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authorGaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>2022-12-20 21:52:13 +0100
committerGitHub <noreply@github.com>2022-12-20 15:52:13 -0500
commit4eee41752007b116a9e6c96f425129e96eb4d67e (patch)
tree30f83e99d978226af7bda5ba5581fe5b88931e27
parent0f3c2d7c78e0b1a99afccad77fffb9ffa29b07da (diff)
WiiU: Don't invalidate tex cache for dodongo (#2220)
-rw-r--r--soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c
index 3e53389e7..8f42c8d7a 100644
--- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c
+++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c
@@ -1704,7 +1704,7 @@ void BossDodongo_DrawEffects(PlayState* play) {
unkMtx = &play->billboardMtxF;
// OTRTODO: This call causes the whole texture cache to be cleaned up, which causes an important slowdown on switch so we need to find a way to avoid it.
-#ifndef __SWITCH__
+#if !defined(__SWITCH__) && !defined(__WIIU__)
gSPInvalidateTexCache(POLY_XLU_DISP++, 0);
#endif