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authorbriaguya <70942617+briaguya-ai@users.noreply.github.com>2022-09-29 19:07:48 -0400
committerGitHub <noreply@github.com>2022-09-29 19:07:48 -0400
commit8888fb2ec1cf1a27b5611e58b59f36762afeec54 (patch)
treed6151de2468dd2ab865603c36c85765a26db96cd /soh/assets/xml/GC_MQ_D/objects/object_okuta.xml
parentdc3c0dd9c852ae704aaa6f6f7ad7258d7076c5ec (diff)
Master Quest (#3) (#1632)4.0.0
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_okuta.xml')
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diff --git a/soh/assets/xml/GC_MQ_D/objects/object_okuta.xml b/soh/assets/xml/GC_MQ_D/objects/object_okuta.xml
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+++ b/soh/assets/xml/GC_MQ_D/objects/object_okuta.xml
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+<Root>
+ <File Name="object_okuta" Segment="6">
+ <!-- Octorok Animations -->
+ <Animation Name="gOctorokShootAnim" Offset="0x344"/>
+ <Animation Name="gOctorokDieAnim" Offset="0x8FC"/>
+ <Animation Name="gOctorokHideAnim" Offset="0xAC0"/>
+ <Animation Name="gOctorokFloatAnim" Offset="0xDDC"/>
+ <Animation Name="gOctorokHitAnim" Offset="0x3910"/>
+ <Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>
+
+ <!-- Octorok Textures -->
+ <Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="16" Height="16" Offset="0x2250"/>
+ <Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgba16" Width="8" Height="16" Offset="0x2450"/>
+ <Texture Name="gOctorokScalesTex" OutName="scales" Format="rgba16" Width="16" Height="16" Offset="0x2550"/>
+ <Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
+ <Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="16" Offset="0x27D0"/>
+ <Texture Name="gOctorokArmTex" OutName="arm" Format="rgba16" Width="16" Height="32" Offset="0x28D0"/>
+ <Texture Name="gOctorokFinTex" OutName="fin" Format="rgba16" Width="16" Height="16" Offset="0x2CD0"/>
+ <Texture Name="gOctorokEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x2ED0"/>
+ <Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgba16" Width="8" Height="8" Offset="0x30D0"/>
+
+ <!-- Octorok Skeleton -->
+ <Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/>
+
+ <!-- Projectile -->
+ <Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
+ <DList Name="gOctorokProjectileDL" Offset="0x3380"/>
+ </File>
+</Root>