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| author | GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> | 2022-12-20 21:52:13 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-20 15:52:13 -0500 |
| commit | 4eee41752007b116a9e6c96f425129e96eb4d67e (patch) | |
| tree | 30f83e99d978226af7bda5ba5581fe5b88931e27 | |
| parent | 0f3c2d7c78e0b1a99afccad77fffb9ffa29b07da (diff) | |
WiiU: Don't invalidate tex cache for dodongo (#2220)
| -rw-r--r-- | soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 3e53389e7..8f42c8d7a 100644 --- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -1704,7 +1704,7 @@ void BossDodongo_DrawEffects(PlayState* play) { unkMtx = &play->billboardMtxF; // OTRTODO: This call causes the whole texture cache to be cleaned up, which causes an important slowdown on switch so we need to find a way to avoid it. -#ifndef __SWITCH__ +#if !defined(__SWITCH__) && !defined(__WIIU__) gSPInvalidateTexCache(POLY_XLU_DISP++, 0); #endif |
