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| author | Christopher Leggett <chris@leggett.dev> | 2025-03-25 13:12:50 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-25 18:12:50 +0100 |
| commit | 6abacc1024dd2c9684cf2fcaaab6ffa674a2b990 (patch) | |
| tree | 84bececb094cb573372f8572ad564d476bb01343 | |
| parent | ebc3616a3ab83456b97812264b1b4ff4381a92ca (diff) | |
Fix the player state flag that Tailparasan checks for for Damage Effect (#5211)
* Fix the player state flag that Tailparasan checks for
* Updated comment for accuracy
| -rw-r--r-- | soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c index 20966eac4..33449e4a0 100644 --- a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c +++ b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c @@ -657,7 +657,7 @@ void EnTp_Update(Actor* thisx, PlayState* play) { Player* player = GET_PLAYER(play); s16 yawToWall; - if (player->stateFlags1 & PLAYER_STATE1_SHIELDING) { // Shielding + if (player->stateFlags1 & PLAYER_STATE1_DAMAGED) { // Damaged this->damageEffect = TAILPASARAN_DMGEFF_NONE; } |
