diff options
| author | Kevin Alexis Contreras <36680385+KiritoDv@users.noreply.github.com> | 2022-05-31 17:49:39 -0500 |
|---|---|---|
| committer | Kevin Alexis Contreras <36680385+KiritoDv@users.noreply.github.com> | 2022-05-31 17:49:39 -0500 |
| commit | 0067a69795c160332eab0f2ef5188a062d03b81f (patch) | |
| tree | 2d14cc10a4686c744bd2049414429e17217e36ed /soh/src/code | |
| parent | ca6f8f896383ba42f8fa512d32b6f2e6af1cd077 (diff) | |
| parent | daec428cb3844bdb5261f5ddf47b613cce514d05 (diff) | |
Merge develop into zelda64
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/audioMgr.c | 4 | ||||
| -rw-r--r-- | soh/src/code/graph.c | 5 | ||||
| -rw-r--r-- | soh/src/code/z_actor.c | 85 | ||||
| -rw-r--r-- | soh/src/code/z_lifemeter.c | 209 | ||||
| -rw-r--r-- | soh/src/code/z_map_exp.c | 76 | ||||
| -rw-r--r-- | soh/src/code/z_map_mark.c | 20 | ||||
| -rw-r--r-- | soh/src/code/z_message_PAL.c | 72 | ||||
| -rw-r--r-- | soh/src/code/z_parameter.c | 293 | ||||
| -rw-r--r-- | soh/src/code/z_player_lib.c | 156 | ||||
| -rw-r--r-- | soh/src/code/z_sram.c | 4 |
10 files changed, 699 insertions, 225 deletions
diff --git a/soh/src/code/audioMgr.c b/soh/src/code/audioMgr.c index 231fb5087..800291913 100644 --- a/soh/src/code/audioMgr.c +++ b/soh/src/code/audioMgr.c @@ -109,9 +109,7 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon AudioLoad_SetDmaHandler(DmaMgr_DmaHandler); Audio_InitSound(); osSendMesg(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK); - bind_hook(AUDIO_INIT); - init_hook(0); - call_hook(0); + ModInternal_ExecuteAudioInitHooks(); // Removed due to crash //IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74); hasInitialized = true; diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c index 4b1887c18..651d405d5 100644 --- a/soh/src/code/graph.c +++ b/soh/src/code/graph.c @@ -478,7 +478,10 @@ static void RunFrame() Graph_StartFrame(); - PadMgr_ThreadEntry(&gPadMgr); + // TODO: Workaround for rumble being too long. Implement os thread functions. + for (int i = 0; i < 3; i++) { + PadMgr_ThreadEntry(&gPadMgr); + } Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState); ticksB = GetPerfCounter(); diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index caa16a7ec..bdb2fe78c 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -335,38 +335,59 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, GlobalContext* g void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) { NaviColor* naviColor = &sNaviColorList[actorCategory]; - if (actorCategory == ACTORCAT_PLAYER) { - naviColor->inner.r = CVar_GetS32("gNavi_Idle_Inner_Red", naviColor->inner.r); - naviColor->inner.g = CVar_GetS32("gNavi_Idle_Inner_Green", naviColor->inner.g); - naviColor->inner.b = CVar_GetS32("gNavi_Idle_Inner_Blue", naviColor->inner.b); - naviColor->outer.r = CVar_GetS32("gNavi_Idle_Outer_Red", naviColor->outer.r); - naviColor->outer.g = CVar_GetS32("gNavi_Idle_Outer_Green", naviColor->outer.g); - naviColor->outer.b = CVar_GetS32("gNavi_Idle_Outer_Blue", naviColor->outer.b); - } - if (actorCategory == ACTORCAT_NPC) { - naviColor->inner.r = CVar_GetS32("gNavi_NPC_Inner_Red", naviColor->inner.r); - naviColor->inner.g = CVar_GetS32("gNavi_NPC_Inner_Green", naviColor->inner.g); - naviColor->inner.b = CVar_GetS32("gNavi_NPC_Inner_Blue", naviColor->inner.b); - naviColor->outer.r = CVar_GetS32("gNavi_NPC_Outer_Red", naviColor->outer.r); - naviColor->outer.g = CVar_GetS32("gNavi_NPC_Outer_Green", naviColor->outer.g); - naviColor->outer.b = CVar_GetS32("gNavi_NPC_Outer_Blue", naviColor->outer.b); - } - if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { - naviColor->inner.r = CVar_GetS32("gNavi_Enemy_Inner_Red", naviColor->inner.r); - naviColor->inner.g = CVar_GetS32("gNavi_Enemy_Inner_Green", naviColor->inner.g); - naviColor->inner.b = CVar_GetS32("gNavi_Enemy_Inner_Blue", naviColor->inner.b); - naviColor->outer.r = CVar_GetS32("gNavi_Enemy_Outer_Red", naviColor->outer.r); - naviColor->outer.g = CVar_GetS32("gNavi_Enemy_Outer_Green", naviColor->outer.g); - naviColor->outer.b = CVar_GetS32("gNavi_Enemy_Outer_Blue", naviColor->outer.b); - } - if (actorCategory == ACTORCAT_PROP) { - naviColor->inner.r = CVar_GetS32("gNavi_Prop_Inner_Red", naviColor->inner.r); - naviColor->inner.g = CVar_GetS32("gNavi_Prop_Inner_Green", naviColor->inner.g); - naviColor->inner.b = CVar_GetS32("gNavi_Prop_Inner_Blue", naviColor->inner.b); - naviColor->outer.r = CVar_GetS32("gNavi_Prop_Outer_Red", naviColor->outer.r); - naviColor->outer.g = CVar_GetS32("gNavi_Prop_Outer_Green", naviColor->outer.g); - naviColor->outer.b = CVar_GetS32("gNavi_Prop_Outer_Blue", naviColor->outer.b); + + if (CVar_GetS32("gUseNaviCol",0) != 1 ) { + if (actorCategory == ACTORCAT_PLAYER) { + naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255; + naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255; + } + if (actorCategory == ACTORCAT_NPC) { + naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255; + naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255; + } + if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { + naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0; + naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0; + } + if (actorCategory == ACTORCAT_PROP) { + naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90; + naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0; + } + } else { + if (actorCategory == ACTORCAT_PLAYER) { + naviColor->inner.r = CVar_GetS32("gNavi_Idle_Inner_R", naviColor->inner.r); + naviColor->inner.g = CVar_GetS32("gNavi_Idle_Inner_G", naviColor->inner.g); + naviColor->inner.b = CVar_GetS32("gNavi_Idle_Inner_B", naviColor->inner.b); + naviColor->outer.r = CVar_GetS32("gNavi_Idle_Outer_R", naviColor->outer.r); + naviColor->outer.g = CVar_GetS32("gNavi_Idle_Outer_G", naviColor->outer.g); + naviColor->outer.b = CVar_GetS32("gNavi_Idle_Outer_B", naviColor->outer.b); + } + if (actorCategory == ACTORCAT_NPC) { + naviColor->inner.r = CVar_GetS32("gNavi_NPC_Inner_R", naviColor->inner.r); + naviColor->inner.g = CVar_GetS32("gNavi_NPC_Inner_G", naviColor->inner.g); + naviColor->inner.b = CVar_GetS32("gNavi_NPC_Inner_B", naviColor->inner.b); + naviColor->outer.r = CVar_GetS32("gNavi_NPC_Outer_R", naviColor->outer.r); + naviColor->outer.g = CVar_GetS32("gNavi_NPC_Outer_G", naviColor->outer.g); + naviColor->outer.b = CVar_GetS32("gNavi_NPC_Outer_B", naviColor->outer.b); + } + if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { + naviColor->inner.r = CVar_GetS32("gNavi_Enemy_Inner_R", naviColor->inner.r); + naviColor->inner.g = CVar_GetS32("gNavi_Enemy_Inner_G", naviColor->inner.g); + naviColor->inner.b = CVar_GetS32("gNavi_Enemy_Inner_B", naviColor->inner.b); + naviColor->outer.r = CVar_GetS32("gNavi_Enemy_Outer_R", naviColor->outer.r); + naviColor->outer.g = CVar_GetS32("gNavi_Enemy_Outer_G", naviColor->outer.g); + naviColor->outer.b = CVar_GetS32("gNavi_Enemy_Outer_B", naviColor->outer.b); + } + if (actorCategory == ACTORCAT_PROP) { + naviColor->inner.r = CVar_GetS32("gNavi_Prop_Inner_R", naviColor->inner.r); + naviColor->inner.g = CVar_GetS32("gNavi_Prop_Inner_G", naviColor->inner.g); + naviColor->inner.b = CVar_GetS32("gNavi_Prop_Inner_B", naviColor->inner.b); + naviColor->outer.r = CVar_GetS32("gNavi_Prop_Outer_R", naviColor->outer.r); + naviColor->outer.g = CVar_GetS32("gNavi_Prop_Outer_G", naviColor->outer.g); + naviColor->outer.b = CVar_GetS32("gNavi_Prop_Outer_B", naviColor->outer.b); + } } + targetCtx->naviRefPos.x = actor->focus.pos.x; targetCtx->naviRefPos.y = actor->focus.pos.y + (actor->targetArrowOffset * actor->scale.y); targetCtx->naviRefPos.z = actor->focus.pos.z; @@ -2269,8 +2290,8 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) { ((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y) + yOffset, ((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474); } + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474); } void func_80030488(GlobalContext* globalCtx) { diff --git a/soh/src/code/z_lifemeter.c b/soh/src/code/z_lifemeter.c index 344022505..e45850a73 100644 --- a/soh/src/code/z_lifemeter.c +++ b/soh/src/code/z_lifemeter.c @@ -1,6 +1,11 @@ #include "global.h" #include "textures/parameter_static/parameter_static.h" +s16 Top_LM_Margin = 0; +s16 Left_LM_Margin = 0; +s16 Right_LM_Margin = 0; +s16 Bottom_LM_Margin = 0; + static s16 sHeartsPrimColors[3][3] = { { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B }, { HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused @@ -106,6 +111,9 @@ static s16 sHeartsDDEnvFactors[3][3] = { }; // Current colors for the double defense hearts +s16 HeartInner[3] = {HEARTS_PRIM_R,HEARTS_PRIM_G,HEARTS_PRIM_B}; +s16 HeartDDOutline[3] = {HEARTS_DD_PRIM_R,HEARTS_DD_PRIM_G,HEARTS_DD_PRIM_B}; +s16 HeartDDInner[3] = {HEARTS_DD_ENV_R,HEARTS_DD_ENV_G,HEARTS_DD_ENV_B}; s16 sBeatingHeartsDDPrim[3]; s16 sBeatingHeartsDDEnv[3]; s16 sHeartsDDPrim[2][3]; @@ -113,35 +121,54 @@ s16 sHeartsDDEnv[2][3]; void HealthMeter_Init(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; - + if (CVar_GetS32("gHudColors", 1) == 2) { + HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", 90); + HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", 90); + HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", 90); + HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", 90); + HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", 90); + HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", 90); + } else { + HeartInner[0] = HEARTS_PRIM_R; + HeartInner[1] = HEARTS_PRIM_G; + HeartInner[2] = HEARTS_PRIM_B; + HeartDDOutline[0] = HEARTS_DD_PRIM_R; + HeartDDOutline[1] = HEARTS_DD_PRIM_G; + HeartDDOutline[2] = HEARTS_DD_PRIM_B; + } + interfaceCtx->unk_228 = 0x140; interfaceCtx->unk_226 = gSaveContext.health; interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0; interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0; - interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R; - interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G; - interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B; + interfaceCtx->heartsPrimR[0] = HeartInner[0]; + interfaceCtx->heartsPrimG[0] = HeartInner[1]; + interfaceCtx->heartsPrimB[0] = HeartInner[2]; interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R; interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G; interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B; - interfaceCtx->heartsPrimR[1] = HEARTS_PRIM_R; - interfaceCtx->heartsPrimG[1] = HEARTS_PRIM_G; - interfaceCtx->heartsPrimB[1] = HEARTS_PRIM_B; + interfaceCtx->heartsPrimR[1] = HeartInner[0]; + interfaceCtx->heartsPrimG[1] = HeartInner[1]; + interfaceCtx->heartsPrimB[1] = HeartInner[2]; interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R; interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G; interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B; - sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R; - sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G; - sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B; + sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HeartDDOutline[0]; + sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HeartDDOutline[1]; + sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HeartDDOutline[2]; - sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HEARTS_DD_ENV_R; - sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HEARTS_DD_ENV_G; - sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HEARTS_DD_ENV_B; + sHeartsDDPrim[2][0] = HeartInner[0]; + sHeartsDDPrim[2][1] = HeartInner[1]; + sHeartsDDPrim[2][2] = HeartInner[2]; + + sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HeartDDInner[0]; + sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HeartDDInner[1]; + sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HeartDDInner[2]; } void HealthMeter_Update(GlobalContext* globalCtx) { @@ -154,7 +181,33 @@ void HealthMeter_Update(GlobalContext* globalCtx) { s16 gFactor; s16 bFactor; - if (interfaceCtx) {} + if (CVar_GetS32("gHUDMargins", 0) != 0) { + Top_LM_Margin = CVar_GetS32("gHUDMargin_T", 0); + Left_LM_Margin = CVar_GetS32("gHUDMargin_L", 0); + Right_LM_Margin = CVar_GetS32("gHUDMargin_R", 0); + Bottom_LM_Margin = CVar_GetS32("gHUDMargin_B", 0); + } else { + Top_LM_Margin = 0; + Left_LM_Margin = 0; + Right_LM_Margin = 0; + Bottom_LM_Margin = 0; + } + + if (CVar_GetS32("gHudColors", 1) == 2) { + HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", sHeartsPrimColors[0][0]); + HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", sHeartsPrimColors[0][1]); + HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", sHeartsPrimColors[0][2]); + HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", sHeartsDDPrim[0][0]); + HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", sHeartsDDPrim[0][1]); + HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", sHeartsDDPrim[0][2]); + } else { + HeartInner[0] = HEARTS_PRIM_R; + HeartInner[1] = HEARTS_PRIM_G; + HeartInner[2] = HEARTS_PRIM_B; + HeartDDOutline[0] = HEARTS_DD_PRIM_R; + HeartDDOutline[1] = HEARTS_DD_PRIM_G; + HeartDDOutline[2] = HEARTS_DD_PRIM_B; + } if (interfaceCtx->unk_200 != 0) { interfaceCtx->unk_1FE--; @@ -172,17 +225,23 @@ void HealthMeter_Update(GlobalContext* globalCtx) { ddFactor = factor; - interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R; - interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G; - interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B; + interfaceCtx->heartsPrimR[0] = HeartInner[0]; + interfaceCtx->heartsPrimG[0] = HeartInner[1]; + interfaceCtx->heartsPrimB[0] = HeartInner[2]; interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R; interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G; interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B; - interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0]; - interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1]; - interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2]; + if (CVar_GetS32("gHudColors", 1) == 2) { + interfaceCtx->heartsPrimR[1] = HeartInner[0]; + interfaceCtx->heartsPrimG[1] = HeartInner[1]; + interfaceCtx->heartsPrimB[1] = HeartInner[2]; + } else { + interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0]; + interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1]; + interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2]; + } interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0]; interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1]; @@ -192,52 +251,90 @@ void HealthMeter_Update(GlobalContext* globalCtx) { gFactor = sHeartsPrimFactors[0][1] * factor; bFactor = sHeartsPrimFactors[0][2] * factor; - interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF; - interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF; - interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF; + interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HeartInner[0]) & 0xFF; + interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HeartInner[1]) & 0xFF; + interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HeartInner[2]) & 0xFF; rFactor = sHeartsEnvFactors[0][0] * factor; gFactor = sHeartsEnvFactors[0][1] * factor; bFactor = sHeartsEnvFactors[0][2] * factor; - if (1) {} - ddType = type; - interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + HEARTS_ENV_R) & 0xFF; interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + HEARTS_ENV_G) & 0xFF; interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + HEARTS_ENV_B) & 0xFF; - sHeartsDDPrim[0][0] = HEARTS_DD_PRIM_R; - sHeartsDDPrim[0][1] = HEARTS_DD_PRIM_G; - sHeartsDDPrim[0][2] = HEARTS_DD_PRIM_B; + ddType = type; + + sHeartsDDPrim[0][0] = HeartDDOutline[0]; + sHeartsDDPrim[0][1] = HeartDDOutline[1]; + sHeartsDDPrim[0][2] = HeartDDOutline[2]; + + sHeartsDDEnv[0][0] = HeartDDInner[0]; + sHeartsDDEnv[0][1] = HeartDDInner[1]; + sHeartsDDEnv[0][2] = HeartDDInner[2]; + + if (CVar_GetS32("gHudColors", 1) == 2) { + sHeartsDDPrim[2][0] = HeartInner[0]; + sHeartsDDPrim[2][1] = HeartInner[1]; + sHeartsDDPrim[2][2] = HeartInner[2]; + + sHeartsDDPrim[1][0] = HeartDDOutline[0]; + sHeartsDDPrim[1][1] = HeartDDOutline[1]; + sHeartsDDPrim[1][2] = HeartDDOutline[2]; + + sHeartsDDEnv[1][0] = HeartDDInner[0]; + sHeartsDDEnv[1][1] = HeartDDInner[1]; + sHeartsDDEnv[1][2] = HeartDDInner[2]; + + HeartDDInner[0] = HeartInner[0]; + HeartDDInner[1] = HeartInner[1]; + HeartDDInner[2] = HeartInner[2]; - sHeartsDDEnv[0][0] = HEARTS_DD_ENV_R; - sHeartsDDEnv[0][1] = HEARTS_DD_ENV_G; - sHeartsDDEnv[0][2] = HEARTS_DD_ENV_B; + rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; - sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0]; - sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1]; - sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2]; + sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline[0]) & 0xFF; + sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline[1]) & 0xFF; + sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline[2]) & 0xFF; - sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0]; - sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1]; - sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2]; + rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; - rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor; - gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; - bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; + sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner[0]) & 0xFF; + sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF; + sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF; + } else { + sHeartsDDPrim[2][0] = HEARTS_PRIM_R; + sHeartsDDPrim[2][1] = HEARTS_PRIM_G; + sHeartsDDPrim[2][2] = HEARTS_PRIM_B; + + sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R; + sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G; + sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B; + + sHeartsDDEnv[1][0] = HEARTS_PRIM_R; + sHeartsDDEnv[1][1] = HEARTS_PRIM_G; + sHeartsDDEnv[1][2] = HEARTS_PRIM_B; + + rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; - sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF; - sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF; - sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF; + sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF; + sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF; + sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF; - rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; - gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; - bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; + rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; + + sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF; + sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF; + sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF; + } - sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_DD_ENV_R) & 0xFF; - sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_DD_ENV_G) & 0xFF; - sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_DD_ENV_B) & 0xFF; } s32 func_80078E18(GlobalContext* globalCtx) { @@ -322,8 +419,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) { } curColorSet = -1; - offsetY = 0.0f; - offsetX = OTRGetDimensionFromLeftEdge(0.0f); + offsetY = 0.0f+(Top_LM_Margin*-1); + offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1); for (i = 0; i < totalHeartCount; i++) { if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) { @@ -483,7 +580,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) { offsetX += 10.0f; if (i == 9) { offsetY += 10.0f; - offsetX = OTRGetDimensionFromLeftEdge(0.0f); + offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1); } } @@ -498,8 +595,8 @@ void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) { if (interfaceCtx->unk_22A <= 0) { interfaceCtx->unk_22A = 0; interfaceCtx->unk_22C = 0; - if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) && - (globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) { + if (CVar_GetS32("gLowHpAlarm", 0) == 0 && !Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) && + (globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) { func_80078884(NA_SE_SY_HITPOINT_ALARM); } } @@ -530,4 +627,4 @@ u32 HealthMeter_IsCritical(void) { } else { return false; } -} +}
\ No newline at end of file diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index e97a1a1a5..5402cee44 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -12,6 +12,11 @@ s16 sPlayerInitialPosZ = 0; s16 sPlayerInitialDirection = 0; s16 sEntranceIconMapIndex = 0; +s16 Top_MM_Margin = 0; +s16 Left_MM_Margin = 0; +s16 Right_MM_Margin = 0; +s16 Bottom_MM_Margin = 0; + void Map_SavePlayerInitialInfo(GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); @@ -604,11 +609,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); - tempX = player->actor.world.pos.x; - tempZ = player->actor.world.pos.z; + tempX = player->actor.world.pos.x+Right_MM_Margin; + tempZ = player->actor.world.pos.z+Bottom_MM_Margin; tempX /= R_COMPASS_SCALE_X; tempZ /= R_COMPASS_SCALE_Y; - Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + tempX) / 10.0f), (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); Matrix_RotateX(-1.6f, MTXMODE_APPLY); tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400; @@ -619,11 +624,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255); gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); - tempX = sPlayerInitialPosX; - tempZ = sPlayerInitialPosZ; + tempX = sPlayerInitialPosX+Right_MM_Margin; + tempZ = sPlayerInitialPosZ+Bottom_MM_Margin; tempX /= R_COMPASS_SCALE_X; tempZ /= R_COMPASS_SCALE_Y; - Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + tempX) / 10.0f), (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY); Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY); Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY); @@ -662,17 +667,22 @@ void Minimap_Draw(GlobalContext* globalCtx) { TEXEL0, 0, PRIMITIVE, 0); if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) { //Dungeon minimap + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); + } gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->mapSegment); gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - const s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X); + const s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + Right_MM_Margin); + const s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Bottom_MM_Margin; - gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, R_DGN_MINIMAP_Y << 2, - (dgnMiniMapX + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE, + gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2, + (dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } @@ -719,27 +729,35 @@ void Minimap_Draw(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), - interfaceCtx->minimapAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) {//Overworld minimap + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); + } gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - const s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X); + const s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + Right_MM_Margin); + const s16 oWMiniMapY = R_OW_MINIMAP_Y + Bottom_MM_Margin; - gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, R_OW_MINIMAP_Y << 2, + gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2, (oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2, - (R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, + (oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + if (CVar_GetS32("gHudColors", 1) != 2) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color) + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); + } + if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) && (globalCtx->sceneNum != SCENE_SPOT08)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { s16 IconSize = 8; - s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]; - s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]; + s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]+Right_MM_Margin; + s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]+Bottom_MM_Margin; //gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed. if (CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){ //No idea why and how Original value work but this does actually fix them all. @@ -766,14 +784,20 @@ void Minimap_Draw(GlobalContext* globalCtx) { } } + const s16 entranceX = OTRGetRectDimensionFromRightEdge(270 + Right_MM_Margin); + const s16 entranceY = 154 + Bottom_MM_Margin; if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) { gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } else if ((globalCtx->sceneNum == SCENE_SPOT08) && CVar_GetS32("gAlwaysShowDungeonMinimapIcon", 0) != 0){ + gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, + 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - const s16 entranceX = OTRGetRectDimensionFromRightEdge(270); - - gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, 154 << 2, (entranceX + 32) << 2, (154 + 8) << 2, + gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } @@ -809,6 +833,18 @@ void Map_Update(GlobalContext* globalCtx) { s16 floor; s16 i; + if (CVar_GetS32("gHUDMargins", 0) != 0) { + Top_MM_Margin = CVar_GetS32("gHUDMargin_T", 0); + Left_MM_Margin = CVar_GetS32("gHUDMargin_L", 0); + Right_MM_Margin = CVar_GetS32("gHUDMargin_R", 0); + Bottom_MM_Margin = CVar_GetS32("gHUDMargin_B", 0); + } else { + Top_MM_Margin = 0; + Left_MM_Margin = 0; + Right_MM_Margin = 0; + Bottom_MM_Margin = 0; + } + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) { switch (globalCtx->sceneNum) { case SCENE_YDAN: diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c index 8d43a33a0..894daeb2d 100644 --- a/soh/src/code/z_map_mark.c +++ b/soh/src/code/z_map_mark.c @@ -108,6 +108,22 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha); + s16 Top_MC_Margin = 0; + s16 Left_MC_Margin = 0; + s16 Right_MC_Margin = 0; + s16 Bottom_MC_Margin = 0; + if (CVar_GetS32("gHUDMargins", 0) != 0) { + Top_MC_Margin = CVar_GetS32("gHUDMargin_T", 0); + Left_MC_Margin = CVar_GetS32("gHUDMargin_L", 0); + Right_MC_Margin = CVar_GetS32("gHUDMargin_R", 0); + Bottom_MC_Margin = CVar_GetS32("gHUDMargin_B", 0); + } else { + Top_MC_Margin = 0; + Left_MC_Margin = 0; + Right_MC_Margin = 0; + Bottom_MC_Margin = 0; + } + markPoint = &mapMarkIconData->points[0]; for (i = 0; i < mapMarkIconData->count; i++) { if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) { @@ -118,8 +134,8 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) { markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - rectLeft = (GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x) + 204) << 2; - rectTop = (GREG(95) + markPoint->y + 140) << 2; + rectLeft = (GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x+Right_MC_Margin) + 204) << 2; + rectTop = (GREG(95) + markPoint->y + Bottom_MC_Margin + 140) << 2; gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft, rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx, markInfo->dtdy); diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index a2a3566f6..b17a2af56 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -272,6 +272,13 @@ void Message_FindMessage(GlobalContext* globalCtx, u16 textId) { const char** languageSegmentTable; Font* font; const char* seg; + u16 bufferId = textId; + // Use the better owl message if better owl is enabled + if (CVar_GetS32("gBetterOwl", 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B || + bufferId == 0x10C2 || bufferId == 0x10C6 || bufferId == 0x206A)) + { + bufferId = 0x71B3; + } if (gSaveContext.language == LANGUAGE_GER) messageTableEntry = sGerMessageEntryTablePtr; @@ -287,7 +294,7 @@ void Message_FindMessage(GlobalContext* globalCtx, u16 textId) { while (messageTableEntry->textId != 0xFFFF) { font = &globalCtx->msgCtx.font; - if (messageTableEntry->textId == textId) { + if (messageTableEntry->textId == bufferId) { foundSeg = messageTableEntry->segment; font->charTexBuf[0] = messageTableEntry->typePos; @@ -298,14 +305,14 @@ void Message_FindMessage(GlobalContext* globalCtx, u16 textId) { // "Message found!!!" osSyncPrintf(" メッセージが,見つかった!!! = %x " "(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n", - textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg); + bufferId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg); return; } messageTableEntry++; } // "Message not found!!!" - osSyncPrintf(" メッセージが,見つからなかった!!! = %x\n", textId); + osSyncPrintf(" メッセージが,見つからなかった!!! = %x\n", bufferId); font = &globalCtx->msgCtx.font; messageTableEntry = sNesMessageEntryTablePtr; @@ -446,6 +453,46 @@ void Message_DrawTextboxIcon(GlobalContext* globalCtx, Gfx** p, s16 x, s16 y) { static s16 sIconEnvR = 0; static s16 sIconEnvG = 0; static s16 sIconEnvB = 0; + if (CVar_GetS32("gHudColors", 1) == 0) { + sIconPrimColors[0][0] = 4; + sIconPrimColors[0][1] = 84; + sIconPrimColors[0][2] = 204; + sIconPrimColors[1][0] = 45; + sIconPrimColors[1][1] = 125; + sIconPrimColors[1][2] = 255; + sIconEnvColors[0][0] = 0; + sIconEnvColors[0][1] = 0; + sIconEnvColors[0][2] = 0; + sIconEnvColors[1][0] = 0; + sIconEnvColors[1][1] = 70; + sIconEnvColors[1][2] = 255; + } else if (CVar_GetS32("gHudColors", 1) == 1) { + sIconPrimColors[0][0] = 4; + sIconPrimColors[0][1] = 200; + sIconPrimColors[0][2] = 80; + sIconPrimColors[1][0] = 50; + sIconPrimColors[1][1] = 255; + sIconPrimColors[1][2] = 130; + sIconEnvColors[0][0] = 0; + sIconEnvColors[0][1] = 0; + sIconEnvColors[0][2] = 0; + sIconEnvColors[1][0] = 0; + sIconEnvColors[1][1] = 255; + sIconEnvColors[1][2] = 130; + } else if (CVar_GetS32("gHudColors", 1) == 2) { + sIconPrimColors[0][0] = (CVar_GetS32("gCCABtnPrimR", 50)/255)*95; + sIconPrimColors[0][1] = (CVar_GetS32("gCCABtnPrimG", 255)/255)*95; + sIconPrimColors[0][2] = (CVar_GetS32("gCCABtnPrimB", 130)/255)*95; + sIconPrimColors[1][0] = CVar_GetS32("gCCABtnPrimR", 50); + sIconPrimColors[1][1] = CVar_GetS32("gCCABtnPrimG", 255); + sIconPrimColors[1][2] = CVar_GetS32("gCCABtnPrimB", 130); + sIconEnvColors[0][0] = 0; + sIconEnvColors[0][1] = 0; + sIconEnvColors[0][2] = 0; + sIconEnvColors[1][0] = 10; + sIconEnvColors[1][1] = 10; + sIconEnvColors[1][2] = 10; + } MessageContext* msgCtx = &globalCtx->msgCtx; Font* font = &msgCtx->font; Gfx* gfx = *p; @@ -1843,6 +1890,7 @@ void Message_DrawTextBox(GlobalContext* globalCtx, Gfx** p) { MessageContext* msgCtx = &globalCtx->msgCtx; Gfx* gfx = *p; + gSPInvalidateTexCache(gfx++, msgCtx->textboxSegment); gDPPipeSync(gfx++); gDPSetPrimColor(gfx++, 0, 0, msgCtx->textboxColorRed, msgCtx->textboxColorGreen, msgCtx->textboxColorBlue, msgCtx->textboxColorAlphaCurrent); @@ -2828,12 +2876,22 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) { gDPPipeSync(gfx++); if (sOcarinaNoteBuf[i] == OCARINA_NOTE_A) { - gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB, - sOcarinaNotesAlphaValues[i]); + if (CVar_GetS32("gHudColors", 1) == 0) { //A buttons :) + gDPSetPrimColor(gfx++, 0, 0, 80, 150, 255, sOcarinaNotesAlphaValues[i]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB, sOcarinaNotesAlphaValues[i]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(gfx++, 0, 0, CVar_GetS32("gCCABtnPrimR", 0), CVar_GetS32("gCCABtnPrimG", 0), CVar_GetS32("gCCABtnPrimB", 0), sOcarinaNotesAlphaValues[i]); + } gDPSetEnvColor(gfx++, sOcarinaNoteAEnvR, sOcarinaNoteAEnvG, sOcarinaNoteAEnvB, 0); } else { - gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, - sOcarinaNotesAlphaValues[i]); + if (CVar_GetS32("gHudColors", 1) == 0) { //C buttons :) + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(gfx++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 0), CVar_GetS32("gCCCBtnPrimG", 0), CVar_GetS32("gCCCBtnPrimB", 0), sOcarinaNotesAlphaValues[i]); + } gDPSetEnvColor(gfx++, sOcarinaNoteCEnvR, sOcarinaNoteCEnvG, sOcarinaNoteCEnvB, 0); } diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index edc4348b9..a9e9e4f9e 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -15,6 +15,11 @@ #define DO_ACTION_TEX_HEIGHT 16 #define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex)) +s16 Top_HUD_Margin = 0; +s16 Left_HUD_Margin = 0; +s16 Right_HUD_Margin = 0; +s16 Bottom_HUD_Margin = 0; + typedef struct { /* 0x00 */ u8 scene; /* 0x01 */ u8 flags1; @@ -753,7 +758,15 @@ void func_80083108(GlobalContext* globalCtx) { gSaveContext.buttonStatus[0] = BTN_DISABLED; for (i = 1; i < 4; i++) { - if (func_8008F2F8(globalCtx) == 2) { + if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && + (gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) { + // Equipment on c-buttons is always enabled + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } else if (func_8008F2F8(globalCtx) == 2) { if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) && (gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { @@ -1795,7 +1808,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { } } } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { - if (item == ITEM_SAW) { + if ((item == ITEM_SAW) && CVar_GetS32("gDekuNutUpgradeFix", 0) == 0) { gSaveContext.itemGetInf[1] |= 0x8000; } @@ -2151,13 +2164,15 @@ void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) { if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling && (globalCtx->csCtx.state == CS_STATE_IDLE)) { - // clang-format off - if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, - &D_801333E0, &D_801333E0, &D_801333E8); } - // clang-format on + if (!CVar_GetS32("gDisableNaviCallAudio", 0)) { + // clang-format off + if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); } + // clang-format on - if (naviCallState == 0x1D) { - func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32); + if (naviCallState == 0x1D) { + func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32); + } } interfaceCtx->naviCalling = 1; @@ -2433,6 +2448,25 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) { { 255, 255, 150 }, { 255, 255, 50 }, }; + + if (CVar_GetS32("gHudColors", 1) == 2) { //This will make custom color based on users selected colors. + sMagicBorderColors[0][0] = CVar_GetS32("gCCMagicBorderPrimR", 255); + sMagicBorderColors[0][1] = CVar_GetS32("gCCMagicBorderPrimG", 255); + sMagicBorderColors[0][2] = CVar_GetS32("gCCMagicBorderPrimB", 255); + + sMagicBorderColors[1][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2; + sMagicBorderColors[1][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2; + sMagicBorderColors[1][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2; + + sMagicBorderColors[2][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/3; + sMagicBorderColors[2][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/3; + sMagicBorderColors[2][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/3; + + sMagicBorderColors[3][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2; + sMagicBorderColors[3][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2; + sMagicBorderColors[3][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2; + } + static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 }; static s16 sMagicBorderRatio = 2; static s16 sMagicBorderStep = 1; @@ -2623,27 +2657,31 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { if (gSaveContext.magicLevel != 0) { if (gSaveContext.healthCapacity > 0xA0) { - magicBarY = R_MAGIC_BAR_LARGE_Y; + magicBarY = R_MAGIC_BAR_LARGE_Y + (Top_HUD_Margin*-1); } else { - magicBarY = R_MAGIC_BAR_SMALL_Y; + magicBarY = R_MAGIC_BAR_SMALL_Y + (Top_HUD_Margin*-1); } func_80094520(globalCtx->state.gfxCtx); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); - gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); + if (CVar_GetS32("gHudColors", 1) == 2) {//Original game add color there so to prevent miss match we make it all white :) + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); + } else { + gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); + } OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X), + Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)), magicBarY, 8, 16, 1 << 10, 1 << 10); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X) + 8, magicBarY, + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)) + 8, magicBarY, gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10); gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X); + const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)); gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, ((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, @@ -2654,11 +2692,15 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); - const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X); + const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X + (Left_HUD_Margin*-1)); if (gSaveContext.unk_13F0 == 4) { // Yellow part of the bar indicating the amount of magic to be subtracted - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicUsePrimR", 250), CVar_GetS32("gCCMagicUsePrimG", 250), CVar_GetS32("gCCMagicUsePrimB", 0), interfaceCtx->magicAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); + } gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -2670,16 +2712,22 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { // Fill the rest of the bar with the normal magic color gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), - interfaceCtx->magicAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + } gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2, (rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } else { // Fill the whole bar with the normal magic color - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), - interfaceCtx->magicAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + } gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -2753,58 +2801,109 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { s16 width; s16 height; + s16 C_Left_BTN_Pos[] = { C_LEFT_BUTTON_X+Right_HUD_Margin, C_LEFT_BUTTON_Y+(Top_HUD_Margin*-1) }; //(X,Y) + s16 C_Right_BTN_Pos[] = { C_RIGHT_BUTTON_X+Right_HUD_Margin, C_RIGHT_BUTTON_Y+(Top_HUD_Margin*-1) }; + s16 C_Up_BTN_Pos[] = { C_UP_BUTTON_X+Right_HUD_Margin, C_UP_BUTTON_Y+(Top_HUD_Margin*-1) }; + s16 C_Down_BTN_Pos[] = { C_DOWN_BUTTON_X+Right_HUD_Margin, C_DOWN_BUTTON_Y+(Top_HUD_Margin*-1) }; + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900); // B Button Color & Texture // Also loads the Item Button Texture reused by other buttons afterwards gDPPipeSync(OVERLAY_DISP++); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 0, interfaceCtx->bAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCBBtnPrimR", R_B_BTN_COLOR(0)), CVar_GetS32("gCCBBtnPrimG", R_B_BTN_COLOR(1)), CVar_GetS32("gCCBBtnPrimB", R_B_BTN_COLOR(2)), interfaceCtx->bAlpha); + } gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)), R_ITEM_BTN_Y(0), + Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)+Right_HUD_Margin), R_ITEM_BTN_Y(0)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1); // C-Left Button Color & Texture gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), - interfaceCtx->cLeftAlpha); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) << 2, R_ITEM_BTN_Y(1) << 2, - (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) + R_ITEM_BTN_WIDTH(1)) << 2, - (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2, + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cLeftAlpha); + } + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) << 2, C_Left_BTN_Pos[1] << 2, + (OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(1)) << 2, + (C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1); // C-Down Button Color & Texture - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), - interfaceCtx->cDownAlpha); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) << 2, R_ITEM_BTN_Y(2) << 2, - (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) + R_ITEM_BTN_WIDTH(2)) << 2, - (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2, + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cDownAlpha); + } + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) << 2, C_Down_BTN_Pos[1] << 2, + (OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(2)) << 2, + (C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1); // C-Right Button Color & Texture - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), - interfaceCtx->cRightAlpha); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) << 2, R_ITEM_BTN_Y(3) << 2, - (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) + R_ITEM_BTN_WIDTH(3)) << 2, - (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2, + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha); + } + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) << 2, C_Right_BTN_Pos[1] << 2, + (OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(3)) << 2, + (C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1); if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) { if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) { // Start Button Texture, Color & Label gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) << 2, 68, - (OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) + 22) << 2, 156, + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 0, 0, interfaceCtx->startAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCStartBtnPrimR", 120), CVar_GetS32("gCCStartBtnPrimG", 120), CVar_GetS32("gCCStartBtnPrimB", 120), interfaceCtx->startAlpha); + } + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) << 2, 68+((Top_HUD_Margin*-1)*4), + (OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) + 22) << 2, 156+((Top_HUD_Margin*-1)*4), G_TX_RENDERTILE, 0, 0, 1462, 1462); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - + + //There is probably a more elegant way to do it. + char* doAction = actionsTbl[3]; + char newName[512]; + if (gSaveContext.language != LANGUAGE_ENG) { + size_t length = strlen(doAction); + strcpy(newName, doAction); + if (gSaveContext.language == LANGUAGE_FRA) { + newName[length - 6] = 'F'; + newName[length - 5] = 'R'; + newName[length - 4] = 'A'; + } else if (gSaveContext.language == LANGUAGE_GER) { + newName[length - 6] = 'G'; + newName[length - 5] = 'E'; + newName[length - 4] = 'R'; + } + doAction = newName; + } + memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE); + gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -2812,11 +2911,11 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); - const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)); + const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)+Right_HUD_Margin); gSPWideTextureRectangle( OVERLAY_DISP++, rStartLabelX << 2, - R_START_LABEL_Y(gSaveContext.language) << 2, (rStartLabelX + width) << 2, - (R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy); + R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2, (rStartLabelX + width) << 2, + (R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy); } } @@ -2835,12 +2934,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { temp = interfaceCtx->healthAlpha; } - const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X); - const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); + const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin); + const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), temp); + } gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y << 2, (rCUpBtnX + 16) << 2, - (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10); + gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y+(Top_HUD_Margin*-1) << 2, (rCUpBtnX + 16) << 2, + (R_C_UP_BTN_Y+(Top_HUD_Margin*-1) + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); @@ -2851,8 +2956,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y << 2, (rCUPIconX + 32) << 2, - (R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y+(Top_HUD_Margin*-1) << 2, (rCUPIconX + 32) << 2, + (R_C_UP_ICON_Y+(Top_HUD_Margin*-1) + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } sCUpTimer--; @@ -2878,8 +2983,13 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { interfaceCtx->cRightAlpha); } + if (CVar_GetS32("gHudColors", 1) == 2) { + //This later will feature color per C button right now that it. + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha); + } + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, - OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), + OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex, @@ -2887,7 +2997,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { }; OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32, - OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), + OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); } } @@ -2901,9 +3011,9 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) << 2, R_ITEM_ICON_Y(button) << 2, - (OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) + R_ITEM_ICON_WIDTH(button)) << 2, - (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) << 2, R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) << 2, + (OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) + R_ITEM_ICON_WIDTH(button)) << 2, + (R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094); @@ -2964,11 +3074,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { if (i != 0) { OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, - OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); + OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin), R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10); } OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, - OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); + OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin) + 6, R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158); @@ -3187,10 +3297,16 @@ void Interface_Draw(GlobalContext* globalCtx) { rColor = &rupeeWalletColors[0]; } - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha); - gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), - 206, 16, 16, 1 << 10, 1 << 10); + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCRupeePrimR", rColor[0]), CVar_GetS32("gCCRupeePrimG", rColor[1]), CVar_GetS32("gCCRupeePrimB", rColor[2]), interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :) + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); + } + + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)), + 206+(Bottom_HUD_Margin), 16, 16, 1 << 10, 1 << 10); switch (globalCtx->sceneNum) { case SCENE_BMORI1: @@ -3210,9 +3326,15 @@ void Interface_Draw(GlobalContext* globalCtx) { if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { // Small Key Icon gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); - gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 190, 16, 16, + + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCKeysPrimR", 200), CVar_GetS32("gCCKeysPrimG", 230), CVar_GetS32("gCCKeysPrimB", 255), interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :) + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); + } + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)), 190+(Bottom_HUD_Margin), 16, 16, 1 << 10, 1 << 10); // Small Key Counter @@ -3229,17 +3351,17 @@ void Interface_Draw(GlobalContext* globalCtx) { interfaceCtx->counterDigits[3] -= 10; } - svar3 = OTRGetRectDimensionFromLeftEdge(42); + svar3 = OTRGetRectDimensionFromLeftEdge(42+(Left_HUD_Margin*-1)); if (interfaceCtx->counterDigits[2] != 0) { OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, - 16, svar3, 190, 8, 16, 1 << 10, 1 << 10); + 16, svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10); svar3 += 8; } OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16, - svar3, 190, 8, 16, 1 << 10, 1 << 10); + svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10); } break; default: @@ -3283,7 +3405,7 @@ void Interface_Draw(GlobalContext* globalCtx) { for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) { OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16, - OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10); + OTRGetRectDimensionFromLeftEdge(svar3+(Left_HUD_Margin*-1)), 206+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10); } } else { @@ -3345,8 +3467,8 @@ void Interface_Draw(GlobalContext* globalCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f); - const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)); - gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language) << 2, + const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)+Right_HUD_Margin); + gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2, (rBLabelX + DO_ACTION_TEX_WIDTH) << 2, (R_B_LABEL_Y(gSaveContext.language) + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD, R_B_LABEL_DD); @@ -3393,24 +3515,29 @@ void Interface_Draw(GlobalContext* globalCtx) { // A Button func_80094A14(globalCtx->state.gfxCtx); - const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X); + const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X+Right_HUD_Margin); //func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, rABtnX, rABtnX + 45); gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), - interfaceCtx->aAlpha); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 90, 90, 255, interfaceCtx->aAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), interfaceCtx->aAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", R_A_BTN_COLOR(0)), CVar_GetS32("gCCABtnPrimG", R_A_BTN_COLOR(1)), CVar_GetS32("gCCABtnPrimB", R_A_BTN_COLOR(2)), interfaceCtx->aAlpha); + } if (fullUi) { - Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y); + Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y+(Top_HUD_Margin*-1)); } gDPPipeSync(OVERLAY_DISP++); - const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X); + const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X+Right_HUD_Margin); //func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45); gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - Matrix_Translate(-138.0f + rAIconX, 98.0f - R_A_ICON_Y, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); + Matrix_Translate(-138.0f + rAIconX, 98.0f - (R_A_ICON_Y+(Top_HUD_Margin*-1)), WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), @@ -3979,6 +4106,18 @@ void Interface_Update(GlobalContext* globalCtx) { u16 action; Input* debugInput = &globalCtx->state.input[2]; + if (CVar_GetS32("gHUDMargins", 0) != 0) { + Top_HUD_Margin = CVar_GetS32("gHUDMargin_T", 0); + Left_HUD_Margin = CVar_GetS32("gHUDMargin_L", 0); + Right_HUD_Margin = CVar_GetS32("gHUDMargin_R", 0); + Bottom_HUD_Margin = CVar_GetS32("gHUDMargin_B", 0); + } else { + Top_HUD_Margin = 0; + Left_HUD_Margin = 0; + Right_HUD_Margin = 0; + Bottom_HUD_Margin = 0; + } + if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) { gSaveContext.language = LANGUAGE_ENG; osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index f396fca6a..a729bebe9 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -29,7 +29,8 @@ s16 sBootData[PLAYER_BOOTS_MAX][17] = { // Used to map action params to model groups u8 sActionModelGroups[] = { 3, 15, 10, 2, 2, 5, 10, 11, 6, 6, 6, 6, 6, 6, 6, 6, 9, 9, 7, 7, 8, 3, 3, 6, 3, 3, 3, 3, 12, 13, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3 }; TextTriggerEntry sTextTriggers[] = { @@ -743,25 +744,38 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, #else gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex])); #endif + Color_RGB8 sTemp; + Color_RGB8 sOriginalTunicColors[] = { + { 30, 105, 27 }, + { 100, 20, 0 }, + { 0, 60, 100 }, + }; color = &sTemp; - if (tunic == PLAYER_TUNIC_KOKIRI) { - color->r = CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r); - color->g = CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g); - color->b = CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b); - } else if (tunic == PLAYER_TUNIC_GORON) { - color->r = CVar_GetS32("gTunic_Goron_Red", sTunicColors[PLAYER_TUNIC_GORON].r); - color->g = CVar_GetS32("gTunic_Goron_Green", sTunicColors[PLAYER_TUNIC_GORON].g); - color->b = CVar_GetS32("gTunic_Goron_Blue", sTunicColors[PLAYER_TUNIC_GORON].b); - } else if (tunic == PLAYER_TUNIC_ZORA) { - color->r = CVar_GetS32("gTunic_Zora_Red", sTunicColors[PLAYER_TUNIC_ZORA].r); - color->g = CVar_GetS32("gTunic_Zora_Green", sTunicColors[PLAYER_TUNIC_ZORA].g); - color->b = CVar_GetS32("gTunic_Zora_Blue", sTunicColors[PLAYER_TUNIC_ZORA].b); - } else { - color->r = CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r); - color->g = CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g); - color->b = CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b); + if (tunic == PLAYER_TUNIC_KOKIRI && CVar_GetS32("gUseTunicsCol",0)) { + color->r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r); + color->g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g); + color->b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b); + } else if (tunic == PLAYER_TUNIC_GORON && CVar_GetS32("gUseTunicsCol",0)) { + color->r = CVar_GetS32("gTunic_Goron_R", sTunicColors[PLAYER_TUNIC_GORON].r); + color->g = CVar_GetS32("gTunic_Goron_G", sTunicColors[PLAYER_TUNIC_GORON].g); + color->b = CVar_GetS32("gTunic_Goron_B", sTunicColors[PLAYER_TUNIC_GORON].b); + } else if (tunic == PLAYER_TUNIC_ZORA && CVar_GetS32("gUseTunicsCol",0)) { + color->r = CVar_GetS32("gTunic_Zora_R", sTunicColors[PLAYER_TUNIC_ZORA].r); + color->g = CVar_GetS32("gTunic_Zora_G", sTunicColors[PLAYER_TUNIC_ZORA].g); + color->b = CVar_GetS32("gTunic_Zora_B", sTunicColors[PLAYER_TUNIC_ZORA].b); + } else if (!CVar_GetS32("gUseTunicsCol",0)){ + if (tunic >= 3) { + color->r = sOriginalTunicColors[0].r; + color->g = sOriginalTunicColors[0].g; + color->b = sOriginalTunicColors[0].b; + } else { + color->r = sOriginalTunicColors[tunic].r; + color->g = sOriginalTunicColors[tunic].g; + color->b = sOriginalTunicColors[tunic].b; + } } + gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0); sDListsLodOffset = lod * 2; @@ -1648,26 +1662,118 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3288); } +uintptr_t SelectedAnim = 0; // Current Animaiton on the menu +s16 EquipedStance; // Link's current mode (Two handed, One handed...) +s16 FrameCountSinceLastAnim = 0; // Time since last animation +s16 MinFrameCount; // Frame to wait before checking if we need to change the animation + void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale, s32 sword, s32 tunic, s32 shield, s32 boots) { + Input* p1Input = &globalCtx->state.input[0]; Vec3f eye = { 0.0f, 0.0f, -400.0f }; Vec3f at = { 0.0f, 0.0f, 0.0f }; Vec3s* destTable; Vec3s* srcTable; s32 i; + bool canswitchrnd = false; + s16 SelectedMode = CVar_GetS32("gPauseLiveLink", 1); + MinFrameCount = CVar_GetS32("gMinFrameCount", 200); gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800); gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800); - if (CVar_GetS32("gPauseLiveLink", 0) || CVar_GetS32("gPauseTriforce", 0)) { - uintptr_t anim = gPlayerAnim_003238; // idle + uintptr_t* PauseMenuAnimSet[15][4] = { + { 0, 0, 0, 0 }, // 0 = none + // IDLE // Two Handed // No shield // Kid Hylian Shield + { gPlayerAnim_003238, gPlayerAnim_002BE0, gPlayerAnim_003240, gPlayerAnim_003240 }, // Idle + { gPlayerAnim_003200, gPlayerAnim_003200, gPlayerAnim_003200, gPlayerAnim_003200 }, // Idle look around + { gPlayerAnim_0033E0, gPlayerAnim_0033E0, gPlayerAnim_0033E0, gPlayerAnim_0033E0 }, // Idle Belt + { gPlayerAnim_003418, gPlayerAnim_003418, gPlayerAnim_003418, gPlayerAnim_003418 }, // Idle shield adjust + { gPlayerAnim_003420, gPlayerAnim_003428, gPlayerAnim_003420, gPlayerAnim_003420 }, // Idle test sword + { gPlayerAnim_0033F0, gPlayerAnim_0033F0, gPlayerAnim_0033F0, gPlayerAnim_0033F0 }, // Idle yawn + { gPlayerAnim_0025D0, gPlayerAnim_002BD0, gPlayerAnim_0025D0, gPlayerAnim_0025D0 }, // Battle Stance + { gPlayerAnim_003290, gPlayerAnim_002BF8, gPlayerAnim_003290, gPlayerAnim_003290 }, // Walking (No shield) + { gPlayerAnim_003268, gPlayerAnim_002BF8, gPlayerAnim_003268, gPlayerAnim_003268 }, // Walking (Holding shield) + { gPlayerAnim_003138, gPlayerAnim_002B40, gPlayerAnim_003138, gPlayerAnim_003138 }, // Running (No shield) + { gPlayerAnim_003140, gPlayerAnim_002B40, gPlayerAnim_003140, gPlayerAnim_003140 }, // Running (Holding shield) + { gPlayerAnim_0031A8, gPlayerAnim_0031A8, gPlayerAnim_0031A8, gPlayerAnim_0031A8 }, // Hand on hip + { gPlayerAnim_002AF0, gPlayerAnim_002928, gPlayerAnim_002AF0, gPlayerAnim_002AF0 }, // Spin Charge + { gPlayerAnim_002820, gPlayerAnim_002820, gPlayerAnim_002820, gPlayerAnim_002820 }, // Look at hand + }; + s16 AnimArraySize = ARRAY_COUNT(PauseMenuAnimSet); + + if (CVar_GetS32("gPauseLiveLink", !0) || CVar_GetS32("gPauseTriforce", 0)) { + uintptr_t anim = 0; // Initialise anim + + if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3) { + EquipedStance = 1; + } else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 0) { + EquipedStance = 2; + } else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 2 && LINK_AGE_IN_YEARS == YEARS_CHILD) { + EquipedStance = 3; + } else { + // Link is idle so revert to 0 + EquipedStance = 0; + } + + if (SelectedMode == 16) { + // Apply Random function + s16 SwitchAtFrame = 0; + s16 CurAnimDuration = 0; + if (FrameCountSinceLastAnim == 0) { + // When opening Kaleido this will be passed one time + SelectedAnim = rand() % (AnimArraySize - 0); + if (SelectedAnim == 0) { + // prevent loading 0 that would result to a crash. + SelectedAnim = 1; + } + } else if (FrameCountSinceLastAnim >= 1) { + SwitchAtFrame = Animation_GetLastFrame(PauseMenuAnimSet[SelectedAnim][EquipedStance]); + CurAnimDuration = Animation_GetLastFrame(PauseMenuAnimSet[SelectedAnim][EquipedStance]); + if (SwitchAtFrame < MinFrameCount) { + // Animation frame count is lower than minimal wait time then we wait for another round. + // This will be looped to always add current animation time if that still lower than minimum time + while (SwitchAtFrame < MinFrameCount) { + SwitchAtFrame = SwitchAtFrame + CurAnimDuration; + } + } else if (CurAnimDuration >= MinFrameCount) { + // Since we have more (or same) animation time than min duration we set the wait time to animation + // time. + SwitchAtFrame = CurAnimDuration; + } + if (FrameCountSinceLastAnim >= SwitchAtFrame) { + SelectedAnim = rand() % (AnimArraySize - 0); + if (SelectedAnim == 0) { + // prevent loading 0 that would result to a crash. + SelectedAnim = 1; + } + FrameCountSinceLastAnim = 1; + } + anim = PauseMenuAnimSet[SelectedAnim][EquipedStance]; + } + FrameCountSinceLastAnim++; + } else if (SelectedMode == 15) { + // When opening Kaleido this will be passed one time + if (FrameCountSinceLastAnim < 1) { + SelectedAnim = rand() % (AnimArraySize - 0); + FrameCountSinceLastAnim++; + if (SelectedAnim == 0) { + // prevent loading 0 that would result to a crash. + SelectedAnim = 1; + } + FrameCountSinceLastAnim = 1; + } + if (CHECK_BTN_ALL(p1Input->press.button, BTN_B) || CHECK_BTN_ALL(p1Input->press.button, BTN_START)) { + FrameCountSinceLastAnim = 0; + } + anim = PauseMenuAnimSet[SelectedAnim][EquipedStance]; + } else if (SelectedMode < 16) { + // Not random so we place our CVar as SelectedAnim + SelectedAnim = SelectedMode; + anim = PauseMenuAnimSet[SelectedAnim][EquipedStance]; + } - if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3) - anim = gPlayerAnim_002BE0; // Two Handed Anim - else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 0) - anim = gPlayerAnim_003240; - else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 2 && LINK_AGE_IN_YEARS == YEARS_CHILD) - anim = gPlayerAnim_003240; + anim = PauseMenuAnimSet[SelectedAnim][EquipedStance]; //anim = gPlayerAnim_003428; // Use for biggoron sword? diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index a774636f7..16835d7ad 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -836,7 +836,7 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { for (i = 0; i < ARRAY_COUNTU(sZeldaMagic) - 3; i++) { if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != sramCtx->readBuff[i + SRAM_HEADER_MAGIC]) { osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !" - gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE]; + gSaveContext.language = CVar_GetS32("gLanguages", 0); memcpy(sramCtx->readBuff, sZeldaMagic, sizeof(sZeldaMagic)); sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language; Sram_WriteSramHeader(sramCtx); @@ -845,7 +845,7 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3; gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1; - gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE]; + gSaveContext.language = CVar_GetS32("gLanguages", 0); if (gSaveContext.language >= LANGUAGE_MAX) { gSaveContext.language = LANGUAGE_ENG; |
