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| author | aMannus <mannusmenting@gmail.com> | 2023-09-26 15:45:37 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-26 08:45:37 -0500 |
| commit | bae6cf420374a2ab15059e359e57f5de43c9776c (patch) | |
| tree | 0d9e100f9e8d85a044f926ac01221f90a94e9059 /scripts | |
| parent | ccd05d8e58e9af92fa05d6e882e2ff6fde7bbcdd (diff) | |
Randomizer feature: Triforce Hunt (#3062)
* Initial work to make triforce pieces their own rando item
* Disable triforce greyscaling
* Better triforce model, finish adding triforce pieces to logic
* Triforce model is now a shard
* Credits warp + start of item tracker
* Initial item tracker stuff
* Completed triangle on triforce completion
* Completed triforce model on GI done
* Multiple triforce piece models
* Triforce pieces in save editor & fix build
* Finish item tracker
* Gameplaystats timestamp
* Revert parts of logic
* More reverting
* Start of making Triforce Hunt the win condition
* Bit of cleanup
* Triforce pieces can show up as icetraps
* Grant GBK to player after hunt is completed
* Better text boxes
* Disable GBK option in ImGui with Triforce Hunt on
* Clean-up
* Forced save on completion improvements
* Update Item Tracker Settings initial size
* Small ImGui adjustments
* French translation and update defaults
* Finish translations
* Fix timer completion & 50+ triforce pieces
* Remove GI_ and ITEM_ enum usage, add french ice trap names
* Fix build & small fixes
* Review comments
* Comment clarification
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions
