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authorPepe20129 <72659707+Pepe20129@users.noreply.github.com>2025-08-13 21:08:32 +0200
committerGitHub <noreply@github.com>2025-08-13 12:08:32 -0700
commit7b4df9bdb2ebde2bdd6581c10ffdc1aea4ee1573 (patch)
tree6c805ed37b7a34523a9e47a5d620604da8ef5ec5 /soh/include
parentfadae4997740d6073d6ce01db2950c8a24b3cbb0 (diff)
Boss Rush cleanup (#5652)
* Reduce stuff in the `.h`s & use `COND_HOOK` + variants * Move some boss rush stuff from `z_file_choose.c` * clang * Update BossRush.cpp
Diffstat (limited to 'soh/include')
-rw-r--r--soh/include/z64.h2
-rw-r--r--soh/include/z64save.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/soh/include/z64.h b/soh/include/z64.h
index 79ecdabcd..70b877f30 100644
--- a/soh/include/z64.h
+++ b/soh/include/z64.h
@@ -1522,7 +1522,7 @@ typedef struct {
/* 0x34 */ s32 isEnabled;
} StickDirectionPrompt;
-typedef struct {
+typedef struct FileChooseContext {
/* 0x00000 */ GameState state;
/* 0x000A4 */ Vtx* windowVtx;
/* 0x000A8 */ u8* staticSegment;
diff --git a/soh/include/z64save.h b/soh/include/z64save.h
index 63a9b1d10..bf1342360 100644
--- a/soh/include/z64save.h
+++ b/soh/include/z64save.h
@@ -7,7 +7,7 @@
#include "soh/Enhancements/randomizer/randomizerTypes.h"
#include "soh/Enhancements/gameplaystats.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
-#include "soh/Enhancements/boss-rush/BossRushTypes.h"
+#include "soh/Enhancements/boss-rush/BossRush.h"
typedef enum {
/* 0x0 */ MAGIC_STATE_IDLE, // Regular gameplay