diff options
| author | Christopher Leggett <chris@leggett.dev> | 2026-07-22 12:14:23 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-22 16:14:23 +0000 |
| commit | cf7e8022b07c4d57336173aebdce11b021756add (patch) | |
| tree | 33bda2bd05d1e0806c89209c35c614459a63b6a8 | |
| parent | 92afa8144129fa4ba8cbdb141ecd01851636b597 (diff) | |
Fix some issues found with the BetterSaveMenu (#6963)
Fix starting health and music bugs with BetterSaveMenu
Better interaction with RememberSaveLocation
| -rw-r--r-- | soh/soh/Enhancements/QoL/BetterSaveMenu.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/soh/soh/Enhancements/QoL/BetterSaveMenu.cpp b/soh/soh/Enhancements/QoL/BetterSaveMenu.cpp index 53e2f4a54..894caac79 100644 --- a/soh/soh/Enhancements/QoL/BetterSaveMenu.cpp +++ b/soh/soh/Enhancements/QoL/BetterSaveMenu.cpp @@ -76,7 +76,8 @@ void HandleSaveMenu(bool* should, PlayState* play) { &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Play_PerformSave(play); pauseCtx->unk_1EC = 4; - if (IsSceneDungeon(gSaveContext.savedSceneNum)) { + if (IsSceneDungeon(gSaveContext.savedSceneNum) || + CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0)) { Message_StartTextbox(play, TEXT_CONTINUE_DUNGEON_MSG, NULL); } else { Message_StartTextbox(play, TEXT_CONTINUE_OVERWORLD_MSG, NULL); @@ -164,9 +165,6 @@ void HandleSaveMenu(bool* should, PlayState* play) { // Reset frame counter to prevent autosave on respawn play->gameplayFrames = 0; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; - gSaveContext.health = CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) - ? gSaveContext.healthCapacity - : STARTING_HEALTH; Audio_QueueSeqCmd(0xF << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA); gSaveContext.healthAccumulator = 0; gSaveContext.magicState = MAGIC_STATE_IDLE; @@ -176,6 +174,8 @@ void HandleSaveMenu(bool* should, PlayState* play) { gSaveContext.magicLevel = gSaveContext.magic = 0; play->state.running = false; SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState); + gSaveContext.seqId = static_cast<uint8_t>(NA_BGM_DISABLED); + gSaveContext.natureAmbienceId = 0xFF; } } break; |
