diff options
| author | Ted Newman <Tawling@users.noreply.github.com> | 2024-01-15 16:46:36 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-15 19:46:36 -0500 |
| commit | 3e91d5565a55fdff7453adbd8e4ba345bbdca7ee (patch) | |
| tree | e761ce454b75dec52a0c2736268695f9cd547893 | |
| parent | db2ccd95b76031ef8842b515b805ad8232ddf1bd (diff) | |
Fix disabled icon for Easy Input Buffering checkbox when Easy Frame Advancing is enabled (#3859)
| -rw-r--r-- | soh/soh/SohMenuBar.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/soh/SohMenuBar.cpp b/soh/soh/SohMenuBar.cpp index 04c053f5c..e656a3a90 100644 --- a/soh/soh/SohMenuBar.cpp +++ b/soh/soh/SohMenuBar.cpp @@ -1411,7 +1411,7 @@ void DrawCheatsMenu() { UIWidgets::PaddedEnhancementCheckbox("Easy Frame Advancing", "gCheatEasyPauseBufferEnabled", true, false); UIWidgets::Tooltip("Continue holding START button when unpausing to only advance a single frame and then re-pause"); const bool bEasyFrameAdvanceEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0); - UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled"); + UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled", UIWidgets::CheckboxGraphics::Checkmark); UIWidgets::Tooltip("Inputs that are held down while the Subscreen is closing will be pressed when the game is resumed"); UIWidgets::PaddedEnhancementCheckbox("Drops Don't Despawn", "gDropsDontDie", true, false); UIWidgets::Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time"); |
