diff options
| author | Jameriquiah <42100286+Jameriquiah@users.noreply.github.com> | 2026-07-23 00:01:28 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-23 04:01:28 +0000 |
| commit | 23685ce11fd2f264314ca0ffbcb449a88a439abe (patch) | |
| tree | cc304b2b35970fc0f4a2a1a545fa06eae693ca5d | |
| parent | 236c9c81f59795ec75512c932e7b6c666b098e73 (diff) | |
bump lus (#6966)
| m--------- | libultraship | 0 | ||||
| -rw-r--r-- | soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp | 10 | ||||
| -rw-r--r-- | soh/soh/Enhancements/debugger/debugSaveEditor.cpp | 2 | ||||
| -rw-r--r-- | soh/soh/Enhancements/randomizer/Plandomizer.cpp | 24 | ||||
| -rw-r--r-- | soh/soh/Enhancements/timesplits/TimeSplits.cpp | 4 | ||||
| -rw-r--r-- | soh/soh/SohGui/ImGuiUtils.cpp | 30 |
6 files changed, 35 insertions, 35 deletions
diff --git a/libultraship b/libultraship -Subproject 2c63e7edef577cd2a3726ce24dfedd7f088f12a +Subproject 2bfbde3a72c119f8073ad762ec6be131dff5df6 diff --git a/soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp b/soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp index de0cc594d..760b9969e 100644 --- a/soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp +++ b/soh/soh/Enhancements/TimeDisplay/TimeDisplay.cpp @@ -263,17 +263,17 @@ static void TimeDisplayInitTimers() { void TimeDisplayWindow::InitElement() { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("GAMEPLAY_TIMER", gClockIconTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("GAMEPLAY_TIMER", gClockIconTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("DAY_TIME_TIMER", gSunIconTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("DAY_TIME_TIMER", gSunIconTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("NIGHT_TIME_TIMER", gMoonIconTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("NIGHT_TIME_TIMER", gMoonIconTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("NAVI_TIMER", gNaviIconTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("NAVI_TIMER", gNaviIconTex, "", ImVec4(1, 1, 1, 1)); for (auto& load : digitList) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(load.first.c_str(), load.second, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(load.first.c_str(), load.second, "", ImVec4(1, 1, 1, 1)); } TimeDisplayInitSettings(); diff --git a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp index dd7d2e22e..fda662407 100644 --- a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp +++ b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp @@ -1989,5 +1989,5 @@ void SaveEditorWindow::DrawElement() { void SaveEditorWindow::InitElement() { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("ROCS_FEATHER", gRocsFeatherTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("ROCS_FEATHER", gRocsFeatherTex, "", ImVec4(1, 1, 1, 1)); } diff --git a/soh/soh/Enhancements/randomizer/Plandomizer.cpp b/soh/soh/Enhancements/randomizer/Plandomizer.cpp index 81fbd7ed2..528506fdf 100644 --- a/soh/soh/Enhancements/randomizer/Plandomizer.cpp +++ b/soh/soh/Enhancements/randomizer/Plandomizer.cpp @@ -1187,27 +1187,27 @@ void PlandomizerWindow::DrawElement() { void PlandomizerWindow::InitElement() { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("ITEM_RUPEE_GRAYSCALE", gRupeeCounterIconTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("ITEM_RUPEE_GRAYSCALE", gRupeeCounterIconTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("ITEM_HEART_GRAYSCALE", gHeartFullTex, ImVec4(0.87f, 0.10f, 0.10f, 1)); + ->LoadGuiTexture("ITEM_HEART_GRAYSCALE", gHeartFullTex, "", ImVec4(0.87f, 0.10f, 0.10f, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("ITEM_SEEDS", gItemIconDekuSeedsTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("ITEM_SEEDS", gItemIconDekuSeedsTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("ITEM_ARROWS_SMALL", gDropArrows1Tex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("ITEM_ARROWS_SMALL", gDropArrows1Tex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("ITEM_ARROWS_MEDIUM", gDropArrows2Tex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("ITEM_ARROWS_MEDIUM", gDropArrows2Tex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("ITEM_ARROWS_LARGE", gDropArrows3Tex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("ITEM_ARROWS_LARGE", gDropArrows3Tex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("ITEM_ICE_TRAP", gMagicArrowEquipEffectTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("ITEM_ICE_TRAP", gMagicArrowEquipEffectTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("HASH_ARROW_UP", gEmptyCDownArrowTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("HASH_ARROW_UP", gEmptyCDownArrowTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("HASH_ARROW_DWN", gEmptyCDownArrowTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("HASH_ARROW_DWN", gEmptyCDownArrowTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("BOSS_SOUL", gBossSoulTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("BOSS_SOUL", gBossSoulTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("TRIFORCE_PIECE", gTriforcePieceTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("TRIFORCE_PIECE", gTriforcePieceTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("TRIFORCE", gTriforcePieceTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("TRIFORCE", gTriforcePieceTex, "", ImVec4(1, 1, 1, 1)); } diff --git a/soh/soh/Enhancements/timesplits/TimeSplits.cpp b/soh/soh/Enhancements/timesplits/TimeSplits.cpp index 18db85910..e32a2f651 100644 --- a/soh/soh/Enhancements/timesplits/TimeSplits.cpp +++ b/soh/soh/Enhancements/timesplits/TimeSplits.cpp @@ -984,9 +984,9 @@ void TimeSplitWindow::InitElement() { TimeSplitsUpdateWindowSize(); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("SPECIAL_TRIFORCE_PIECE_WHITE", gWTriforcePieceTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("SPECIAL_TRIFORCE_PIECE_WHITE", gWTriforcePieceTex, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture("SPECIAL_SPLIT_ENTRANCE", gSplitEntranceTex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture("SPECIAL_SPLIT_ENTRANCE", gSplitEntranceTex, "", ImVec4(1, 1, 1, 1)); Color_RGBA8 defaultColour = { 0, 0, 0, 255 }; windowColor = VecFromRGBA8(CVarGetColor(CVAR_ENHANCEMENT("TimeSplits.WindowColor.Value"), defaultColour)); diff --git a/soh/soh/SohGui/ImGuiUtils.cpp b/soh/soh/SohGui/ImGuiUtils.cpp index 49d4f47cc..d0264dcea 100644 --- a/soh/soh/SohGui/ImGuiUtils.cpp +++ b/soh/soh/SohGui/ImGuiUtils.cpp @@ -223,9 +223,9 @@ const char* GetTextureForItemId(uint32_t itemId) { void RegisterImGuiItemIcons() { for (const auto& entry : itemMapping) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f)); + ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", ImVec4(1, 1, 1, 0.3f)); } for (const auto& entry : gregMapping) { @@ -233,52 +233,52 @@ void RegisterImGuiItemIcons() { ImVec4 gregFadedGreen = gregGreen; gregFadedGreen.w = 0.3f; std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.name, entry.second.texturePath, gregGreen); + ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", gregGreen); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, gregFadedGreen); + ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", gregFadedGreen); } for (const auto& entry : customItemsMapping) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f)); + ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", ImVec4(1, 1, 1, 0.3f)); } for (const auto& entry : jabbernutMapping) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f)); + ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", ImVec4(1, 1, 1, 0.3f)); } for (const auto& entry : questMapping) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(entry.second.name, entry.second.texturePath, "", ImVec4(1, 1, 1, 1)); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f)); + ->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, "", ImVec4(1, 1, 1, 0.3f)); } for (const auto& [quest, entry] : songMapping) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.name, gSongNoteTex, entry.color); + ->LoadGuiTexture(entry.name, gSongNoteTex, "", entry.color); ImVec4 fadedCol = entry.color; fadedCol.w = 0.3f; std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol); + ->LoadGuiTexture(entry.nameFaded, gSongNoteTex, "", fadedCol); } for (const auto& entry : vanillaSongMapping) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.name, gSongNoteTex, entry.color); + ->LoadGuiTexture(entry.name, gSongNoteTex, "", entry.color); ImVec4 fadedCol = entry.color; fadedCol.w = 0.3f; std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol); + ->LoadGuiTexture(entry.nameFaded, gSongNoteTex, "", fadedCol); } for (const auto& entry : gSeedTextures) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry.tex, entry.tex, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(entry.tex, entry.tex, "", ImVec4(1, 1, 1, 1)); } }
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