diff options
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_okuta.xml')
| -rw-r--r-- | soh/assets/xml/GC_MQ_D/objects/object_okuta.xml | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_okuta.xml b/soh/assets/xml/GC_MQ_D/objects/object_okuta.xml new file mode 100644 index 000000000..b4fccea6f --- /dev/null +++ b/soh/assets/xml/GC_MQ_D/objects/object_okuta.xml @@ -0,0 +1,29 @@ +<Root> + <File Name="object_okuta" Segment="6"> + <!-- Octorok Animations --> + <Animation Name="gOctorokShootAnim" Offset="0x344"/> + <Animation Name="gOctorokDieAnim" Offset="0x8FC"/> + <Animation Name="gOctorokHideAnim" Offset="0xAC0"/> + <Animation Name="gOctorokFloatAnim" Offset="0xDDC"/> + <Animation Name="gOctorokHitAnim" Offset="0x3910"/> + <Animation Name="gOctorokAppearAnim" Offset="0x3C64"/> + + <!-- Octorok Textures --> + <Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="16" Height="16" Offset="0x2250"/> + <Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgba16" Width="8" Height="16" Offset="0x2450"/> + <Texture Name="gOctorokScalesTex" OutName="scales" Format="rgba16" Width="16" Height="16" Offset="0x2550"/> + <Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgba16" Width="8" Height="8" Offset="0x2750"/> + <Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="16" Offset="0x27D0"/> + <Texture Name="gOctorokArmTex" OutName="arm" Format="rgba16" Width="16" Height="32" Offset="0x28D0"/> + <Texture Name="gOctorokFinTex" OutName="fin" Format="rgba16" Width="16" Height="16" Offset="0x2CD0"/> + <Texture Name="gOctorokEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x2ED0"/> + <Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgba16" Width="8" Height="8" Offset="0x30D0"/> + + <!-- Octorok Skeleton --> + <Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/> + + <!-- Projectile --> + <Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgba16" Width="16" Height="16" Offset="0x3150"/> + <DList Name="gOctorokProjectileDL" Offset="0x3380"/> + </File> +</Root> |
