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp b/soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp
index de0cc594d..760b9969e 100644
--- a/soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp
+++ b/soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp
@@ -263,17 +263,17 @@ static void TimeDisplayInitTimers() {
void TimeDisplayWindow::InitElement() {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("GAMEPLAY_TIMER", gClockIconTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("GAMEPLAY_TIMER", gClockIconTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("DAY_TIME_TIMER", gSunIconTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("DAY_TIME_TIMER", gSunIconTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("NIGHT_TIME_TIMER", gMoonIconTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("NIGHT_TIME_TIMER", gMoonIconTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("NAVI_TIMER", gNaviIconTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("NAVI_TIMER", gNaviIconTex, "", ImVec4(1, 1, 1, 1));
for (auto& load : digitList) {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(load.first.c_str(), load.second, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture(load.first.c_str(), load.second, "", ImVec4(1, 1, 1, 1));
}
TimeDisplayInitSettings();
diff --git a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp
index dd7d2e22e..fda662407 100644
--- a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp
+++ b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp
@@ -1989,5 +1989,5 @@ void SaveEditorWindow::DrawElement() {
void SaveEditorWindow::InitElement() {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("ROCS_FEATHER", gRocsFeatherTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("ROCS_FEATHER", gRocsFeatherTex, "", ImVec4(1, 1, 1, 1));
}
diff --git a/soh/soh/Enhancements/randomizer/Plandomizer.cpp b/soh/soh/Enhancements/randomizer/Plandomizer.cpp
index 81fbd7ed2..528506fdf 100644
--- a/soh/soh/Enhancements/randomizer/Plandomizer.cpp
+++ b/soh/soh/Enhancements/randomizer/Plandomizer.cpp
@@ -1187,27 +1187,27 @@ void PlandomizerWindow::DrawElement() {
void PlandomizerWindow::InitElement() {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("ITEM_RUPEE_GRAYSCALE", gRupeeCounterIconTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("ITEM_RUPEE_GRAYSCALE", gRupeeCounterIconTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("ITEM_HEART_GRAYSCALE", gHeartFullTex, ImVec4(0.87f, 0.10f, 0.10f, 1));
+ ->LoadGuiTexture("ITEM_HEART_GRAYSCALE", gHeartFullTex, "", ImVec4(0.87f, 0.10f, 0.10f, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("ITEM_SEEDS", gItemIconDekuSeedsTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("ITEM_SEEDS", gItemIconDekuSeedsTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("ITEM_ARROWS_SMALL", gDropArrows1Tex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("ITEM_ARROWS_SMALL", gDropArrows1Tex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("ITEM_ARROWS_MEDIUM", gDropArrows2Tex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("ITEM_ARROWS_MEDIUM", gDropArrows2Tex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("ITEM_ARROWS_LARGE", gDropArrows3Tex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("ITEM_ARROWS_LARGE", gDropArrows3Tex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("ITEM_ICE_TRAP", gMagicArrowEquipEffectTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("ITEM_ICE_TRAP", gMagicArrowEquipEffectTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("HASH_ARROW_UP", gEmptyCDownArrowTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("HASH_ARROW_UP", gEmptyCDownArrowTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("HASH_ARROW_DWN", gEmptyCDownArrowTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("HASH_ARROW_DWN", gEmptyCDownArrowTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("BOSS_SOUL", gBossSoulTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("BOSS_SOUL", gBossSoulTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("TRIFORCE_PIECE", gTriforcePieceTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("TRIFORCE_PIECE", gTriforcePieceTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("TRIFORCE", gTriforcePieceTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("TRIFORCE", gTriforcePieceTex, "", ImVec4(1, 1, 1, 1));
}
diff --git a/soh/soh/Enhancements/timesplits/TimeSplits.cpp b/soh/soh/Enhancements/timesplits/TimeSplits.cpp
index 18db85910..e32a2f651 100644
--- a/soh/soh/Enhancements/timesplits/TimeSplits.cpp
+++ b/soh/soh/Enhancements/timesplits/TimeSplits.cpp
@@ -984,9 +984,9 @@ void TimeSplitWindow::InitElement() {
TimeSplitsUpdateWindowSize();
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("SPECIAL_TRIFORCE_PIECE_WHITE", gWTriforcePieceTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("SPECIAL_TRIFORCE_PIECE_WHITE", gWTriforcePieceTex, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture("SPECIAL_SPLIT_ENTRANCE", gSplitEntranceTex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture("SPECIAL_SPLIT_ENTRANCE", gSplitEntranceTex, "", ImVec4(1, 1, 1, 1));
Color_RGBA8 defaultColour = { 0, 0, 0, 255 };
windowColor = VecFromRGBA8(CVarGetColor(CVAR_ENHANCEMENT("TimeSplits.WindowColor.Value"), defaultColour));
diff --git a/soh/soh/SohGui/ImGuiUtils.cpp b/soh/soh/SohGui/ImGuiUtils.cpp
index 49d4f47cc..d0264dcea 100644
--- a/soh/soh/SohGui/ImGuiUtils.cpp
+++ b/soh/soh/SohGui/ImGuiUtils.cpp
@@ -223,9 +223,9 @@ const char* GetTextureForItemId(uint32_t itemId) {
void RegisterImGuiItemIcons() {
for (const auto& entry : itemMapping) {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
+ ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", ImVec4(1, 1, 1, 0.3f));
}
for (const auto& entry : gregMapping) {
@@ -233,52 +233,52 @@ void RegisterImGuiItemIcons() {
ImVec4 gregFadedGreen = gregGreen;
gregFadedGreen.w = 0.3f;
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.name, entry.second.texturePath, gregGreen);
+ ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", gregGreen);
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, gregFadedGreen);
+ ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", gregFadedGreen);
}
for (const auto& entry : customItemsMapping) {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
+ ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", ImVec4(1, 1, 1, 0.3f));
}
for (const auto& entry : jabbernutMapping) {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
+ ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", ImVec4(1, 1, 1, 0.3f));
}
for (const auto& entry : questMapping) {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", ImVec4(1, 1, 1, 1));
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
+ ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", ImVec4(1, 1, 1, 0.3f));
}
for (const auto& [quest, entry] : songMapping) {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
+ ->LoadGuiTexture(entry.name, gSongNoteTex, "", entry.color);
ImVec4 fadedCol = entry.color;
fadedCol.w = 0.3f;
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
+ ->LoadGuiTexture(entry.nameFaded, gSongNoteTex, "", fadedCol);
}
for (const auto& entry : vanillaSongMapping) {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
+ ->LoadGuiTexture(entry.name, gSongNoteTex, "", entry.color);
ImVec4 fadedCol = entry.color;
fadedCol.w = 0.3f;
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
+ ->LoadGuiTexture(entry.nameFaded, gSongNoteTex, "", fadedCol);
}
for (const auto& entry : gSeedTextures) {
std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui())
- ->LoadGuiTexture(entry.tex, entry.tex, ImVec4(1, 1, 1, 1));
+ ->LoadGuiTexture(entry.tex, entry.tex, "", ImVec4(1, 1, 1, 1));
}
} \ No newline at end of file