diff options
| author | Pepe20129 <72659707+Pepe20129@users.noreply.github.com> | 2024-02-16 03:44:46 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-15 20:44:46 -0600 |
| commit | 7319e4db5799ac36983eacec1ad5e7edcef150c7 (patch) | |
| tree | f4ea11881f1de92848bce059e5d80b5b92b88b99 /soh/src/code/code_800430A0.c | |
| parent | 4797c9ad354adef62084509d9ae1ee504c702cf1 (diff) | |
More player documentation from decomp (#3819)
* FallImpactInfo & AnimSfx stuff
* IA function naming & Player_UseItem
* ActionChange
* Speed modes
* Fix build
* Misc cleanup
* Name Player_Action funcs
* PlayerAgeProperties
* Most of the Player struct
* Update z_player.c
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Diffstat (limited to 'soh/src/code/code_800430A0.c')
| -rw-r--r-- | soh/src/code/code_800430A0.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/code_800430A0.c b/soh/src/code/code_800430A0.c index abaf88405..379f4a3e6 100644 --- a/soh/src/code/code_800430A0.c +++ b/soh/src/code/code_800430A0.c @@ -48,7 +48,7 @@ void func_800432A0(CollisionContext* colCtx, s32 bgId, Actor* actor) { s16 rot = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y; if (actor->id == ACTOR_PLAYER) { - ((Player*)actor)->currentYaw += rot; + ((Player*)actor)->yaw += rot; } actor->shape.rot.y += rot; |
