diff options
| author | Pepe20129 <72659707+Pepe20129@users.noreply.github.com> | 2026-03-17 05:53:33 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-17 04:53:33 +0000 |
| commit | b35883e1f63ac980a7e52258dff4a8cbc418ece5 (patch) | |
| tree | 3572a3739f3a8f5346e9409a5a66c36ca716f662 /soh/include | |
| parent | c93b6188c8baea04edbdf7f6898fc1d9a4cfab67 (diff) | |
Enemy rando cleanup (#6327)
Change Actor_SpawnEntry to use VB
Move adult zelda collapse stalfos to a explicit hook
Move dark link to a explicit hook
Some more canRandomize that were not needed
Move bg_haka & bg_haka_tubo to explicit hooks
Move en_vali to an explicit hook
Move bg_mori_bigst to an explicit hook
Fix door opening before the enemies are killed
Remove `canRandomize` parameter
Move bg_haka_huta to explicit hooks
Diffstat (limited to 'soh/include')
| -rw-r--r-- | soh/include/functions.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/include/functions.h b/soh/include/functions.h index 5b9e0dc79..760b77f73 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -491,7 +491,7 @@ void func_80031A28(PlayState* play, ActorContext* actorCtx); void func_80031B14(PlayState* play, ActorContext* actorCtx); void func_80031C3C(ActorContext* actorCtx, PlayState* play); Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ, - s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize); + s16 rotX, s16 rotY, s16 rotZ, s16 params); Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params); void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx); |
