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authorPhilip Dubé <159546+serprex@users.noreply.github.com>2026-09-19 03:50:49 +0000
committerGitHub <noreply@github.com>2026-09-19 03:50:49 +0000
commit2bc50f6056338e4398a894ec8bee6d24f8c8dca1 (patch)
tree0ca8076a74e98c6ff920b1e607cfecca0f3076ae
parenta353b6e7ceaf7e48e2b06ffda58a871ddffbb2ef (diff)
Fix deep slope vs double cell carpenter mix up (#7220)
-rw-r--r--soh/soh/Enhancements/randomizer/location_list.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/soh/soh/Enhancements/randomizer/location_list.cpp b/soh/soh/Enhancements/randomizer/location_list.cpp
index 94073a11a..8c4f74d04 100644
--- a/soh/soh/Enhancements/randomizer/location_list.cpp
+++ b/soh/soh/Enhancements/randomizer/location_list.cpp
@@ -208,8 +208,8 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_TH_FREED_CARPENTERS] = Location::Base(RC_TH_FREED_CARPENTERS, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_ID_MAX, SCENE_THIEVES_HIDEOUT, 0x00, "Freed All Carpenters", RHT_TH_FREED_CARPENTERS, RG_GERUDO_MEMBERSHIP_CARD, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_ITEM_FROM_LEADER_OF_FORTRESS), true);
locationTable[RC_TH_1_TORCH_CARPENTER] = Location::Collectable(RC_TH_1_TORCH_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3089, 0x0C, "1 Torch Carpenter", RHT_TH_1_TORCH_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, true);
locationTable[RC_TH_DEAD_END_CARPENTER] = Location::Collectable(RC_TH_DEAD_END_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 2577, 0x0A, "Dead End Carpenter", RHT_TH_DEAD_END_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, true);
- locationTable[RC_TH_DOUBLE_CELL_CARPENTER] = Location::Collectable(RC_TH_DOUBLE_CELL_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3601, 0x0E, "Double Cell Carpenter", RHT_TH_DOUBLE_CELL_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, true);
- locationTable[RC_TH_STEEP_SLOPE_CARPENTER] = Location::Collectable(RC_TH_STEEP_SLOPE_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3857, 0x0F, "Steep Slope Carpenter", RHT_TH_STEEP_SLOPE_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, true);
+ locationTable[RC_TH_DOUBLE_CELL_CARPENTER] = Location::Collectable(RC_TH_DOUBLE_CELL_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3857, 0x0F, "Double Cell Carpenter", RHT_TH_DOUBLE_CELL_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, true);
+ locationTable[RC_TH_STEEP_SLOPE_CARPENTER] = Location::Collectable(RC_TH_STEEP_SLOPE_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3601, 0x0E, "Steep Slope Carpenter", RHT_TH_STEEP_SLOPE_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, true);
// Haunted Wasteland
locationTable[RC_WASTELAND_CHEST] = Location::Chest(RC_WASTELAND_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_WASTELAND, ACTOR_EN_BOX, SCENE_HAUNTED_WASTELAND, -30048, 0x00, "Chest", RHT_WASTELAND_CHEST, RG_PURPLE_RUPEE);
locationTable[RC_WASTELAND_BOMBCHU_SALESMAN] = Location::Base(RC_WASTELAND_BOMBCHU_SALESMAN, RCQUEST_BOTH, RCTYPE_MERCHANT, RCAREA_WASTELAND, ACTOR_ID_MAX, SCENE_HAUNTED_WASTELAND, 0x00, "Carpet Salesman", RHT_WASTELAND_BOMBCHU_SALESMAN, RG_BUY_BOMBCHUS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN), false, 200);