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authorArchez <Archez@users.noreply.github.com>2024-08-14 11:38:56 -0400
committerArchez <Archez@users.noreply.github.com>2024-08-14 11:38:56 -0400
commit35b4da74cb90f12463c663c611bb7c3b29604a6b (patch)
tree5be48b79e72342bc2740155cf6cde960af5cbd79 /soh/include/functions.h
parentf4d951aab8966add4e19a4151b41ff53d746d9f6 (diff)
parent86580fc79fd174a2dba29c18caf88a46d6bf8c05 (diff)
Merge remote-tracking branch 'origin/develop' into develop->develop-rando
Diffstat (limited to 'soh/include/functions.h')
-rw-r--r--soh/include/functions.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/soh/include/functions.h b/soh/include/functions.h
index f6f3aedac..82b03e637 100644
--- a/soh/include/functions.h
+++ b/soh/include/functions.h
@@ -22,12 +22,10 @@ extern "C"
void gSPSegment(void* value, int segNum, uintptr_t target);
void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
-void gDPSetTextureImage(Gfx* pkt, u32 f, u32 s, u32 w, uintptr_t i);
void gSPDisplayList(Gfx* pkt, Gfx* dl);
void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
-void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb);
void cleararena(void);
@@ -1261,6 +1259,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
s32 dListIndex);
void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg);
+Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
+ PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx);
void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg);
void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount,
@@ -2466,6 +2466,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP);
void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
void Interface_RandoRestoreSwordless(void);
+s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
+ bool* shouldUpdate);
//Pause Warp
void PauseWarp_HandleSelection();