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authorSirius902 <3645979-Sirius902@users.noreply.gitlab.com>2022-04-29 13:21:47 -0700
committerlouist103 <35883445+louist103@users.noreply.github.com>2022-04-29 16:26:20 -0400
commit2425ffe27b2b2b4ceec76b220bf35bc8880c0eb3 (patch)
treef9d0d735aa3e6da8acf107670aee52452508d1ff /soh/src/code/z_actor.c
parentf5d983d06b01f789934aaf7413d6b2f1e42bfc22 (diff)
Put hookshot reticle on TITLE_CARD_DISP
Rename to WORLD_OVERLAY_DISP Remove no-ops
Diffstat (limited to 'soh/src/code/z_actor.c')
-rw-r--r--soh/src/code/z_actor.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index 0c46a8fc5..bb55009bb 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -1022,31 +1022,30 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
height = (width * height > 0x1000) ? 0x1000 / width : height;
titleSecondY = titleY + (height * 4);
- //TITLE_CARD_DISP Goes over POLY_XLU_DISP but under POLY_KAL_DISP
- TITLE_CARD_DISP = func_80093808(TITLE_CARD_DISP);
+ // WORLD_OVERLAY_DISP Goes over POLY_XLU_DISP but under POLY_KAL_DISP
+ WORLD_OVERLAY_DISP = func_80093808(WORLD_OVERLAY_DISP);
- gDPSetPrimColor(TITLE_CARD_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
+ gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
(u8)titleCtx->alpha);
- gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA,
-
+ gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA,
G_IM_SIZ_8b,
width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(TITLE_CARD_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
+ gSPTextureRectangle(WORLD_OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
height = titleCtx->height - height;
// If texture is bigger than 0x1000, display the rest
if (height > 0) {
- gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + 0x1000,
+ gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + 0x1000,
G_IM_FMT_IA,
G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(TITLE_CARD_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
+ gSPTextureRectangle(WORLD_OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
titleSecondY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}