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authorPurpleHato <linkvssangoku.jr@gmail.com>2022-06-13 22:57:08 +0200
committerGitHub <noreply@github.com>2022-06-13 16:57:08 -0400
commit2a1145785eaef8d9ab52cc3ef3293e4fe77fb0bd (patch)
treea4cedc441b65ac7169a2680c1c215d7dd0ec6c98
parent04bb9cd48ea91ed8577c26945735f0de1b9af8ad (diff)
Tweak: Draw Distance Kokiri menu behavior (#459)
* ADDED: Draw Distance toggle under Experimental enhancement * FIXED: Dark Link Apparition + Kokiri NPC spawn * Added a Toggle for Kokiri NPC since they are mystics * TWKEA: Desciription got the Kokiri draw distance * FIXED: Horses behavior Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic * Tweak: Draw Distance: Kokiris menu behavior Force the Kokiri Draw Distance to be set to 0 if the Draw Distance is disabled
-rw-r--r--libultraship/libultraship/SohImGuiImpl.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp
index 3c7f046fb..587e17e9b 100644
--- a/libultraship/libultraship/SohImGuiImpl.cpp
+++ b/libultraship/libultraship/SohImGuiImpl.cpp
@@ -1007,7 +1007,9 @@ namespace SohImGui {
Tooltip("Turns off the level of detail setting, making models always use their higher poly variants");
EnhancementCheckbox("Disable Draw Distance", "gDisableDrawDistance");
Tooltip("Turns off the objects draw distance, making objects being visible from a longer range");
- if (CVar_GetS32("gDisableDrawDistance", 0) == 1) {
+ if (CVar_GetS32("gDisableDrawDistance", 0) == 0) {
+ CVar_SetS32("gDisableKokiriDrawDistance", 0);
+ } else if (CVar_GetS32("gDisableDrawDistance", 0) == 1) {
EnhancementCheckbox("Kokiri Draw Distance", "gDisableKokiriDrawDistance");
Tooltip("Kokiris are mystical being that appear from a certain distance\nEnable this will remove their draw distance\nNeeds to reload the map to take effect");
}