diff options
| author | MelonSpeedruns <melonspeedruns@outlook.com> | 2022-06-03 13:29:50 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-03 13:29:50 -0400 |
| commit | 3b1d82c3ca61ee0585b9ee3fad71eeaedc52bd2f (patch) | |
| tree | e54b6abd5cc986ad7adeb1c8c9de3cc619da26c9 | |
| parent | c92524a90e0217970bd6283dcb4f3df5b7ef8078 (diff) | |
| parent | 902b842bcbb9f39f31c148d4064f8559a215b349 (diff) | |
Merge pull request #437 from PurpleHato/FixNaviColor
FIX: Default Navi's colors have been altered recent merged PRs
| -rw-r--r-- | libultraship/libultraship/SohImGuiImpl.cpp | 10 | ||||
| -rw-r--r-- | soh/src/code/z_actor.c | 12 |
2 files changed, 11 insertions, 11 deletions
diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 0e1482b7b..67bb3d218 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -1089,22 +1089,22 @@ namespace SohImGui { Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets."); EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255), false); Tooltip("Inner color for Navi (idle flying around)"); - EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(115,230,255,255), false); + EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(0,0,255,255), false); Tooltip("Outer color for Navi (idle flying around)"); ImGui::Separator(); - EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(100,100,255,255), false); + EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(150,150,255,255), false); Tooltip("Inner color for Navi (when Navi fly around NPCs)"); - EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(90,90,255,255), false); + EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(150,150,255,255), false); Tooltip("Outer color for Navi (when Navi fly around NPCs)"); ImGui::Separator(); EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255), false); Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)"); - EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,220,0,255), false); + EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,155,0,255), false); Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)"); ImGui::Separator(); EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255), false); Tooltip("Inner color for Navi (when Navi fly around props (signs etc))"); - EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,220,0,255), false); + EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,255,0,255), false); Tooltip("Outer color for Navi (when Navi fly around props (signs etc))"); ImGui::EndTabItem(); } diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index bdb2fe78c..702ab622a 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -339,19 +339,19 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Gl if (CVar_GetS32("gUseNaviCol",0) != 1 ) { if (actorCategory == ACTORCAT_PLAYER) { naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255; - naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255; + naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255; } if (actorCategory == ACTORCAT_NPC) { - naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255; - naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255; + naviColor->inner.r = 150; naviColor->inner.g = 150; naviColor->inner.b = 255; + naviColor->outer.r = 150; naviColor->outer.g = 150; naviColor->outer.b = 255; } if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0; - naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0; + naviColor->outer.r = 220; naviColor->outer.g = 155; naviColor->outer.b = 0; } if (actorCategory == ACTORCAT_PROP) { - naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90; - naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0; + naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 0; + naviColor->outer.r = 0; naviColor->outer.g = 255; naviColor->outer.b = 0; } } else { if (actorCategory == ACTORCAT_PLAYER) { |
