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authorPepe20129 <72659707+Pepe20129@users.noreply.github.com>2026-03-17 05:53:33 +0100
committerGitHub <noreply@github.com>2026-03-17 04:53:33 +0000
commitb35883e1f63ac980a7e52258dff4a8cbc418ece5 (patch)
tree3572a3739f3a8f5346e9409a5a66c36ca716f662 /soh/include
parentc93b6188c8baea04edbdf7f6898fc1d9a4cfab67 (diff)
Enemy rando cleanup (#6327)
Change Actor_SpawnEntry to use VB Move adult zelda collapse stalfos to a explicit hook Move dark link to a explicit hook Some more canRandomize that were not needed Move bg_haka & bg_haka_tubo to explicit hooks Move en_vali to an explicit hook Move bg_mori_bigst to an explicit hook Fix door opening before the enemies are killed Remove `canRandomize` parameter Move bg_haka_huta to explicit hooks
Diffstat (limited to 'soh/include')
-rw-r--r--soh/include/functions.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/include/functions.h b/soh/include/functions.h
index 5b9e0dc79..760b77f73 100644
--- a/soh/include/functions.h
+++ b/soh/include/functions.h
@@ -491,7 +491,7 @@ void func_80031A28(PlayState* play, ActorContext* actorCtx);
void func_80031B14(PlayState* play, ActorContext* actorCtx);
void func_80031C3C(ActorContext* actorCtx, PlayState* play);
Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
- s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize);
+ s16 rotX, s16 rotY, s16 rotZ, s16 params);
Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX,
f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params);
void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx);