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authorPhilip Dubé <159546+serprex@users.noreply.github.com>2026-04-19 18:56:01 +0000
committerGitHub <noreply@github.com>2026-04-19 18:56:01 +0000
commitc7ef690bc2ca61694c8ca32a7a05e1f43433f542 (patch)
treeeabac61df837fbea0a737d283f84e1a3aeef8bb2 /soh/include
parent80de5cc17932bf46e23d9038b0734e713bc344cd (diff)
func_$hex renaming from upstream (#6498)
Diffstat (limited to 'soh/include')
-rw-r--r--soh/include/functions.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/soh/include/functions.h b/soh/include/functions.h
index 760b77f73..54f2c2b5d 100644
--- a/soh/include/functions.h
+++ b/soh/include/functions.h
@@ -890,13 +890,13 @@ void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpd
s32 SkelCurve_Update(PlayState* play, SkelAnimeCurve* skelCurve);
void SkelCurve_Draw(Actor* actor, PlayState* play, SkelAnimeCurve* skelCurve,
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data);
-s32 func_8006CFC0(s32 scene);
-void func_8006D074(PlayState* play);
-void func_8006D0AC(PlayState* play);
-void func_8006D0EC(PlayState* play, Player* player);
-void func_8006D684(PlayState* play, Player* player);
-void func_8006DC68(PlayState* play, Player* player);
-void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2);
+s32 Horse_CanSpawn(s32 scene);
+void Horse_ResetHorseData(PlayState* play);
+void Horse_FixLakeHyliaPosition(PlayState* play);
+void Horse_SetupInGameplay(PlayState* play, Player* player);
+void Horse_SetupInCutscene(PlayState* play, Player* player);
+void Horse_InitPlayerHorse(PlayState* play, Player* player);
+void Horse_RotateToPoint(Actor* actor, Vec3f* arg1, s16 arg2);
s32 Jpeg_Decode(void* data, void* zbuffer, void* workBuff, u32 workSize);
void KaleidoSetup_Update(PlayState* play);
void KaleidoSetup_Init(PlayState* play);