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Shipwright
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Ship of Harkinian: Ocarina of Time PC port
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soh
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functions.h
Age
Commit message (
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Author
2 days
Decomp, naming (OnePointCS, itemAction, blure, wall/floor types) (#7007)
djevangelia
9 days
Constant-size texture scroll display lists via G_SETTILESIZE_LERP (#6902)
Philip Dubé
12 days
Fix problems with Zelda's Letter & Weird Egg hatching (#6962)
Philip Dubé
2026-07-19
Polishing, climb everything door opening + sloped ledge climb up (#6936)
djevangelia
2026-07-19
Decomp, update AudioOcarina (code_800EC960.c) (#6941)
djevangelia
2026-07-12
Decomp pull, some `z_player` and global changes (#6908)
djevangelia
2026-07-09
Decomp, update `z_en_holl.c` (#6890)
djevangelia
2026-07-07
pull decomp changes: actor functions, z_en_horse.c (#6877)
Philip Dubé
2026-07-04
Decouple GBK from LACS (#5838)
Philip Dubé
2026-06-14
rando: option to allow swordless epona items (#6727)
Philip Dubé
2026-04-19
func_$hex renaming from upstream (#6498)
Philip Dubé
2026-03-17
Enemy rando cleanup (#6327)
Pepe20129
2026-02-26
Port Scrolling Texture Interpolation over from 2Ship (#6224)
Christopher Leggett
2026-02-17
hookify additional reticles (#6278)
A Green Spoon
2026-01-15
fix build and run on OpenBSD (#6050)
Fabien Romano
2026-01-10
Add Roc's Feather (custom item) to Rando Item Pool (#6035)
aMannus
2026-01-08
Decomp import: rename timer-related functions and variables (#5896)
Jordan Longstaff
2025-11-03
Implement logger changes (#5914)
Malkierian
2025-10-28
Modularize Pause Warp hook (#5869)
Jordan Longstaff
2025-10-09
update lus includes for new LUS file structure (#5820)
briaguya
2025-05-29
Convert `RandomizerInf` to the dynamic `#define` model to allow for automatic...
Malkierian
2025-05-19
Merge pull request #5517 from HarbourMasters/develop-blair
Malkierian
2025-05-18
fix incorrect `__VA_ARGS__` use in `lusprintf` version of `osSyncPrintf` (#5510)
briaguya
2025-05-17
reapply changes needed for C23 build on develop (#5467)
Pepper0ni
2025-05-06
VBify Crawl Speed Enhancement and Add Exlcude Glitch-Aiding Crawlspace Option...
Eric Hoey
2025-03-31
Fix messages crashing when no ntsc game is loaded (#5259)
Archez
2025-03-30
Replace old methods with ShipUtils (#5151)
Archez
2025-03-30
NTSC Support (N64) (#4198)
inspectredc
2025-02-14
Autosave Overhaul (#5022)
aMannus
2025-02-12
Remove POLY_KAL and restore POLY_OPA for kaleido (#5041)
Archez
2024-12-20
Rename `code_80043480.c` from decomp (#4731)
Jordan Longstaff
2024-12-14
Rename a lot of actor movement-related functions from decomp (#4680)
Jordan Longstaff
2024-12-13
Rename two Actor functions from decomp (#4674)
Jordan Longstaff
2024-12-09
Name alpha-distance update function from decomp (#4658)
Jordan Longstaff
2024-11-11
Clean `__osMalloc.c` (#4351)
Pepe20129
2024-11-09
Port over decomp updates for vis* and reimplement vismono fb (#4533)
Archez
2024-11-08
Update SFX symbols from decomp (#4531)
Jordan Longstaff
2024-11-07
pull in decomp updates for z_play (#4522)
Archez
2024-10-17
`z_player` documentation 2024-10-11 (#4407)
Pepe20129
2024-08-14
Merge remote-tracking branch 'origin/develop' into develop->develop-rando
Archez
2024-08-13
Merge remote-tracking branch 'origin/develop' into macready-golf-merge
Archez
2024-08-12
Tweak: Implement better extended culling options (#4285)
Archez
2024-08-05
Custom Skeleton Fixes for various bosses and enemies (#3436)
Nicholas Estelami
2024-05-27
Framebuffer clear and bump LUS (#4187)
Lywx
2024-05-08
Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-6
Malkierian
2024-05-08
get soh working with latest lus (#4132)
briaguya
2024-04-09
vb treasure chest game (#103)
briaguya
2024-04-08
Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipw...
Garrett Cox
2024-04-08
Merge pull request #4045 from HarbourMasters/develop
Garrett Cox
2024-04-04
Support for new ucode loading patterns (#4038)
Archez
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