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authorPhilip Dubé <159546+serprex@users.noreply.github.com>2026-10-05 05:19:52 +0000
committerGitHub <noreply@github.com>2026-10-05 05:19:52 +0000
commit4afcb78331b8b847a92c42fafa5fbea00f4da748 (patch)
tree31b54e848855933a008993784e40331d4b9546ff /soh/src/code/z_parameter.c
parentb69cb6607e493f3a8f347dbf4bf32ae852fc9142 (diff)
speedrun mode (#7073)
prevent Esc menu while speedrun file loaded, instead toggles gameplay stats / time splits render RUN tag on speedrun files don't persist speedrun preset into player's settings
Diffstat (limited to 'soh/src/code/z_parameter.c')
-rw-r--r--soh/src/code/z_parameter.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index 8a4e00c20..524ecd89f 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -21,6 +21,7 @@
#include "soh/ResourceManagerHelpers.h"
#include "soh/Enhancements/gameplaystats.h"
#include "soh/ObjectExtension/ActorMaximumHealth.h"
+#include "soh/Enhancements/speedrun/Speedrun.h"
#include "message_data_static.h"
#include <libultraship/bridge/consolevariablebridge.h>
@@ -6434,6 +6435,7 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
rectLeftOri = -9999;
}
}
+ Ship_PinSpeedrunTimer(&rectLeftOri, &rectTopOri);
s32 rectLeft;
s32 rectTop;