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authorPepe20129 <72659707+Pepe20129@users.noreply.github.com>2024-02-16 03:44:46 +0100
committerGitHub <noreply@github.com>2024-02-15 20:44:46 -0600
commit7319e4db5799ac36983eacec1ad5e7edcef150c7 (patch)
treef4ea11881f1de92848bce059e5d80b5b92b88b99 /soh/src/code/code_800430A0.c
parent4797c9ad354adef62084509d9ae1ee504c702cf1 (diff)
More player documentation from decomp (#3819)
* FallImpactInfo & AnimSfx stuff * IA function naming & Player_UseItem * ActionChange * Speed modes * Fix build * Misc cleanup * Name Player_Action funcs * PlayerAgeProperties * Most of the Player struct * Update z_player.c --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Diffstat (limited to 'soh/src/code/code_800430A0.c')
-rw-r--r--soh/src/code/code_800430A0.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/code_800430A0.c b/soh/src/code/code_800430A0.c
index abaf88405..379f4a3e6 100644
--- a/soh/src/code/code_800430A0.c
+++ b/soh/src/code/code_800430A0.c
@@ -48,7 +48,7 @@ void func_800432A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
s16 rot = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y;
if (actor->id == ACTOR_PLAYER) {
- ((Player*)actor)->currentYaw += rot;
+ ((Player*)actor)->yaw += rot;
}
actor->shape.rot.y += rot;