diff options
| author | Nicholas Estelami <NEstelami@users.noreply.github.com> | 2022-06-14 12:32:11 -0400 |
|---|---|---|
| committer | Nicholas Estelami <NEstelami@users.noreply.github.com> | 2022-06-16 20:35:52 -0400 |
| commit | aeaaa54e0daa7482bdcdd0f26466b738b25fe4e3 (patch) | |
| tree | a2f570988985fcdc89cf6cfaf6cdf169bbd9f91d | |
| parent | 3f10195c0e4aaa5ed94fd3bbae147a6570332eda (diff) | |
GC PAL Audio XML
| -rw-r--r-- | ZAPDTR/ZAPD/ZAudio.cpp | 8 | ||||
| -rw-r--r-- | ZAPDTR/ZAPD/ZRom.cpp | 4 | ||||
| -rw-r--r-- | soh/assets/xml/GC_NMQ_PAL_F/audio/Audio.xml | 1556 |
3 files changed, 1557 insertions, 11 deletions
diff --git a/ZAPDTR/ZAPD/ZAudio.cpp b/ZAPDTR/ZAPD/ZAudio.cpp index a8b0f1fa1..2d92979aa 100644 --- a/ZAPDTR/ZAPD/ZAudio.cpp +++ b/ZAPDTR/ZAPD/ZAudio.cpp @@ -339,17 +339,11 @@ void ZAudio::ParseRawData() // TABLE PARSING - // GC PAL + // MQ DBG ROM //int gSoundFontTableOffset = 0x138270; //int gSequenceTableOffset = 0x1386A0; //int gSampleBankTableOffset = 0x138D90; //int gSequenceFontTableOffset = 0x1384E0; - - // NMQ DBG ROM - //int gSoundFontTableOffset = 0x138290; - //int gSequenceTableOffset = 0x1386C0; - //int gSampleBankTableOffset = 0x138DB0; - //int gSequenceFontTableOffset = 0x138500; // NTSC 1.0 //int gSoundFontTableOffset = 0x1026A0; diff --git a/ZAPDTR/ZAPD/ZRom.cpp b/ZAPDTR/ZAPD/ZRom.cpp index a311714dd..0a4944be0 100644 --- a/ZAPDTR/ZAPD/ZRom.cpp +++ b/ZAPDTR/ZAPD/ZRom.cpp @@ -192,10 +192,8 @@ ZRom::ZRom(std::string romPath) else files[lines[i]] = outData; - //File::WriteAllBytes(StringHelper::Sprintf("baserom/%s", lines[i]), files[lines[i]]); + //File::WriteAllBytes(StringHelper::Sprintf("baserom/%s", lines[i].c_str()), files[lines[i]]); } - - int bp = 0; } std::vector<uint8_t> ZRom::GetFile(std::string fileName) diff --git a/soh/assets/xml/GC_NMQ_PAL_F/audio/Audio.xml b/soh/assets/xml/GC_NMQ_PAL_F/audio/Audio.xml index 726e93dca..d77d8436d 100644 --- a/soh/assets/xml/GC_NMQ_PAL_F/audio/Audio.xml +++ b/soh/assets/xml/GC_NMQ_PAL_F/audio/Audio.xml @@ -1,6 +1,1560 @@ <Root> <File Name="code" OutName="audio" RangeStart="0x0" RangeEnd="0x12CBB0"> - <Audio Name="audio" Offset="0x00"> + <Audio Name="audio" Offset="0x00" SoundFontTableOffset="0xFF590" SequenceTableOffset="0xFF9C0" SampleBankTableOffset="0x1000B0" SequenceFontTableOffset="0xFF800"> + <Sequences> + <Sequence Name="000_Sound_Effects"/> + <Sequence Name="001_Ambient_Effects"/> + <Sequence Name="002_Hyrule_Field_Program"/> + <Sequence Name="003_Hyrule_Field_Intro"/> + <Sequence Name="004_Hyrule_Field_Segment_1"/> + <Sequence Name="005_Hyrule_Field_Segment_2"/> + <Sequence Name="006_Hyrule_Field_Segment_3"/> + <Sequence Name="007_Hyrule_Field_Segment_4"/> + <Sequence Name="008_Hyrule_Field_Segment_5"/> + <Sequence Name="009_Hyrule_Field_Segment_6"/> + <Sequence Name="010_Hyrule_Field_Segment_7"/> + <Sequence Name="011_Hyrule_Field_Segment_8"/> + <Sequence Name="012_Hyrule_Field_Segment_9"/> + <Sequence Name="013_Hyrule_Field_Segment_10"/> + <Sequence Name="014_Hyrule_Field_Segment_11"/> + <Sequence Name="015_Hyrule_Field_Enemy_Intro"/> + <Sequence Name="016_Hyrule_Field_Enemy_1"/> + <Sequence Name="017_Hyrule_Field_Enemy_2"/> + <Sequence Name="018_Hyrule_Field_Enemy_3"/> + <Sequence Name="019_Hyrule_Field_Enemy_4"/> + <Sequence Name="020_Hyrule_Field_Idle_1"/> + <Sequence Name="021_Hyrule_Field_Idle_2"/> + <Sequence Name="022_Hyrule_Field_Idle_3"/> + <Sequence Name="023_Hyrule_Field_Idle_4"/> + <Sequence Name="024_Dodongos_Cavern"/> + <Sequence Name="025_Kakariko_Village_Adult"/> + <Sequence Name="026_Battle"/> + <Sequence Name="027_Boss_Battle"/> + <Sequence Name="028_Inside_the_Deku_Tree"/> + <Sequence Name="029_Market"/> + <Sequence Name="030_Title_Theme"/> + <Sequence Name="031_House"/> + <Sequence Name="032_Game_Over"/> + <Sequence Name="033_Boss_Defeated"/> + <Sequence Name="034_Got_Key_Item"/> + <Sequence Name="035_Ganondorf_Sting"/> + <Sequence Name="036_Got_Heart_Container"/> + <Sequence Name="037_Prelude_of_Light"/> + <Sequence Name="038_Inside_Jabu_Jabus_Belly"/> + <Sequence Name="039_Kakariko_Village_Child"/> + <Sequence Name="040_Fairy_Fountain"/> + <Sequence Name="041_Zeldas_Theme"/> + <Sequence Name="042_Fire_Temple"/> + <Sequence Name="043_Anticipating_Treasure"/> + <Sequence Name="044_Forest_Temple"/> + <Sequence Name="045_Hyrule_Castle_Courtyard"/> + <Sequence Name="046_Ganondorf_Theme_Organ"/> + <Sequence Name="047_Lon_Lon_Ranch"/> + <Sequence Name="048_Goron_City"/> + <Sequence Name="049_Hyrule_Field_Morning"/> + <Sequence Name="050_Got_Spiritual_Stone"/> + <Sequence Name="051_Bolero_of_Fire"/> + <Sequence Name="052_Minuet_of_Forest"/> + <Sequence Name="053_Serenade_of_Water"/> + <Sequence Name="054_Requiem_of_Spirit"/> + <Sequence Name="055_Nocturne_of_Shadow"/> + <Sequence Name="056_Mini_Boss_Battle"/> + <Sequence Name="057_Got_Item"/> + <Sequence Name="058_Temple_of_Time"/> + <Sequence Name="059_Rescued_Epona"/> + <Sequence Name="060_Kokiri_Forest"/> + <Sequence Name="061_Got_Fairy_Ocarina"/> + <Sequence Name="062_Lost_Woods"/> + <Sequence Name="063_Spirit_Temple"/> + <Sequence Name="064_Horse_Minigame"/> + <Sequence Name="065_Horse_Minigame_Goal"/> + <Sequence Name="066_Ingos_Theme"/> + <Sequence Name="067_Got_Medallion"/> + <Sequence Name="068_Sarias_Song"/> + <Sequence Name="069_Eponas_Song"/> + <Sequence Name="070_Zeldas_Lullaby"/> + <Sequence Name="071_Suns_Song"/> + <Sequence Name="072_Song_of_Time"/> + <Sequence Name="073_Song_of_Storms"/> + <Sequence Name="074_Navi_in_Flight"/> + <Sequence Name="075_Deku_Tree_Theme"/> + <Sequence Name="076_Windmill"/> + <Sequence Name="077_Legends_of_Hyrule"/> + <Sequence Name="078_Game_Shops"/> + <Sequence Name="079_Sheiks_Theme"/> + <Sequence Name="080_Zoras_Domain"/> + <Sequence Name="081_Zelda_Sting"/> + <Sequence Name="082_Zeldas_Theme_Ending"/> + <Sequence Name="083_Got_Master_Sword"/> + <Sequence Name="084_Ganondorfs_Theme"/> + <Sequence Name="085_Shop"/> + <Sequence Name="086_Chamber_of_Sages"/> + <Sequence Name="087_File_Select" Extract="false"/> <!-- The data in the sequence table just uses a reference pointer to the Fairy Fountain sequence. --> + <Sequence Name="088_Ice_Cavern"/> + <Sequence Name="089_Opening_the_Door_of_Time"/> + <Sequence Name="090_Kaepora_Gaeboras_Theme"/> + <Sequence Name="091_Shadow_Temple"/> + <Sequence Name="092_Water_Temple"/> + <Sequence Name="093_The_Sages_Bridge"/> + <Sequence Name="094_Seal_of_the_Six_Sages"/> + <Sequence Name="095_Gerudo_Valley"/> + <Sequence Name="096_Potion_Shop"/> + <Sequence Name="097_Koume_and_Kotakes_Theme"/> + <Sequence Name="098_Escape_from_Ganons_Castle"/> + <Sequence Name="099_Ganondorfs_Castle"/> + <Sequence Name="100_Ganondorf_Battle"/> + <Sequence Name="101_Ganon_Battle"/> + <Sequence Name="102_Ending_Credits_1"/> + <Sequence Name="103_Ending_Credits_2"/> + <Sequence Name="104_Ending_Credits_3"/> + <Sequence Name="105_Ending_Credits_4"/> + <Sequence Name="106_Ending_Credits_5"/> + <Sequence Name="107_Dodongo_and_Volvagia_Battle"/> + <Sequence Name="108_Timed_Minigame"/> + <Sequence Name="109_Cutscene_Effects"/> + </Sequences> + + + <Samples Bank="0"> + <Sample Name="Bird Chirp 1"> + <Offset Version="MQDebug" At="0"/> + </Sample> + <Sample Name="Insect Chirrup" SampleRate="16000"> + <Offset Version="MQDebug" At="0x5B0"/> + </Sample> + <Sample Name="Bird Chirp 2"> + <Offset Version="MQDebug" At="0x780"/> + </Sample> + <Sample Name="Crickets"> + <Offset Version="MQDebug" At="0xC70"/> + </Sample> + <Sample Name="Loud Bird Chirp"> + <Offset Version="MQDebug" At="0x1730"/> + </Sample> + <Sample Name="Crow Caws"> + <Offset Version="MQDebug" At="0x1ED0"/> + </Sample> + <Sample Name="Bird Call"> + <Offset Version="MQDebug" At="0x2D10"/> + </Sample> + <Sample Name="Bird Screech"> + <Offset Version="MQDebug" At="0x4250"/> + </Sample> + <Sample Name="Bird Song (Unused)"> + <Offset Version="MQDebug" At="0x5480"/> + </Sample> + <Sample Name="Owl Hoot"> + <Offset Version="MQDebug" At="0x77D0"/> + </Sample> + <Sample Name="Hawk Screech"> + <Offset Version="MQDebug" At="0x97E0"/> + </Sample> + <Sample Name="Small Bird Chirps"> + <Offset Version="MQDebug" At="0xB660"/> + </Sample> + <Sample Name="Rushing Water"> + <Offset Version="MQDebug" At="0xBC80"/> + </Sample> + <Sample Name="Howling Wind"> + <Offset Version="MQDebug" At="0xE4B0"/> + </Sample> + <Sample Name="Rainfall"> + <Offset Version="MQDebug" At="0x11D80"/> + </Sample> + <Sample Name="Low Thunder"> + <Offset Version="MQDebug" At="0x1C4A0"/> + </Sample> + <Sample Name="Lightning"> + <Offset Version="MQDebug" At="0x27DA0"/> + </Sample> + <Sample Name="Howling Wind (Short)"> + <Offset Version="MQDebug" At="0x33800"/> + </Sample> + <Sample Name="Cucco Crows"> + <Offset Version="MQDebug" At="0x393F0"/> + </Sample> + <Sample Name="Cawing Bird"> + <Offset Version="MQDebug" At="0x3D090"/> + </Sample> + <Sample Name="Step - Ground"> + <Offset Version="MQDebug" At="0x3E360"/> + </Sample> + <Sample Name="Step - Sand"> + <Offset Version="MQDebug" At="0x3ECE0"/> + </Sample> + <Sample Name="Step - Rock"> + <Offset Version="MQDebug" At="0x3F770"/> + </Sample> + <Sample Name="Step - Jabu Jabu"> + <Offset Version="MQDebug" At="0x40000"/> + </Sample> + <Sample Name="Step - Water"> + <Offset Version="MQDebug" At="0x40AA0"/> + </Sample> + <Sample Name="Step - Carpet" SampleRate="8000"> + <Offset Version="MQDebug" At="0x414F0"/> + </Sample> + <Sample Name="Step - Thick Carpet"> + <Offset Version="MQDebug" At="0x41A20"/> + </Sample> + <Sample Name="Step - Tall Grass"> + <Offset Version="MQDebug" At="0x41CD0"/> + </Sample> + <Sample Name="Synth Pad Sting"> + <Offset Version="MQDebug" At="0x439A0"/> + </Sample> + <Sample Name="Small Splash"> + <Offset Version="MQDebug" At="0x46810"/> + </Sample> + <Sample Name="Crunchy Drop"> + <Offset Version="MQDebug" At="0x48840"/> + </Sample> + <Sample Name="Sliding Block"> + <Offset Version="MQDebug" At="0x4A6A0"/> + </Sample> + <Sample Name="Step - Wood"> + <Offset Version="MQDebug" At="0x4A510"/> + </Sample> + <Sample Name="Boots Sliding"> + <Offset Version="MQDebug" At="0x4F790"/> + </Sample> + <Sample Name="Heavy Slide"> + <Offset Version="MQDebug" At="0x53210"/> + </Sample> + <Sample Name="High Static"> + <Offset Version="MQDebug" At="0x55BA0"/> + </Sample> + <Sample Name="Distorted Static"> + <Offset Version="MQDebug" At="0x57D10"/> + </Sample> + <Sample Name="Heavy Static"> + <Offset Version="MQDebug" At="0x5B590"/> + </Sample> + <Sample Name="Large Water Splash"> + <Offset Version="MQDebug" At="0x5CBA0"/> + </Sample> + <Sample Name="Swimming"> + <Offset Version="MQDebug" At="0x60240"/> + </Sample> + <Sample Name="Stone Doof"> + <Offset Version="MQDebug" At="0x61B90"/> + </Sample> + <Sample Name="Step - Wooden Bridge"> + <Offset Version="MQDebug" At="0x63350"/> + </Sample> + <Sample Name="Step - Fire"> + <Offset Version="MQDebug" At="0x63B70"/> + </Sample> + <Sample Name="Iron Boots 2"> + <Offset Version="MQDebug" At="0x64600"/> + </Sample> + <Sample Name="Step - Ice"> + <Offset Version="MQDebug" At="0x64F70"/> + </Sample> + <Sample Name="Crackling Fire (Keese)"> + <Offset Version="MQDebug" At="0x65580"/> + </Sample> + <Sample Name="Metal Clink"> + <Offset Version="MQDebug" At="0x67FA0"/> + </Sample> + <Sample Name="Whish"> + <Offset Version="MQDebug" At="0x68CC0"/> + </Sample> + <Sample Name="Sheathe Sword" SampleRate="16000"> + <Offset Version="MQDebug" At="0x69130"/> + </Sample> + <Sample Name="Draw Sword" SampleRate="17640"> + <Offset Version="MQDebug" At="0x6A040"/> + </Sample> + <Sample Name="Air Swish" SampleRate="15435"> + <Offset Version="MQDebug" At="0x6BA00"/> + </Sample> + <Sample Name="Air Whistle"> + <Offset Version="MQDebug" At="0x6C3C0"/> + </Sample> + <Sample Name="Bow Pulled Taut"> + <Offset Version="MQDebug" At="0x6D5B0"/> + </Sample> + <Sample Name="Sword Striking Metal Shield"> + <Offset Version="MQDebug" At="0x71C70"/> + </Sample> + <Sample Name="Moving Metal Chain"> + <Offset Version="MQDebug" At="0x732A0"/> + </Sample> + <Sample Name="Hissing Fuse"> + <Offset Version="MQDebug" At="0x74790"/> + </Sample> + <Sample Name="Heavy Thump"> + <Offset Version="MQDebug" At="0x77010"/> + </Sample> + <Sample Name="Egg Hatching"> + <Offset Version="MQDebug" At="0x77BA0"/> + </Sample> + <Sample Name="Arrow Thunk in Wood"> + <Offset Version="MQDebug" At="0x7AFD0"/> + </Sample> + <Sample Name="Air Whoosh"> + <Offset Version="MQDebug" At="0x7D290"/> + </Sample> + <Sample Name="Broken Wood"> + <Offset Version="MQDebug" At="0x7F3F0"/> + </Sample> + <Sample Name="Whip Snap"> + <Offset Version="MQDebug" At="0x7FC90"/> + </Sample> + <Sample Name="Buzzing Synth"> + <Offset Version="MQDebug" At="0x80E00"/> + </Sample> + <Sample Name="Soft Thump"> + <Offset Version="MQDebug" At="0x82000"/> + </Sample> + <Sample Name="Sword Strike" SampleRate="10000"> + <Offset Version="MQDebug" At="0x82ED0"/> + </Sample> + <Sample Name="Eye of Truth"> + <Offset Version="MQDebug" At="0x84380"/> + </Sample> + <Sample Name="Popping Cork"> + <Offset Version="MQDebug" At="0x87030"/> + </Sample> + <Sample Name="Bowstring Twang" SampleRate="19200"> + <Offset Version="MQDebug" At="0x87440"/> + </Sample> + <Sample Name="Bombchu Motor" SampleRate="22050"> + <Offset Version="MQDebug" At="0x88620"/> + </Sample> + <Sample Name="Rupee" SampleRate="32000"> + <Offset Version="MQDebug" At="0x88A50"/> + </Sample> + <Sample Name="Opening Wooden Door"> + <Offset Version="MQDebug" At="0x8A4B0"/> + </Sample> + <Sample Name="Closing Wooden Door"> + <Offset Version="MQDebug" At="0x8E160"/> + </Sample> + <Sample Name="Explosion 1"> + <Offset Version="MQDebug" At="0x8F6F0"/> + </Sample> + <Sample Name="Gallop"> + <Offset Version="MQDebug" At="0x93DB0"/> + </Sample> + <Sample Name="Horse Neigh"> + <Offset Version="MQDebug" At="0x94B10"/> + </Sample> + <Sample Name="Flowing Creek"> + <Offset Version="MQDebug" At="0x98B00"/> + </Sample> + <Sample Name="Rushing Waterfall"> + <Offset Version="MQDebug" At="0x9D5F0"/> + </Sample> + <Sample Name="Mechanically Shifting Stone"> + <Offset Version="MQDebug" At="0xA0260"/> + </Sample> + <Sample Name="Rolling Boulder" SampleRate="8000"> + <Offset Version="MQDebug" At="0xA14A0"/> + </Sample> + <Sample Name="Bubbling Lava"> + <Offset Version="MQDebug" At="0xA2590"/> + </Sample> + <Sample Name="Retracting Metal Chain"> + <Offset Version="MQDebug" At="0xA9EF0"/> + </Sample> + <Sample Name="Relaxed Cucco Clucks"> + <Offset Version="MQDebug" At="0xAB9E0"/> + </Sample> + <Sample Name="Stone Strike" SampleRate="10000"> + <Offset Version="MQDebug" At="0xADBA0"/> + </Sample> + <Sample Name="Horse Snort" SampleRate="12000"> + <Offset Version="MQDebug" At="0xAF0A0"/> + </Sample> + <Sample Name="Water Splish"> + <Offset Version="MQDebug" At="0xB0960"/> + </Sample> + <Sample Name="Wooden Strike"> + <Offset Version="MQDebug" At="0xB3600"/> + </Sample> + <Sample Name="Flying Fairy"> + <Offset Version="MQDebug" At="0xB3B10"/> + </Sample> + <Sample Name="Settled Stone Block"> + <Offset Version="MQDebug" At="0xB4B90"/> + </Sample> + <Sample Name="Creaking Door"> + <Offset Version="MQDebug" At="0xB5A80"/> + </Sample> + <Sample Name="Creaking Wood"> + <Offset Version="MQDebug" At="0xB8690"/> + </Sample> + <Sample Name="Ignition"> + <Offset Version="MQDebug" At="0xBA0D0"/> + </Sample> + <Sample Name="Warp Circle Ambience"> + <Offset Version="MQDebug" At="0xBBB00"/> + </Sample> + <Sample Name="Fairy Magic"> + <Offset Version="MQDebug" At="0xC42B0"/> + </Sample> + <Sample Name="Water Drips"> + <Offset Version="MQDebug" At="0xC5140"/> + </Sample> + <Sample Name="Underwater Bubbles"> + <Offset Version="MQDebug" At="0xC88C0"/> + </Sample> + <Sample Name="Fire Crackling"> + <Offset Version="MQDebug" At="0xCAF60"/> + </Sample> + <Sample Name="Heavy Platform Rotating" SampleRate="8000"> + <Offset Version="MQDebug" At="0xD16F0"/> + </Sample> + <Sample Name="Light Rock Slam"> + <Offset Version="MQDebug" At="0xD2110"/> + </Sample> + <Sample Name="Flapping Cloak"> + <Offset Version="MQDebug" At="0xD3DC0"/> + </Sample> + <Sample Name="People Chattering"> + <Offset Version="MQDebug" At="0xD57A0"/> + </Sample> + <Sample Name="Cloth Ripping"> + <Offset Version="MQDebug" At="0xDE0A0"/> + </Sample> + <Sample Name="Mechanical Ramp-Up"> + <Offset Version="MQDebug" At="0xE01F0"/> + </Sample> + <Sample Name="Crystal Synth (Low)"> + <Offset Version="MQDebug" At="0xE2510"/> + </Sample> + <Sample Name="Shimmering Treasure"> + <Offset Version="MQDebug" At="0xE44A0"/> + </Sample> + <Sample Name="Gunshot"> + <Offset Version="MQDebug" At="0xE4B00"/> + </Sample> + <Sample Name="Wolf Howl"> + <Offset Version="MQDebug" At="0xE5B70"/> + </Sample> + <Sample Name="Frog Ribbit"> + <Offset Version="MQDebug" At="0xEA760"/> + </Sample> + <Sample Name="Dog Yip"> + <Offset Version="MQDebug" At="0xEAFC0"/> + </Sample> + <Sample Name="Metal Door"> + <Offset Version="MQDebug" At="0xEB5B0"/> + </Sample> + <Sample Name="Cow Moo"> + <Offset Version="MQDebug" At="0xECF40"/> + </Sample> + <Sample Name="Dialogue Continue (Harp)"> + <Offset Version="MQDebug" At="0xEEB80"/> + </Sample> + <Sample Name="Dong (Failed Learning)"> + <Offset Version="MQDebug" At="0xF2FE0"/> + </Sample> + <Sample Name="Whistle"> + <Offset Version="MQDebug" At="0xF5350"/> + </Sample> + <Sample Name="Clanging Bells"> + <Offset Version="MQDebug" At="0xF5A90"/> + </Sample> + <Sample Name="Person Whistling"> + <Offset Version="MQDebug" At="0xF72A0"/> + </Sample> + <Sample Name="Ocarina_Looped"> + <Offset Version="MQDebug" At="0xFAD40" LoopOffset="0x1550"/> + </Sample> + <Sample Name="Ocarina_NoLooped"> + <Offset Version="MQDebug" At="0xFAD40" LoopOffset="0x77C0"/> + </Sample> + <Sample Name="Accordion"> + <Offset Version="MQDebug" At="0xFDFC0"/> + </Sample> + <Sample Name="Harp 1"> + <Offset Version="MQDebug" At="0x1026F0"/> + </Sample> + <Sample Name="Malon"> + <Offset Version="MQDebug" At="0x106C20"/> + </Sample> + <Sample Name="Flute"> + <Offset Version="MQDebug" At="0x108690"/> + </Sample> + <Sample Name="Tambo Drum"> + <Offset Version="MQDebug" At="0x10CD20"/> + </Sample> + <Sample Name="Small Cymbal"> + <Offset Version="MQDebug" At="0x10EFF0"/> + </Sample> + <Sample Name="Z Target"> + <Offset Version="MQDebug" At="0x111520"/> + </Sample> + <Sample Name="Enemy Target Lock-On"> + <Offset Version="MQDebug" At="0x1129E0"/> + </Sample> + <Sample Name="Adult Link - Spur Horse 1"> + <Offset Version="MQDebug" At="0x114D70"/> + </Sample> + <Sample Name="Adult Link - Spur Horse 2"> + <Offset Version="MQDebug" At="0x1165E0"/> + </Sample> + <Sample Name="Adult Link - Attack 1"> + <Offset Version="MQDebug" At="0x1176B0"/> + </Sample> + <Sample Name="Adult Link - Attack 2"> + <Offset Version="MQDebug" At="0x118910"/> + </Sample> + <Sample Name="Adult Link - Attack 3"> + <Offset Version="MQDebug" At="0x119870"/> + </Sample> + <Sample Name="Adult Link - Attack 4"> + <Offset Version="MQDebug" At="0x11A270"/> + </Sample> + <Sample Name="Adult Link - Hup"> + <Offset Version="MQDebug" At="0x11B0E0"/> + </Sample> + <Sample Name="Adult Link - Gasp 1"> + <Offset Version="MQDebug" At="0x11B790"/> + </Sample> + <Sample Name="Adult Link - Strong Attack 1"> + <Offset Version="MQDebug" At="0x11BE20"/> + </Sample> + <Sample Name="Adult Link - Strong Attack 2"> + <Offset Version="MQDebug" At="0x11D6D0"/> + </Sample> + <Sample Name="Adult Link - Dangling Grunt"> + <Offset Version="MQDebug" At="0x11EE50"/> + </Sample> + <Sample Name="Adult Link - Dangling Gasp 1"> + <Offset Version="MQDebug" At="0x11FB00"/> + </Sample> + <Sample Name="Adult Link - Climb Edge"> + <Offset Version="MQDebug" At="0x120D60"/> + </Sample> + <Sample Name="Adult Link - Dangling Gasp 2"> + <Offset Version="MQDebug" At="0x121BF0"/> + </Sample> + <Sample Name="Adult Link - Hurt 1"> + <Offset Version="MQDebug" At="0x122C10"/> + </Sample> + <Sample Name="Adult Link - Hurt 2"> + <Offset Version="MQDebug" At="0x1243F0"/> + </Sample> + <Sample Name="Adult Link - Hurt 3"> + <Offset Version="MQDebug" At="0x125A90"/> + </Sample> + <Sample Name="Adult Link - Hurt 4"> + <Offset Version="MQDebug" At="0x126ED0"/> + </Sample> + <Sample Name="Adult Link - Knocked Back"> + <Offset Version="MQDebug" At="0x128DA0"/> + </Sample> + <Sample Name="Adult Link - Hurt 5"> + <Offset Version="MQDebug" At="0x12AC80"/> + </Sample> + <Sample Name="Adult Link - Falling 1"> + <Offset Version="MQDebug" At="0x12CD30"/> + </Sample> + <Sample Name="Adult Link - Falling 2"> + <Offset Version="MQDebug" At="0x133AB0"/> + </Sample> + <Sample Name="Adult Link - Gasp 2"> + <Offset Version="MQDebug" At="0x139D70"/> + </Sample> + <Sample Name="Adult Link - Gasp 3"> + <Offset Version="MQDebug" At="0x13AF50"/> + </Sample> + <Sample Name="Adult Link - Pant 1"> + <Offset Version="MQDebug" At="0x13C040"/> + </Sample> + <Sample Name="Adult Link - Pant 2"> + <Offset Version="MQDebug" At="0x13D3B0"/> + </Sample> + <Sample Name="Adult Link - Glug"> + <Offset Version="MQDebug" At="0x13E870"/> + </Sample> + <Sample Name="Adult Link - Refreshed"> + <Offset Version="MQDebug" At="0x13F6B0"/> + </Sample> + <Sample Name="Adult Link - Lift (Unused)"> + <Offset Version="MQDebug" At="0x140FC0"/> + </Sample> + <Sample Name="Adult Link - Cast Attacking Magic"> + <Offset Version="MQDebug" At="0x141960"/> + </Sample> + <Sample Name="Adult Link - Painful Landing"> + <Offset Version="MQDebug" At="0x143690"/> + </Sample> + <Sample Name="Adult Link - Dramatic Gasp"> + <Offset Version="MQDebug" At="0x146490"/> + </Sample> + <Sample Name="Adult Link - Hurt (Unused)"> + <Offset Version="MQDebug" At="0x1478F0"/> + </Sample> + <Sample Name="Adult Link - Choking"> + <Offset Version="MQDebug" At="0x148390"/> + </Sample> + <Sample Name="Adult Link - Gasping (Unused)"> + <Offset Version="MQDebug" At="0x1493C0"/> + </Sample> + <Sample Name="Adult Link - Small Gasp (Unused)"> + <Offset Version="MQDebug" At="0x14B440"/> + </Sample> + <Sample Name="Adult Link - Unsettled Moan"> + <Offset Version="MQDebug" At="0x14C250"/> + </Sample> + <Sample Name="Adult Link - Sneezes"> + <Offset Version="MQDebug" At="0x151520"/> + </Sample> + <Sample Name="Adult Link - Sigh 1"> + <Offset Version="MQDebug" At="0x15A6A0"/> + </Sample> + <Sample Name="Adult Link - Sigh 2"> + <Offset Version="MQDebug" At="0x15BE50"/> + </Sample> + <Sample Name="Adult Link - Sigh 3"> + <Offset Version="MQDebug" At="0x15DCB0"/> + </Sample> + <Sample Name="Adult Link - Stretch Start"> + <Offset Version="MQDebug" At="0x15F4B0"/> + </Sample> + <Sample Name="Adult Link - Stretching"> + <Offset Version="MQDebug" At="0x1617F0"/> + </Sample> + <Sample Name="Adult Link - Finished 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