diff options
| author | Pepe20129 <72659707+Pepe20129@users.noreply.github.com> | 2024-10-17 20:55:31 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-17 11:55:31 -0700 |
| commit | b5c6545d6f97b7762aa3f0cc308c2b0e6ec9fd84 (patch) | |
| tree | 176c9870f3587de7362f2537e7abd006ef4814b6 /soh/include/functions.h | |
| parent | 3c5d9faba38346d1aa3355d14cce3b8286f1290b (diff) | |
`z_player` documentation 2024-10-11 (#4407)
* Add names to start of typedefs
* Idle stuff
* 2 functions
* Player state flags
* Name functions + misc
* ActionChange => ActionHandler
* Some player unks
* More player unks
* Header misc
* Misc
* More misc
* Player Actions
* Missed comments
* Move ship specific stuff
* Fix build
* CsCmdActorAction to CsCmdActorCue
* Fix build
Diffstat (limited to 'soh/include/functions.h')
| -rw-r--r-- | soh/include/functions.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/soh/include/functions.h b/soh/include/functions.h index 82b03e637..41b325236 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -415,7 +415,7 @@ f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint); void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2); f32 Actor_HeightDiff(Actor* actorA, Actor* actorB); f32 Player_GetHeight(Player* player); -s32 Player_ActionChange_2(Player* player, PlayState* play); +s32 Player_ActionHandler_2(Player* player, PlayState* play); f32 func_8002DCE4(Player* player); s32 func_8002DD6C(Player* player); s32 func_8002DD78(Player* player); @@ -1107,7 +1107,7 @@ void Player_SetBootData(PlayState* play, Player* player); s32 Player_InBlockingCsMode(PlayState* play, Player* player); s32 Player_TryCsAction(PlayState* play, Actor* actor, s32 csAction); s32 Player_InCsMode(PlayState* play); -s32 func_8008E9C4(Player* player); +s32 Player_CheckHostileLockOn(Player* player); s32 Player_IsChildWithHylianShield(Player* player); s32 Player_ActionToModelGroup(Player* player, s32 actionParam); void Player_SetModelsForHoldingShield(Player* player); @@ -1117,9 +1117,9 @@ void func_8008EC70(Player* player); void Player_SetEquipmentData(PlayState* play, Player* player); void Player_UpdateBottleHeld(PlayState* play, Player* player, s32 item, s32 actionParam); void func_80837C0C(PlayState* play, Player* this, s32 arg2, f32 arg3, f32 arg4, s16 arg5, s32 arg6); -void func_8008EDF0(Player* player); -void func_8008EE08(Player* player); -void func_8008EEAC(PlayState* play, Actor* actor); +void Player_ReleaseLockOn(Player* player); +void Player_ClearZTargeting(Player* player); +void Player_SetAutoLockOnActor(PlayState* play, Actor* actor); s32 func_8008EF44(PlayState* play, s32 ammo); s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 radius, f32 arg3); s32 Player_GetStrength(void); |
