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authorJosh Bodner <jbodner09@outlook.com>2022-07-20 23:08:57 -0700
committerJosh Bodner <jbodner09@outlook.com>2022-07-20 23:08:57 -0700
commitcddca2700a2e9d133bbffea0956bb09d35ef735a (patch)
tree4c5bab81d7f22c3b085b87f5d832025dd22fcd86
parent17b3f65276b64153bd10e2c6d8164a8c848ab962 (diff)
Move Child Zelda spoiler write out of for loop so it's not repeatedly hit
-rw-r--r--soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp
index b182d8dca..8010bad06 100644
--- a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp
+++ b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp
@@ -371,10 +371,11 @@ static void WriteSettings(const bool printAll = false) {
// }
// }
}
-
- // 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
- jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda ? "On" : "Off";
}
+
+ // 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
+ jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda ? "On" : "Off";
+
// spoilerLog.RootElement()->InsertEndChild(parentNode);
// for (const uint32_t key : allLocations) {