diff options
| author | Eric Hoey <121978037+A-Green-Spoon@users.noreply.github.com> | 2025-05-06 20:00:33 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-06 17:00:33 -0700 |
| commit | 6a93625f5cfbaca71262a4fdce1a90d055a282ba (patch) | |
| tree | eebf37154e3d9f9f1f3ae30e6795b2f4377502bc /soh/include/functions.h | |
| parent | a0e49f99607ed6d486925e7ef7d6e9d3e76585be (diff) | |
VBify Crawl Speed Enhancement and Add Exlcude Glitch-Aiding Crawlspace Option (#5465)
* add menu option
* VBify + add conditions
* oops wrong func
* clean up includes + casting
* move z_player externed functions
* better name
* correct menu text
* one last name final final
* maintain glitch-aiding selection
Diffstat (limited to 'soh/include/functions.h')
| -rw-r--r-- | soh/include/functions.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/soh/include/functions.h b/soh/include/functions.h index 86e3bf77f..ad615d173 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -1044,6 +1044,7 @@ VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec); VecSph* OLib_Vec3fToVecSphGeo(VecSph* arg0, Vec3f* arg1); VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* arg0, Vec3f* a, Vec3f* b); Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b); +void OnePointCutscene_SetCsCamPoints(Camera* camera, s16 actionParameters, s16 initTimer, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints); s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s16 camIdx); s16 OnePointCutscene_EndCutscene(PlayState* play, s16 camIdx); s32 OnePointCutscene_Attention(PlayState* play, Actor* actor); @@ -1102,6 +1103,7 @@ void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx); s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input); u8 PlayerGrounded(Player* player); void Player_SetBootData(PlayState* play, Player* player); +void Player_StartAnimMovement(PlayState* play, Player* player, s32 flags); s32 Player_InBlockingCsMode(PlayState* play, Player* player); s32 Player_TryCsAction(PlayState* play, Actor* actor, s32 csAction); s32 Player_InCsMode(PlayState* play); |
